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Contents (98)
  1. ALSO BY JOHN GREEN
  2. CONTENTS
  3. INTRODUCTION
  4. “YOU’LL NEVER WALK ALONE”
  5. HUMANITY’S TEMPORAL RANGE
  6. HALLEY’S COMET
  7. OUR CAPACITY FOR WONDER
  8. LASCAUX CAVE PAINTINGS
  9. SCRATCH ’N’ SNIFF STICKERS
  10. DIET DR PEPPER
  11. VELOCIRAPTORS
  12. CANADA GEESE
  13. TEDDY BEARS
  14. THE HALL OF PRESIDENTS
  15. AIR-CONDITIONING
  16. STAPHYLOCOCCUS AUREUS
  17. THE INTERNET
  18. ACADEMIC DECATHLON
  19. SUNSETS
  20. JERZY DUDEK’S PERFORMANCE ON MAY 25, 2005
  21. PENGUINS OF MADAGASCAR
  22. PIGGLY WIGGLY
  23. THE NATHAN’S FAMOUS HOT DOG EATING CONTEST
  24. CNN
  25. HARVEY
  26. THE YIPS
  27. AULD LANG SYNE
  28. GOOGLING STRANGERS
  29. INDIANAPOLIS
  30. KENTUCKY BLUEGRASS
  31. THE INDIANAPOLIS 500
  32. MONOPOLY
  33. SUPER MARIO KART
  34. BONNEVILLE SALT FLATS
  35. HIROYUKI DOI’S CIRCLE DRAWINGS
  36. WHISPERING
  37. VIRAL MENINGITIS
  38. PLAGUE
  39. WINTRY MIX
  40. THE HOT DOGS OF BÆJARINS BEZTU PYLSUR
  41. THE NOTES APP
  42. THE MOUNTAIN GOATS
  43. THE QWERTY KEYBOARD
  44. THE WORLD’S LARGEST BALL OF PAINT
  45. SYCAMORE TREES
  46. “NEW PARTNER”
  47. THREE FARMERS ON THEIR WAY TO A DANCE
  48. POSTSCRIPT
  49. ACKNOWLEDGMENTS
  50. NOTES
  51. “You’ll Never Walk Alone”
  52. Humanity’s Temporal Range
  53. Halley’s Comet
  54. Our Capacity for Wonder
  55. Lascaux Cave Paintings
  56. Scratch ’n’ Sniff Stickers
  57. Diet Dr Pepper
  58. Velociraptors
  59. Canada Geese
  60. Teddy Bears
  61. The Hall of Presidents
  62. Air-Conditioning
  63. Staphylococcus aureus
  64. The Internet
  65. Academic Decathlon
  66. Sunsets
  67. Jerzy Dudek’s Performance on May 25, 2005
  68. Penguins of Madagascar
  69. Piggly Wiggly
  70. The Nathan’s Famous Hot Dog Eating Contest
  71. CNN
  72. Harvey
  73. The Yips
  74. Auld Lang Syne
  75. Googling Strangers
  76. Indianapolis
  77. Kentucky Bluegrass
  78. The Indianapolis 500
  79. Monopoly
  80. Super Mario Kart
  81. Bonneville Salt Flats
  82. Hiroyuki Doi’s Circle Drawings
  83. Whispering
  84. Viral Meningitis
  85. Plague
  86. Wintry Mix
  87. The Hot Dogs of Bæjarins Beztu Pylsur
  88. The Notes App
  89. The Mountain Goats
  90. The QWERTY Keyboard
  91. The World’s Largest Ball of Paint
  92. Sycamore Trees
  93. “New Partner”
  94. Three Farmers on Their Way to a Dance
  95. Postscript
  96. ABOUT THE AUTHOR
  97. DISCOVER JOHN GREEN’S CRITICALLY ACCLAIMED FICTION
  98. What’s next on your reading list?

Here’s the creation myth as it gets told by Monopoly’s current owner, the toy company Hasbro: In 1929, in the wake of the great stock market crash, forty-year-old Charles Darrow lost his job in Philadelphia and was forced to scratch together a living as a door-to-door salesman. But then in 1933, he invented the board game Monopoly, eventually patenting the game and licensing it to the company Parker Brothers. Darrow became the first board game millionaire, a proper rags-to-riches story of an American inventor succeeding via the sweat of his Randian brow.

It’s a great story; so great, in fact, that many copies of Monopoly have been printed with Darrow’s biography alongside the rules. Today, there’s even a plaque in Atlantic City celebrating Charles Darrow. The only problem with the story is that Charles Darrow did not invent Monopoly.

Almost thirty years earlier, a woman named Elizabeth Magie created a board game called the Landlord’s Game. As detailed in Mary Pilon’s wonderful book The Monopolists, Magie was a writer and actor who supported her artistic pursuits with a career as a stenographer and typist, work that she hated. “I wish to be constructive,” she once said, “not a mere mechanical tool for transmitting a man’s spoken thoughts to letter paper.”

In her lifetime, Magie was best known for a newspaper ad in which she offered herself up for sale to the highest bidder. She described herself as “not beautiful, but very attractive,” and a woman of “strong bohemian characteristics.” The ad, which made national news, was meant to call attention to the discrimination against women in every aspect of American life, which forced them out of the workforce and into subservient roles in marriage. She told a reporter, “We are not machines. Girls have minds, desires, hopes, and ambitions.”

Magie also felt that no feminist movement could succeed without larger changes in the economic system. “In a short time,” she said, “men and women will discover that they are poor because Carnegie and Rockefeller have more maybe than they know what to do with.” To help show this to the world, in 1906 Magie created the Landlord’s Game. Magie was a follower of Henry George, an economist who believed, as Antonia Noori Farzan put it in the Washington Post, “that railroads, telegraphs, and utilities should be publicly owned, rather than controlled by monopolies, and that land should be considered common property.”

Magie designed the Landlord’s Game to illustrate George’s ideas, and believed that as children played it, they would “see clearly the gross injustice of our present land system.” The Landlord’s Game was similar to Monopoly in many ways: Like Monopoly, it had a square board with properties, and like Monopoly, if you made a bad roll you could go to jail. But Magie released her game with two sets of rules. In one, the goal—like contemporary Monopoly—was to impoverish your opponents and acquire land monopolies. In the other set of rules, “all were rewarded when wealth was created,” as Pilon put it. One set of rules showcased how rent systems enriched landlords while keeping tenants poor, leading to capital over time concentrating in fewer and fewer hands. The other set sought to suggest a better way—in which wealth generated by the many was shared by the many.