Chapters (38)
- Cover
- Back Cover Text
- Praise
- Booklist
- Winter's Passage
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Summer's Crossing
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Iron's Prophecy
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Epilogue
- Guide to the Iron Fey
- A Word of Caution
- The Original Survival Guide to the Nevernever
- Disclaimer
- Preparation
- Entering the Nevernever
- Character Biographies and Useful Information
- Glossary
- Realms of the Nevernever (And Beyond)
- The Iron Quotes
- Quotes Key
- Q&A with Julie Kagawa
- The Lost Prince
- Excerpt
hart: The faery term for a deer.
hedge wolf: A wolflike faery that takes the form of a hedge and waits for its prey. Hedge wolves live and hunt in packs. Avoid them unless you have mad fighting skills and a sharp fey weapon.
hobyah: A pale, slimy-looking faery with bulging eyes that attacks with poisoned spears and eats humans and other faeries if it can catch them. Hobyahs live in villages. To outside ears, their speech seems to be simply “Hobyah! Hobyah!” Should you be captured by hobyahs, chances are they will boil you alive and have a feast.
iPod: A small metal and plastic music-playing device—a formidable weapon in traditional Faery and a valuable bargaining chip in the Iron Realm. A good thing to bring with you so long as you don’t mind that it will likely never work properly again.
jabberwock: A monster that lives in Faery. According to legend, one can only be permanently slain with an artifact known as the Vorpal Sword.
kelpie: A black, horselike faery with needle-sharp teeth that lives in the water and preys on humans and other beings foolish enough to swim near it. Do not be fooled by their beauty.
manticore: A creature with the body of a lion, the face of a human and wings, with three rows of very, very sharp teeth. Their tail is also spiked on the end, and they can hurl these spines at enemies or potential prey.
nixie:A water faery that looks nearly human but has shimmery scales around the throat covering its gills, needle-sharp teeth, webbing between the fingers and toes and sharp claws. Known to sing a mesmerizing song to humans to lure them underwater and drown them. Should you see one, plug your ears.
nymph: A female faery, descended from gods, that is attached to a certain natural area. Less likely to bother humans, so long as you do not disturb their homes.
ogre: A huge, strong creature that feeds on human flesh. Avoid.
packrat: One of the small, gentle Iron fey that carry all their worldly belongings—which is a lot of stuff—on their backs. Befriend the packrats. They are loyal and may help you unexpectedly when you need it most.
phouka: A shape-shifter faery. In their original form phoukas have furred ears and pointed canine teeth. They don’t pay much attention to social rules and, in fact, take great pleasure in breaking them. Fun to be around, but never trust one.
piskie: A small, flying faery with gossamer wings and bright-colored skin and hair.
prophecy: A prediction of the future from an oracle. Often an unpleasant one that you will wish you had not heard.
redcap: A malicious faery bent on constant murder that wears a cap dipped in the blood of its victims.
satyr: A faery with goat horns and legs and a humanlike aspect that revels in physical pleasure.