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Contents (90)
  1. Benna Murcatto Saves a Life
  2. I
  3. TALINS
  4. Land of Opportunity
  5. The Bone-Thief
  6. Fish out of Water
  7. Six and One
  8. Bloody Instructions
  9. II
  10. WESTPORT
  11. Poison
  12. Science and Magic
  13. The Safest Place in the World
  14. Evil Friends
  15. Two Twos
  16. Plans and Accidents
  17. Repaid in Full
  18. III
  19. SIPANI
  20. Fogs and Whispers
  21. The Arts of Persuasion
  22. The Life of the Drinker
  23. Left Out
  24. A Few Bad Men
  25. The Peacemakers
  26. Cooking up Trouble
  27. Sex and Death
  28. That’s Entertainment
  29. What Happened
  30. IV
  31. VISSERINE
  32. Vengeance, Then
  33. Downwards
  34. Rats in a Sack
  35. The Forlorn Hope
  36. Mercy and Cowardice
  37. The Odd Couple
  38. Darkness
  39. The Connoisseur
  40. Vile Jelly
  41. Other People’s Scores
  42. The Fencing Master
  43. V
  44. PURANTI
  45. Sixes
  46. The Eye-Maker
  47. Prince of Prudence
  48. Neither Rich nor Poor
  49. Heroic Efforts, New Beginnings
  50. The Traitor
  51. King of Poisons
  52. No Worse
  53. Harvest Time
  54. The Old New Captain General
  55. VI
  56. OSPRIA
  57. His Plan of Attack
  58. Politics
  59. No More Delays
  60. All Business
  61. The Fate of Styria
  62. To the Victors…
  63. So Much for Nothing
  64. Shifting Sands
  65. VII
  66. TALINS
  67. Return of the Native
  68. The Lion’s Skin
  69. Preparation
  70. Rules of War
  71. One Nation
  72. All Dust
  73. The Inevitable
  74. Thus the Whirligig…
  75. Seeds
  76. All Change
  77. Happy Endings
  78. Acknowledgments
  79. extras
  80. meet the author
  81. interview
  82. introducing
  83. By Joe Abercrombie
  84. Praise for Best Served Cold
  85. Praise for The Heroes
  86. Praise for The Blade Itself
  87. Praise for Before They Are Hanged
  88. Praise for Last Argument of Kings
  89. Contents
  90. Copyright

Seven villains for Monza to wreak vengeance on felt like a good number, and so it seemed like a good idea as well that there should be seven heroes (and I’m using “hero” and “villain” in their loosest possible senses, of course). I filled as many of those roles as I thought was reasonable with characters readers might already have met in the First Law because, although I wanted the book to stand alone, I also wanted there to be some reward and feeling of continuation for people who’d read the trilogy. The book split naturally into seven parts, in each of which Monza and her motley group of helpers visits a different city and tries to kill the next man on the list. I tried to make each effort different in nature, and in some way to reflect the character both of the target and the city that the events takes place in, and also for the scale of the plots and the numbers of people involved to steadily grow, so that hopefully the tone of each part is different enough to keep the reader interested. I then approached each part separately, planning it in detail before writing it, and to some degree letting the overall story develop as it seemed appropriate in each part. I try to plan pretty carefully in advance, but at the same time, you have to give the plot a bit of room to squirm around as new ideas come to you and the characters take on firmer personalities.

Monza Murcatto is a brilliantly intriguing character. Who or what were your inspirations in creating her?

It’s always difficult to say exactly where the ideas for characters come from, since often the basic idea will just seem to be there in your head when you begin but the details only develop as you write the book and get a sense of how they talk, think, and behave. The First Law had been a very male set of books, and so I wanted to try my hand at a female main character. I’d always been fascinated by renaissance Italy, the complex and treacherous politics of feuding city-states, the mixture of terrible destruction and wild creativity, the poisonous popes, the intriguing merchants, the rampaging mercenaries, and so I took that as my inspiration for setting. The book was intended to be a fantasy thriller, and I wanted my central character to have one foot in the underworld but the other in the political world. A mercenary general seemed perfect—as well as having the ideal skill set for a revenger. I also felt that, since the leadership of mercenary companies tended to be pretty fluid and more based on merit than birth or tradition, a female mercenary leader was believable, and not without historical precedent. Then it was a case of thinking about what characteristics such a woman would need to have to succeed in such a male-dominated sphere as war. Some personal capacity for violence was clearly important, but ruthlessness, intelligence, dedication, and superhuman single-mindedness seemed even more so. An acid sense of humor wouldn’t hurt either. Then it was a question of seeing whether I could make such a character in any way sympathetic to the reader.