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Contents ( 50)
  1. ACCEPTANCE
  2. JEFF VANDERMEER
  3. Dedication
  4. Table of Contents
  5. 000X: THE DIRECTOR, TWELFTH EXPEDITION
  6. PART I RANGE LIGHT
  7. 0001: THE LIGHTHOUSE KEEPER
  8. 0002: GHOST BIRD
  9. 0003: THE DIRECTOR
  10. 0004: THE LIGHTHOUSE KEEPER
  11. 0005: CONTROL
  12. 0006: THE DIRECTOR
  13. 0007: THE LIGHTHOUSE KEEPER
  14. 0008: GHOST BIRD
  15. 0009: THE DIRECTOR
  16. 0010: CONTROL
  17. PART II FIXED LIGHT
  18. 01: THE BRIGHTNESS
  19. 02: THE MOANING CREATURE
  20. 03: THE ISLAND
  21. 04: THE OWL
  22. 05: THE SEEKER & SURVEILLANCE BANDITS
  23. 06: THE PASSAGE OF TIME, AND PAIN
  24. PART III OCCULTING LIGHT
  25. 0011: GHOST BIRD
  26. 0012: THE LIGHTHOUSE KEEPER
  27. 0013: CONTROL
  28. 0014: THE DIRECTOR
  29. 0015: THE LIGHTHOUSE KEEPER
  30. 0016: GHOST BIRD
  31. 0017: THE DIRECTOR
  32. 0018: THE LIGHTHOUSE KEEPER
  33. 0019: CONTROL
  34. 0020: THE DIRECTOR
  35. 0021: THE LIGHTHOUSE KEEPER
  36. 0022: GHOST BIRD
  37. 0023: THE DIRECTOR
  38. 0024: THE LIGHTHOUSE KEEPER
  39. 0025: CONTROL
  40. 0026: THE DIRECTOR
  41. 0027: THE LIGHTHOUSE KEEPER
  42. 0028: GHOST BIRD
  43. 000X: THE DIRECTOR
  44. ACKNOWLEDGMENTS
  45. About the Author
  46. PRAISE FOR THE SOUTHERN REACH TRILOGY
  47. ALSO BY JEFF VANDERMEER
  48. Credits
  49. Copyright
  50. About the Publisher

Your letter to him is in your pocket. It feels awkward to you. It feels like trying to say something that needed to be said without words, to someone who may no longer be able to read it. But perhaps, too, it is like the script on the walls of the tower: The words aren’t important but what’s channeled through them is. Maybe the important thing is getting it out on the page so it can be there in your mind.

You agonize for the thousandth time that your course of action is poorly thought out. You have a choice. You can let it all go on as it has before. Or … you can do this thing that in just a short while will take you out of the dark, out of the silence, and on a path from which you cannot come back. Even if you make it back.

You have already said all the things to Grace that you had to say to make it seem like it would be all right. All the things said to the beloved mark, to reassure her. To keep up morale. And you almost believe she believed it, for your sake. When I get back. When we solve this. When we …

A pale, curious head peers in, turned at an angle: Whitby, the mouse peeking out from his shirt pocket, all ears and black little eyes and fragile handlike paws.

You feel suddenly old and helpless and everything seems very far from you—the chair, the door beyond, the hall, and Whitby a canyon yawning wide miles and miles away. You let out a little sob, a little attempt to draw in breath. Reeling there in momentary panic in the garbage heap of your notes. And yet, under that, a core that must not yield.

“Help me up, Whitby,” you tell him, and he does, the man stronger than he looks, holding you up even as you lean into him, looming over his slight frame.

You sway there, looking down. Whitby has to stay behind, even as it all falls apart. As Whitby falls apart, because no one can withstand that vision for months, for years. But you have to ask it of him. You have no choice. Grace will run the agency. Whitby will be its recording, its witness.

“You have to write down whatever you see, your observations. It might still be important.”

You can hear the surf in your ears. You can see the lighthouse. The words on the wall in the tower.

Whitby says nothing, just stares with his large eyes, but he doesn’t need to. The fact that he stands there, silent, by your side, is enough.

When you take the first steps toward the door, you feel the weight on your back and the weight of your decision. But you ignore it. You walk into the hallway. It is very late. The fluorescent lights seem dim but a sickly heat comes off them, or from the vents, passing across the top of your head like a whisper. An unrecoverable reality.