Chapters (38)
- Cover
- Back Cover Text
- Praise
- Booklist
- Winter's Passage
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Summer's Crossing
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Iron's Prophecy
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Epilogue
- Guide to the Iron Fey
- A Word of Caution
- The Original Survival Guide to the Nevernever
- Disclaimer
- Preparation
- Entering the Nevernever
- Character Biographies and Useful Information
- Glossary
- Realms of the Nevernever (And Beyond)
- The Iron Quotes
- Quotes Key
- Q&A with Julie Kagawa
- The Lost Prince
- Excerpt
wood sprite: A small, lively faery that dwells in the woods.
wyvern: A cousin of the dragon, not as large or intelligent, but extremely dangerous and ill-tempered. They are covered in scales and have a poison stinger at the end of their tails that is highly potent.
Realms of the Nevernever (And Beyond)
Realms of the Nevernever (And Beyond)
The world of Faery—the Nevernever—exists parallel to the human world, and the two affect each other in ways humans may not be aware of. Human dreams and inspirations fuel the glamour that is the essence of the Nevernever. Faery wars and the exchange of the Scepter of the Seasons affect the weather and emotional climate of the human world. The rise of technology over the past few centuries has seeped into Faery and given rise to the Iron fey—and until a queen arrived to balance this new glamour with the traditional fey magic, all of Faery was in danger of being poisoned.
Should you somehow set foot in the Nevernever, the following are the places and the fey you might see. Proceed with caution.
ARCADIA
(the Seelie Court, the Summer Realm)
Arcadia is the land of Summer, of powerful storms and lush foliage, of natural beauty and fierce passions. Filled with music, feasts and warmth, Summer is ruled by King Oberon and Queen Titania and is home to all the sun-loving fey.
The following are Meghan Chase’s first impressions of the Summer Court, as described in The Iron King.
The entry to Arcadia:
We broke through the tree line, and ahead of us rose an enormous mound. It towered above us in ancient, grassy splendor, the pinnacle seeming to brush the sky. Thorny trees and brambles grew everywhere, especially near the top, so the whole thing resembled a large bearded head. Around it grew a hedge bristling with thorns, some longer than my arm. The knights spurred their horses toward the thickest part of the hedge. I wasn’t surprised when the brambles parted for them, forming an arch that they rode beneath, before settling back with a loud crunching sound.
I was surprised when the horses rode straight at the side of the hill without slowing, and I clutched Grimalkin tightly, making him growl in protest. The mound neither opened up nor moved aside in any way; we rode into the hill and through, sending a shiver all the way down my spine to my toes.
The Summer Court:
A massive courtyard stretched before me, a great circular platform of ivory pillars, marble statues and flowering trees. Fountains hurled geysers of water into the air, multicolored lights danced over the pools, and flowers in the full spectrum of the rainbow bloomed everywhere. Strains of music reached my ears, a combination of harps and drums, strings and flutes, bells and whistles, somehow lively and melancholy at the same time.
The Throne Room: