Contents ( 300)
- PART ONE
- EXOGENESIS
- CHAPTER I
- DREAMS
- 1.
- 2.
- 3.
- CHAPTER II
- RELIQUARY
- 1.
- 2.
- 3.
- 4.
- CHAPTER III
- EXTENUATING CIRCUMSTANCES
- 1.
- 2.
- 3.
- 4.
- CHAPTER IV
- ANGUISH
- 1.
- 2.
- 3.
- CHAPTER V
- MADNESS
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER VI
- SHOUTS & ECHOES
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER VII
- COUNTDOWN
- 1.
- 2.
- CHAPTER VIII
- OUT & ABOUT
- 1.
- 2.
- CHAPTER IX
- CHOICES
- 1.
- 2.
- 3.
- 4.
- 5.
- EXEUNT I
- 1.
- 2.
- 3.
- 4.
- PART TWO
- SUBLIMARE
- CHAPTER I
- AWAKENING
- 1.
- 2.
- 3.
- 4.
- CHAPTER II
- WALLFISH
- 1.
- 2.
- 3.
- 4.
- CHAPTER III
- ASSUMPTIONS
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER IV
- KRIEGSSPIEL
- 1.
- 2.
- 3.
- CHAPTER V
- EXTREMIS
- 1.
- 2.
- CHAPTER VI
- NEAR & FAR
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER VII
- ICONS & INDICATIONS
- 1.
- 2.
- 3.
- 4.
- CHAPTER VIII
- NOWHERE TO HIDE
- 1.
- 2.
- 3.
- 4.
- CHAPTER IX
- GRACELING
- 1.
- 2.
- 3.
- 4.
- CHAPTER X
- DARMSTADT
- 1.
- 2.
- 3.
- 4.
- CHAPTER XI
- EXPOSURE
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER XII
- LESSONS
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- EXEUNT II
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- PART THREE
- APOCALYPSIS
- CHAPTER I
- PAST SINS
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- CHAPTER II
- A CAELO USQUE AD CENTRUM
- 1.
- 2.
- CHAPTER III
- SHARDS
- 1.
- 2.
- 3.
- 4.
- CHAPTER IV
- TERROR
- 1.
- 2.
- 3.
- CHAPTER V
- SIC ITUR AD ASTRA
- 1.
- 2.
- CHAPTER VI
- INTO THE DARK
- 1.
- 2.
- 3.
- CHAPTER VII
- NECESSITY
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER VIII
- SINS OF THE PRESENT
- 1.
- 2.
- 3.
- EXEUNT III
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- PART FOUR
- FIDELITATIS
- CHAPTER I
- DISSONANCE
- 1.
- 2.
- 3.
- 4.
- 5.
- CHAPTER II
- ORSTED STATION
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- CHAPTER III
- ESCAPE!
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER IV
- NECESSITY II
- 1.
- 2.
- 3.
- 4.
- 5.
- EXEUNT IV
- 1.
- 2.
- 3.
- 4.
- PART FIVE
- MALIGNITATEM
- CHAPTER I
- ARRIVAL
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER II
- NECESSITY III
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER III
- INTEGRATUM
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER IV
- FERRO COMITANTE
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- CHAPTER V
- ASTRORUM IRAE
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
- 12.
- 13.
- 14.
- CHAPTER VI
- SUB SPECIE AETERNITATIS
- 1.
- 2.
From the point of view of an STL observer, everything within the bubble has vanished and can only be detected by its gravitational “hill” from the other side of the spacetime membrane.
From inside the bubble, an observer will see themselves surrounded by a perfect, spherical mirror where the surface of the bubble interfaces with the outer FTL space.
From the point of view of an FTL observer, a perfectly spherical, perfectly reflective bubble will have just popped into existence in superluminal space.
Mass and momentum remain conserved throughout. Your original heading will be the same in FTL as in STL, and your original speed will be converted to the superluminal energy-equivalent.
Once the EM field is discontinued, the bubble will vanish, and everything inside will drop back into subluminal space (a process no doubt familiar to many of you). Often this is accompanied by a bright flash and a burst of thermal energy as the light and heat that built up inside the bubble during the trip are released.
A few points on the specific features of Markov Bubbles are worth mentioning:
- Since the surface of the bubble acts as a perfect mirror, it is nearly impossible to shed waste heat from a spaceship during an FTL flight. This is why it becomes necessary to put crews and passengers into cryo prior to the trip.
- Given that, it is impractical to run a fusion drive while in FTL. Thus, Markov Drives—which require a not-inconsiderable amount of power to generate and maintain a conditioned EM field of sufficient strength—rely upon stored antimatter to produce said power. This is more efficient and results in the least amount of waste heat.
- Although a Markov Drive and the spaceship around it contain a large amount of compressed energy by FTL standards, the only energy that superluminal space sees is that which appears via the surface of the bubble. Thus, the more efficient a Markov Drive (i.e., the less energy it uses to generate the conditioned EM field) the faster you can travel.
- Were one unfortunate enough to collide with a chunk of FTL mass, this would result in immediate disruption of the Markov Bubble and immediate return to STL space, with possible catastrophic consequences, depending on one’s location.
- The less energy you use to generate a Markov Bubble, the increasingly delicate the bubble becomes. Large gravitational hills, such as those around stars and planets, are more than strong enough to disrupt the bubble and dump you back into normal, subluminal space. This is what is known as the Markov Limit. With adequate computational powers, the limit can be lowered, but it cannot be removed entirely. Currently, Markov Drives cannot be activated in a gravitational field stronger than 1/100,000 g. This is why, in Sol, spaceships have to fly out to a distance equivalent to the radius of Jupiter’s orbit before they are able to go FTL (although if you’re actually near Jupiter, you’ll have to fly out even farther still).
As annoying as the Markov Limit is—no one likes having to sit through several more days of travel after weeks or months in cryo—it has actually proven to be a good thing. Because of it, no one can drop an FTL asteroid directly onto a city, or worse. Were there no Markov Limit, every spaceship would be far more of a potential threat than they already are and defense against surprise attacks would be basically impossible.