Contents ( 300)
- PART ONE
- EXOGENESIS
- CHAPTER I
- DREAMS
- 1.
- 2.
- 3.
- CHAPTER II
- RELIQUARY
- 1.
- 2.
- 3.
- 4.
- CHAPTER III
- EXTENUATING CIRCUMSTANCES
- 1.
- 2.
- 3.
- 4.
- CHAPTER IV
- ANGUISH
- 1.
- 2.
- 3.
- CHAPTER V
- MADNESS
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER VI
- SHOUTS & ECHOES
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER VII
- COUNTDOWN
- 1.
- 2.
- CHAPTER VIII
- OUT & ABOUT
- 1.
- 2.
- CHAPTER IX
- CHOICES
- 1.
- 2.
- 3.
- 4.
- 5.
- EXEUNT I
- 1.
- 2.
- 3.
- 4.
- PART TWO
- SUBLIMARE
- CHAPTER I
- AWAKENING
- 1.
- 2.
- 3.
- 4.
- CHAPTER II
- WALLFISH
- 1.
- 2.
- 3.
- 4.
- CHAPTER III
- ASSUMPTIONS
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER IV
- KRIEGSSPIEL
- 1.
- 2.
- 3.
- CHAPTER V
- EXTREMIS
- 1.
- 2.
- CHAPTER VI
- NEAR & FAR
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER VII
- ICONS & INDICATIONS
- 1.
- 2.
- 3.
- 4.
- CHAPTER VIII
- NOWHERE TO HIDE
- 1.
- 2.
- 3.
- 4.
- CHAPTER IX
- GRACELING
- 1.
- 2.
- 3.
- 4.
- CHAPTER X
- DARMSTADT
- 1.
- 2.
- 3.
- 4.
- CHAPTER XI
- EXPOSURE
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER XII
- LESSONS
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- EXEUNT II
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- PART THREE
- APOCALYPSIS
- CHAPTER I
- PAST SINS
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- CHAPTER II
- A CAELO USQUE AD CENTRUM
- 1.
- 2.
- CHAPTER III
- SHARDS
- 1.
- 2.
- 3.
- 4.
- CHAPTER IV
- TERROR
- 1.
- 2.
- 3.
- CHAPTER V
- SIC ITUR AD ASTRA
- 1.
- 2.
- CHAPTER VI
- INTO THE DARK
- 1.
- 2.
- 3.
- CHAPTER VII
- NECESSITY
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER VIII
- SINS OF THE PRESENT
- 1.
- 2.
- 3.
- EXEUNT III
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- PART FOUR
- FIDELITATIS
- CHAPTER I
- DISSONANCE
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER II
- ORSTED STATION
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER III
- ESCAPE!
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER IV
- NECESSITY II
- 1.
- 2.
- 3.
- 4.
- 5.
- EXEUNT IV
- 1.
- 2.
- 3.
- 4.
- PART FIVE
- MALIGNITATEM
- CHAPTER I
- ARRIVAL
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER II
- NECESSITY III
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER III
- INTEGRATUM
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER IV
- FERRO COMITANTE
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER V
- ASTRORUM IRAE
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
- 12.
- 13.
- 14.
- CHAPTER VI
- SUB SPECIE AETERNITATIS
- 1.
- 2.
EXPANSIONIST PARTY: one of several major political parties in the League. Founded to help foster the spread of humans outside of Sol, now mainly focused on preserving the interests of the established extra-solar colonies, often to the point of blocking the establishment of new ones. (See also Conservation Party and Stellarists.)
EXPEDITION BOSS: see Boss.
F
FARSCENT: class of durable chemicals secreted by Wranaui for long-distance communication in water. Metaphorical bandwidth is narrow and fidelity is low, making this of limited utility for large exchanges of data. (See also Nearscent and Lowsound.)
THE FARTHEST SHORE: spacer poem by Harrow Glantzer (Hutterite).
FINK-NOTTLE’S PIOUS NEWT EMPORIUM: famed amphibian retailer on Earth. Established by C. J. Weenus circa 2104.
FLASH TRACE: to travel by FTL far enough that one can stop and see the real-time light from an event. E.g., spaceship A wants to see when and where spaceship B left the Solar System sometime in the past day. Spaceship A flies the required number of light-hours (twenty-four in this case) from Sol, then sits and watches via telescope until it sees B leaving Sol.
FLEET INTELLIGENCE: branch of UMCN devoted to gathering information.
FOXGLOVE POPE: see Pontifex Digitalis.
FREEHOLDINGS: settlements, conclaves, stations, and outholdings unaffiliated with any major government.
FTL: faster than light. The primary mode of transportation between stars. (See also Markov Drive.)
FTL TAPE: slang for vacuum tape, a type of incredibly tough, pressure-sensitive tape. Strong enough to patch breaches in outer hull. Despite popular belief, not suitable for repairs intended to last the duration of FTL trips.
FULL SWEEP: highest hand in Scratch Seven, consisting of four sevens, two kings, and a nine, for a count of ninety-one and a score of thirteen.
G
GECKO PADS: adhesive pads on the bottom of skinsuits and boots intended for climbing or maneuvering in zero-g. As name implies, pads (which are covered with bristles around 5 μm in diameter) depend on van der Waals force for adhesion. Shear force is limiting factor for maximal load, but also provides mechanism for release.
GLITTER BUG: small, insect-like animal native to Eidolon. Noted for their brilliant, metallic exoskeletons.
GLOWLIGHTS: bioluminescent lights grown by the Seed.
GRADIENT ROBES: traditional garb of observing Entropists. Adorned with the rising phoenix that is their sigil. Metamaterial laced with advanced technology that allows the robes to act as a skinsuit, armor, and, when needed, a weapon.
GREAT BEACON: first alien artifact found by humans. Located at Talos VII (Theta Persei 2). The Beacon is a hole fifty kilometers wide and thirty deep. It emits an EMP at 304 MHz every 10.6 seconds, along with a burst of structured sound that is a representation of the Mandelbrot set in trinary code. Surrounded by a net of vanadium-laced gallium that may have once acted as a superconductor. Giant turtle-like creatures (without heads or legs) roam the plain surrounding the hole. As of yet, no one has discovered their relationship with the artifact. Six more Beacons are known to exist. They are assumed to have been constructed by the Old Ones, but definitive proof is lacking. Intended purpose remains a mystery.