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Chapters (102)
  1. Front Cover
  2. Title Page
  3. Copyright
  4. Contents
  5. 1942
  6. Chapter 1
  7. Chapter 2
  8. Chapter 3
  9. Chapter 4
  10. Chapter 5
  11. Chapter 6
  12. Chapter 7
  13. 1928
  14. Chapter 8
  15. Chapter 9
  16. Chapter 10
  17. Chapter 11
  18. Chapter 12
  19. Chapter 13
  20. Chapter 14
  21. Chapter 15
  22. Chapter 16
  23. Chapter 17
  24. Chapter 18
  25. Chapter 19
  26. Chapter 20
  27. Chapter 21
  28. Chapter 22
  29. Chapter 23
  30. Chapter 24
  31. Chapter 25
  32. Chapter 26
  33. 1943
  34. Chapter 27
  35. Chapter 28
  36. Chapter 29
  37. Chapter 30
  38. Chapter 31
  39. Chapter 32
  40. Chapter 33
  41. Chapter 34
  42. Chapter 35
  43. Chapter 36
  44. Chapter 37
  45. Chapter 38
  46. Chapter 39
  47. Chapter 40
  48. Chapter 41
  49. Chapter 42
  50. Chapter 43
  51. Chapter 44
  52. Chapter 45
  53. Chapter 46
  54. Chapter 47
  55. Chapter 48
  56. Chapter 49
  57. Chapter 50
  58. Chapter 51
  59. Chapter 52
  60. Chapter 53
  61. Chapter 54
  62. Chapter 55
  63. Chapter 56
  64. Chapter 57
  65. Chapter 58
  66. Chapter 59
  67. Chapter 60
  68. Chapter 61
  69. Chapter 62
  70. Chapter 63
  71. Chapter 64
  72. Chapter 65
  73. Chapter 66
  74. Chapter 67
  75. Chapter 68
  76. Chapter 69
  77. Chapter 70
  78. Chapter 71
  79. Chapter 72
  80. Chapter 73
  81. Chapter 74
  82. Chapter 75
  83. Chapter 76
  84. Chapter 77
  85. Chapter 78
  86. Chapter 79
  87. Chapter 80
  88. Chapter 81
  89. Chapter 82
  90. Chapter 83
  91. Chapter 84
  92. Chapter 85
  93. Chapter 86
  94. Epilogue
  95. Author’s Note
  96. Recipes from Fenna
  97. Reading Group Guide
  98. Images from Fenna’s Journey
  99. Further Reading
  100. Acknowledgments
  101. About the Author
  102. Back Cover

Breathe, Fen. Just…breathe.

“And now, please welcome to the stage the Mistress of Magic and Queen of Illusion, escapologist extraordinaire…Madame Vos!”

At the eruption of applause, I open my eyes, and without hesitation, I step into the spotlight.

Author’s Note

The premise of this novel came to me over a simmering stretch of several years—and a sudden flash. Seeking inspiration for a new book, I pulled out an old file of interesting articles and photos I’d tucked away. Among them was a black-and-white photograph that once again stopped me cold. I’d saved it years earlier, taken from the very same webpage, in fact, where I’d discovered a shocking picture of children being offered for sale, inspiring my novel Sold on a Monday—and this photo was just as haunting. More so, actually.

What I’d initially interpreted as a snapshot of children peacefully sleeping was, instead, a documentation of young victims of the 1913 tragedy in Calumet, Michigan, commonly known as the Italian Hall Disaster. At a Christmas Eve party organized for striking miners and their families, seventy-three people—the vast majority of them children—died in a stairwell stampede resulting from a false cry of “fire.” The mere notion remains equally infuriating and heartbreaking. My realization that so few people outside that region seem to have ever heard of this today fueled me with a desire to share the story. Yet I couldn’t help but worry that centering a novel on an event so devastating would be far too sad to write, much less for others to read. Thus, reluctantly I plodded on through my folder.

That was when I paused to reread a Deadspin article from 2015. “How Monopoly Helped Win World War II” by Mary Pilon described how game boards had been used to smuggle escape aids to Allied prisoners of war. Reportedly, should the game ever need to reup its wartime role, the British government kept this tactic classified for many decades thereafter. I was captivated by these lesser-known facts, but save for a POW story (which I’d written about in a previous book), I couldn’t imagine a related premise unique enough to warrant an entire novel.

Still, out of curiosity, I did an online search about the topic. An extensive Eurogamer article by Christian Donlan titled “Inside Monopoly’s Secret War against the Third Reich” promptly introduced me to Christopher Clayton Hutton (a.k.a. “Clutty”), the man responsible for tricking out Monopoly games and designing countless other escape-and-evasion “toys” for MI9. (I’d venture to guess I wasn’t alone in my surprise, despite it being perfectly logical, that many numbered sections exist beyond the widely famed MI5 and MI6.) The covert agency managed to help an estimated thirty-five thousand Allied airmen and soldiers return to friendly lines, though its achievements were long kept classified under the Official Secrets Act.