Back The Iron Legends
Chapters (38)
  1. Cover
  2. Back Cover Text
  3. Praise
  4. Booklist
  5. Winter's Passage
  6. Chapter One
  7. Chapter Two
  8. Chapter Three
  9. Chapter Four
  10. Summer's Crossing
  11. Chapter One
  12. Chapter Two
  13. Chapter Three
  14. Chapter Four
  15. Chapter Five
  16. Chapter Six
  17. Iron's Prophecy
  18. Chapter One
  19. Chapter Two
  20. Chapter Three
  21. Chapter Four
  22. Chapter Five
  23. Chapter Six
  24. Epilogue
  25. Guide to the Iron Fey
  26. A Word of Caution
  27. The Original Survival Guide to the Nevernever
  28. Disclaimer
  29. Preparation
  30. Entering the Nevernever
  31. Character Biographies and Useful Information
  32. Glossary
  33. Realms of the Nevernever (And Beyond)
  34. The Iron Quotes
  35. Quotes Key
  36. Q&A with Julie Kagawa
  37. The Lost Prince
  38. Excerpt

Scepter of the Seasons: The staff that passes from Summer to Winter every six months to herald the changing of the season to either summer or winter. If the staff is not passed, weather is affected worldwide and chaos will ensue.

sidhe: The gentry—the aristrocrats of Faery.

soul: The essence of humanity that faeries lack.

sphinx: An intimidating creature with wings, the body of a lion and the face of a woman, known for requiring the answer to a riddle. Failure to answer correctly results in being denied passage or possibly a terrible death.

spider-hag: A spiderlike Iron faery with a bulbous body, spindly metal legs and a gaunt, womanly torso and head. Spider-hags spin webs of razor-sharp, thin wires that cut as well as contain prey. They are the assassins of the false king.

summerpod: A succulent Summer Court fruit that tastes like honey, nectar and everything delicious, and causes hallucinations in humans.

sylph: A faery with an elemental connection to air.

tatter-colt: A horselike faery with a shaggy coat and eyes like hot coals, known for luring humans to watery places and leaving them to drown.

Thornguard: One of Winter prince Rowan’s deluded knights who believes that by wearing an iron ring and pledging loyalty to the Iron Court he will become immune to the effects of iron and flourish when the Iron Court takes over the Nevernever.

token: An object given power by a faery to be of use to the bearer, whether it be to transport him to Faery, protect him or cash in a favor owed by another fey.

Token: An object that has been infused with powerful glamour by its bearer, usually by an overwhelming and powerful emotion of its owner, such as true love.

trod: A passage between Faery and the human world, often found in places that inspire imagination in humans, such as children’s closets, nightclubs and parks.

troll: A large, ugly, drooling, not-so-bright creature that may live in the mountains, in caves, under bridges or on rocks.

unicorn: A white, horselike creature with a single white horn growing from its head and cloven hooves. Legend says that a unicorn may be captured only by a virgin. Its horn may purify poisoned water.

wild hunt: A faery hunt led by fey hounds that does not end until the prey is run down and killed. No mortal has ever escaped a wild hunt without fey intervention.

will-o’-the-wisp: A small faery seen as a glowing light, famous for luring unwary humans into danger and probable death.

wiremen: Spindly Iron fey whose bodies are made of twisted wire. They are fast, nimble and have lethal talons that can slice through most anything.

wire nymph: A shy Iron faery that lives in places where there is lots of technology.

Witchwood arrow: The arrow created from the heart of the Elder Dryad’s tree and given to Meghan Chase to kill Machina, the Iron King.