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Contents ( 300)
  1. PART ONE
  2. EXOGENESIS
  3. CHAPTER I
  4. DREAMS
  5. 1.
  6. 2.
  7. 3.
  8. CHAPTER II
  9. RELIQUARY
  10. 1.
  11. 2.
  12. 3.
  13. 4.
  14. CHAPTER III
  15. EXTENUATING CIRCUMSTANCES
  16. 1.
  17. 2.
  18. 3.
  19. 4.
  20. CHAPTER IV
  21. ANGUISH
  22. 1.
  23. 2.
  24. 3.
  25. CHAPTER V
  26. MADNESS
  27. 1.
  28. 2.
  29. 3.
  30. 4.
  31. 5.
  32. CHAPTER VI
  33. SHOUTS & ECHOES
  34. 1.
  35. 2.
  36. 3.
  37. 4.
  38. 5.
  39. 6.
  40. CHAPTER VII
  41. COUNTDOWN
  42. 1.
  43. 2.
  44. CHAPTER VIII
  45. OUT & ABOUT
  46. 1.
  47. 2.
  48. CHAPTER IX
  49. CHOICES
  50. 1.
  51. 2.
  52. 3.
  53. 4.
  54. 5.
  55. EXEUNT I
  56. 1.
  57. 2.
  58. 3.
  59. 4.
  60. PART TWO
  61. SUBLIMARE
  62. CHAPTER I
  63. AWAKENING
  64. 1.
  65. 2.
  66. 3.
  67. 4.
  68. CHAPTER II
  69. WALLFISH
  70. 1.
  71. 2.
  72. 3.
  73. 4.
  74. CHAPTER III
  75. ASSUMPTIONS
  76. 1.
  77. 2.
  78. 3.
  79. 4.
  80. 5.
  81. 6.
  82. CHAPTER IV
  83. KRIEGSSPIEL
  84. 1.
  85. 2.
  86. 3.
  87. CHAPTER V
  88. EXTREMIS
  89. 1.
  90. 2.
  91. CHAPTER VI
  92. NEAR & FAR
  93. 1.
  94. 2.
  95. 3.
  96. 4.
  97. 5.
  98. CHAPTER VII
  99. ICONS & INDICATIONS
  100. 1.
  101. 2.
  102. 3.
  103. 4.
  104. CHAPTER VIII
  105. NOWHERE TO HIDE
  106. 1.
  107. 2.
  108. 3.
  109. 4.
  110. CHAPTER IX
  111. GRACELING
  112. 1.
  113. 2.
  114. 3.
  115. 4.
  116. CHAPTER X
  117. DARMSTADT
  118. 1.
  119. 2.
  120. 3.
  121. 4.
  122. CHAPTER XI
  123. EXPOSURE
  124. 1.
  125. 2.
  126. 3.
  127. 4.
  128. 5.
  129. 6.
  130. CHAPTER XII
  131. LESSONS
  132. 1.
  133. 2.
  134. 3.
  135. 4.
  136. 5.
  137. 6.
  138. 7.
  139. 8.
  140. EXEUNT II
  141. 1.
  142. 2.
  143. 3.
  144. 4.
  145. 5.
  146. 6.
  147. 7.
  148. PART THREE
  149. APOCALYPSIS
  150. CHAPTER I
  151. PAST SINS
  152. 1.
  153. 2.
  154. 3.
  155. 4.
  156. 5.
  157. 6.
  158. 7.
  159. 8.
  160. 9.
  161. CHAPTER II
  162. A CAELO USQUE AD CENTRUM
  163. 1.
  164. 2.
  165. CHAPTER III
  166. SHARDS
  167. 1.
  168. 2.
  169. 3.
  170. 4.
  171. CHAPTER IV
  172. TERROR
  173. 1.
  174. 2.
  175. 3.
  176. CHAPTER V
  177. SIC ITUR AD ASTRA
  178. 1.
  179. 2.
  180. CHAPTER VI
  181. INTO THE DARK
  182. 1.
  183. 2.
  184. 3.
  185. CHAPTER VII
  186. NECESSITY
  187. 1.
  188. 2.
  189. 3.
  190. 4.
  191. 5.
  192. CHAPTER VIII
  193. SINS OF THE PRESENT
  194. 1.
  195. 2.
  196. 3.
  197. EXEUNT III
  198. 1.
  199. 2.
  200. 3.
  201. 4.
  202. 5.
  203. 6.
  204. 7.
  205. PART FOUR
  206. FIDELITATIS
  207. CHAPTER I
  208. DISSONANCE
  209. 1.
  210. 2.
  211. 3.
  212. 4.
  213. 5.
  214. CHAPTER II
  215. ORSTED STATION
  216. 1.
  217. 2.
  218. 3.
  219. 4.
  220. 5.
  221. 6.
  222. CHAPTER III
  223. ESCAPE!
  224. 1.
  225. 2.
  226. 3.
  227. 4.
  228. 5.
  229. 6.
  230. 7.
  231. CHAPTER IV
  232. NECESSITY II
  233. 1.
  234. 2.
  235. 3.
  236. 4.
  237. 5.
  238. EXEUNT IV
  239. 1.
  240. 2.
  241. 3.
  242. 4.
  243. PART FIVE
  244. MALIGNITATEM
  245. CHAPTER I
  246. ARRIVAL
  247. 1.
  248. 2.
  249. 3.
  250. 4.
  251. 5.
  252. 6.
  253. 7.
  254. CHAPTER II
  255. NECESSITY III
  256. 1.
  257. 2.
  258. 3.
  259. 4.
  260. 5.
  261. 6.
  262. 7.
  263. CHAPTER III
  264. INTEGRATUM
  265. 1.
  266. 2.
  267. 3.
  268. 4.
  269. 5.
  270. 6.
  271. 7.
  272. CHAPTER IV
  273. FERRO COMITANTE
  274. 1.
  275. 2.
  276. 3.
  277. 4.
  278. 5.
  279. 6.
  280. 7.
  281. CHAPTER V
  282. ASTRORUM IRAE
  283. 1.
  284. 2.
  285. 3.
  286. 4.
  287. 5.
  288. 6.
  289. 7.
  290. 8.
  291. 9.
  292. 10.
  293. 11.
  294. 12.
  295. 13.
  296. 14.
  297. CHAPTER VI
  298. SUB SPECIE AETERNITATIS
  299. 1.
  300. 2.

As the light signatures of our modern-day FTL trips begin to reach the nearby stars, an observer positioned there with a powerful enough telescope would see a confusing series of images as ships and signals pop out of nowhere, seemingly out of order. However, by observing TEQs instead of photons, the true order of events may be established (or by physically traveling to the sources of the images).

The exact mechanism that prevents causality violations in STL space is the top velocity of the TEQs. As long as that isn’t broken (and no known mechanism would allow for this), FTL will never allow for time travel into the past. And for that we should be grateful. A non-causal universe would be sheer chaos.

With our overview finished, we will now examine the theoretical possibility of using conditioned EM fields to reduce inertial effects and to lessen or increase perceived gravity. Although as yet impractical with our current levels of antimatter production, in the future, this could be a means of—

APPENDIX II

SHIP-BASED COMBAT IN SPACE

Transcribed from Professor Chung’s Lecture at the UMC Naval Academy, Earth (2242)

Good afternoon, cadets. Be seated.

Over the next six weeks, you’ll receive the finest education the UMC can muster on the means and methods of ship-based combat. Fighting in space isn’t twice as hard as fighting in air or water. It isn’t three or four times as hard. It’s an entire order of magnitude more difficult.

Zero-g is a non-intuitive environment for the human brain. Even if you grew up on a ship or station, as some of you have, there are aspects of inertial maneuvering you will not understand without proper instruction. And no matter how sharp you might be when it comes to good old slower than light, FTL throws those rules out the airlock and stomps on them until they’re a bloody mess.

The maneuvering capabilities of your vessel and those you fight alongside will determine where you can fight, who you can fight, and—if needed—the requirements of retreat. Space, as has often been stated, is not only large, it’s larger than you can imagine. If you can’t close the distance between you and your target, they are invulnerable to your fire. This is why it is often advantageous to drop out of FTL with a high degree of relative motion. But not always. Circumstances vary, and as officers, you will be called upon to make those sorts of judgment calls.

You will learn the capabilities and the limitations of our fusion drives. You will learn why—despite what you may have seen in games or movies—the concept of personal combat space vessels is not only outdated, it never was a thing. A drone or missile is not only cheaper, it is far more effective. Machines can withstand far more g’s than any human. Yes, on occasion you get a radicalized miner or a local cartel member who uses a smaller spaceship for piracy or the like, but when confronted with a proper warship such as our new cruisers or battleships, they always lose.