Chapters (38)
- Cover
- Back Cover Text
- Praise
- Booklist
- Winter's Passage
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Summer's Crossing
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Iron's Prophecy
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Epilogue
- Guide to the Iron Fey
- A Word of Caution
- The Original Survival Guide to the Nevernever
- Disclaimer
- Preparation
- Entering the Nevernever
- Character Biographies and Useful Information
- Glossary
- Realms of the Nevernever (And Beyond)
- The Iron Quotes
- Quotes Key
- Q&A with Julie Kagawa
- The Lost Prince
- Excerpt
chimera: A fire-breathing, three-headed monster with various animal heads—often a goat, a dragon and a lion—and the body of a lion.
dragon: A huge, lizardlike creature, with webbed wings, shining scales and sharp talons, that breathes fire.
dryad: A tree faery. Dryads depend on the health of their trees for survival.
dwarf: A short, stocky, strong being often with a long beard (males) and hair, known for mining and thought to live underground.
Elder Dryad: The oldest, most powerful and respected dryad in a forest.
Elysium: The yearly gathering of the most powerful fey at either the Summer or Winter court. Elysium is a time of wary accord when the court rulers meet to discuss any concerns affecting the Nevernever. A great feast is held with music, dancing and performances, with much pomp and ceremony. Traditionally, a prince of one house will lead a princess from the opposite house in the first dance.
faery death: The end of a faery’s life, when it fades from existence. Because faeries do not have souls, if a faery is killed, its body soon disintegrates.
faery fire: Glowing blue light created in a faery’s hand. Often used to light the way in darkness, or lure unsuspecting humans into danger.
faery knight: A faery that has pledged an oath to serve and protect a ruler or another being above all others. Once the vow is made it cannot be broken and ends only if the being pledged to releases the knight.
favor: A task granted in return for a promise to reciprocate, at a later time, in whatever way is agreed upon. Faeries always collect on favors. It is best never to owe one.
Fomorians: An ancient race of giants said to have been defeated and made extinct in war with the fey.
the Forgotten: Faeries mankind has forgotten that have nearly faded from existence. The Forgotten can exist by siphoning glamour from other fey, leaving the “donor” weak or possibly dead.
glamour: A faery’s magic and the essence of its being.
glider: An insectlike Iron faery that carries passengers by attaching to their back and flying through the air. Steered by pulling on the front legs and shifting body weight.
goblin: A nasty creature with warty yellow-green skin and a bulbous nose, about two to three feet tall, that eats anything it can catch and is known for being sly and unreliable. Goblins are opportunists and always dangerous to be around.
gremlin: A small Iron faery with batlike ears and glowing, electric-green eyes and teeth, known for wreaking chaos. Gremlins are loyal to and under the command of the Iron ruler. Their presence may be heralding by buzzing noises.
the Grim: A graveyard spirit, in the form of a large, frightening dog, that guards the dead and does not take kindly to being disturbed.
hag: A water faery with green skin and hair thought to live in ponds and to pull in humans and drown and eat them.