Back The Iron Legends
Chapters (38)
  1. Cover
  2. Back Cover Text
  3. Praise
  4. Booklist
  5. Winter's Passage
  6. Chapter One
  7. Chapter Two
  8. Chapter Three
  9. Chapter Four
  10. Summer's Crossing
  11. Chapter One
  12. Chapter Two
  13. Chapter Three
  14. Chapter Four
  15. Chapter Five
  16. Chapter Six
  17. Iron's Prophecy
  18. Chapter One
  19. Chapter Two
  20. Chapter Three
  21. Chapter Four
  22. Chapter Five
  23. Chapter Six
  24. Epilogue
  25. Guide to the Iron Fey
  26. A Word of Caution
  27. The Original Survival Guide to the Nevernever
  28. Disclaimer
  29. Preparation
  30. Entering the Nevernever
  31. Character Biographies and Useful Information
  32. Glossary
  33. Realms of the Nevernever (And Beyond)
  34. The Iron Quotes
  35. Quotes Key
  36. Q&A with Julie Kagawa
  37. The Lost Prince
  38. Excerpt

It is a common mistake to take a large number of gadgetry (cameras, cell phones, portable computers, etc.) into the Nevernever. The second problem with these devices is that they will not work well (if at all) in Faery. The first and larger problem is that any fey you chance across will not take kindly to the presence of so much mortal technology, which, in turn, could lead to a situation where the running shoes mentioned previously are needed. Better to stick with a few simple items.

• Food. Any type of small, high-caloric, portable food items will suffice. Energy bars, candy bars, trail mix, dehydrated foods, etc., will extend the amount of time you can spend in the Nevernever. (Note: Extending the amount of time spent in the Nevernever is not recommended.) It is recommended that you do not eat anything you find or are offered while in the Nevernever. Side effects of faery food include, but are not limited to, mood swings, inebriation, memory loss, shape-changing, obsession, coma, inability to leave the Nevernever and death.

• Weapon of steel or cold iron. Modern steel (e.g., a knife, sword or other implement of death) is serviceable in this regard, but cold iron (e.g., a spike from a wrought-iron fence, a length of pig iron, etc.) is preferable as it has a more direct impact on the fey. Before entering Faery, an intense training program with your chosen weapon is strongly encouraged. Several years of training should be enough to adequately protect yourself from the weakest fey. If you wish to protect yourself from the strongest fey, you will need several mortal lifetimes.

• Gifts for the fey. If you encounter creatures of the Nevernever, many can be won over by offering gifts, free of obligation. Suggested items include jars of honey, bags of candy, bronze weapons and young children. Please check with the laws of your home country before procuring any of these items.

• Water. While most of the water in the Nevernever is drinkable without direct side effects, it is also the home of many aquatic fey of the nastier variety and drinking it or venturing too near it may result in numerous indirect side effects: nausea, vomiting, sudden blood loss, inexplicable need to flee and death.

Entering the Nevernever

Entering the Nevernever

This guide will not lay out explicit instructions on how to enter the Nevernever. The publishers consulted with their legal team and determined that the associated liability of such an act was, as one attorney put it, “Certain to lead to financial ruin for this company, reprisals from the Summer and Winter courts and, quite possibly, the end of the world as we know it.” Suffice it to say, one enters Faery through trods, paths between the mortal realm and the realm of the fey. Finding those trods is, per Legal, up to you.