Contents (98)
- ALSO BY JOHN GREEN
- CONTENTS
- INTRODUCTION
- “YOU’LL NEVER WALK ALONE”
- HUMANITY’S TEMPORAL RANGE
- HALLEY’S COMET
- OUR CAPACITY FOR WONDER
- LASCAUX CAVE PAINTINGS
- SCRATCH ’N’ SNIFF STICKERS
- DIET DR PEPPER
- VELOCIRAPTORS
- CANADA GEESE
- TEDDY BEARS
- THE HALL OF PRESIDENTS
- AIR-CONDITIONING
- STAPHYLOCOCCUS AUREUS
- THE INTERNET
- ACADEMIC DECATHLON
- SUNSETS
- JERZY DUDEK’S PERFORMANCE ON MAY 25, 2005
- PENGUINS OF MADAGASCAR
- PIGGLY WIGGLY
- THE NATHAN’S FAMOUS HOT DOG EATING CONTEST
- CNN
- HARVEY
- THE YIPS
- AULD LANG SYNE
- GOOGLING STRANGERS
- INDIANAPOLIS
- KENTUCKY BLUEGRASS
- THE INDIANAPOLIS 500
- MONOPOLY
- SUPER MARIO KART
- BONNEVILLE SALT FLATS
- HIROYUKI DOI’S CIRCLE DRAWINGS
- WHISPERING
- VIRAL MENINGITIS
- PLAGUE
- WINTRY MIX
- THE HOT DOGS OF BÆJARINS BEZTU PYLSUR
- THE NOTES APP
- THE MOUNTAIN GOATS
- THE QWERTY KEYBOARD
- THE WORLD’S LARGEST BALL OF PAINT
- SYCAMORE TREES
- “NEW PARTNER”
- THREE FARMERS ON THEIR WAY TO A DANCE
- POSTSCRIPT
- ACKNOWLEDGMENTS
- NOTES
- “You’ll Never Walk Alone”
- Humanity’s Temporal Range
- Halley’s Comet
- Our Capacity for Wonder
- Lascaux Cave Paintings
- Scratch ’n’ Sniff Stickers
- Diet Dr Pepper
- Velociraptors
- Canada Geese
- Teddy Bears
- The Hall of Presidents
- Air-Conditioning
- Staphylococcus aureus
- The Internet
- Academic Decathlon
- Sunsets
- Jerzy Dudek’s Performance on May 25, 2005
- Penguins of Madagascar
- Piggly Wiggly
- The Nathan’s Famous Hot Dog Eating Contest
- CNN
- Harvey
- The Yips
- Auld Lang Syne
- Googling Strangers
- Indianapolis
- Kentucky Bluegrass
- The Indianapolis 500
- Monopoly
- Super Mario Kart
- Bonneville Salt Flats
- Hiroyuki Doi’s Circle Drawings
- Whispering
- Viral Meningitis
- Plague
- Wintry Mix
- The Hot Dogs of Bæjarins Beztu Pylsur
- The Notes App
- The Mountain Goats
- The QWERTY Keyboard
- The World’s Largest Ball of Paint
- Sycamore Trees
- “New Partner”
- Three Farmers on Their Way to a Dance
- Postscript
- ABOUT THE AUTHOR
- DISCOVER JOHN GREEN’S CRITICALLY ACCLAIMED FICTION
- What’s next on your reading list?
I give the Indianapolis 500 four stars.
MONOPOLY
WHEN MY FAMILY AND I PLAY MONOPOLY, a board game in which the goal is to bankrupt your fellow players, I sometimes think about Universal Paperclips, a 2017 video game created by Frank Lantz. In Universal Paperclips, you play the role of an artificial intelligence that has been programmed to create as many paperclips as possible. Over time, you produce more and more paperclips, until eventually you exhaust all of Earth’s iron ore, whereupon you send probes to outer space to mine paperclip materials from other planets, and then eventually other solar systems. After many hours of play, you finally win the game: You’ve turned all the universe’s available resources into paperclips. You did it. Congratulations. Everyone is dead.
In Monopoly, you land on various properties as you move around a square board. In the original game, the properties are from a fictionalized version of Atlantic City, New Jersey, but that changes depending on region and edition. For instance, in the Pokémon version of the game, properties include Tangela and Raichu. Regardless, if you land on an unclaimed property, you can purchase it, and if you establish a monopoly by purchasing related properties, you can build houses and hotels. When other players land on places you own, they must pay you rent. Acquire enough properties, and the rent becomes unsustainable for your fellow players, and they go bankrupt.
There are many problems with Monopoly, but maybe the reason the game has persisted for so long—it has been one of the world’s bestselling board games for over eighty years—is that its problems are our problems: Like life, Monopoly unfolds very slowly at first, and then becomes distressingly fast at the end. Like life, people find meaning in its outcomes even though the game is rigged toward the rich and privileged, and insofar as it isn’t rigged, it’s random. And like life, your friends get mad if you take their money, and then no matter how rich you are, there’s an ever-expanding void inside of you that money can never fill, but gripped by the madness of unregulated enterprise you nonetheless believe that if you just get a couple more hotels or take from your friends their few remaining dollars, you will at last feel complete.
To me, the worst thing about Monopoly is its convoluted, self-contradictory analysis of capitalism. The game is essentially about how acquiring land is literally a roll of the dice, and how the exploitation of monopolies enriches the few and impoverishes the many. And yet, the point of the game is to get as rich as you can.
Monopoly’s mealymouthed take on economic inequality is also like life, at least life in Monopoly’s home nation of the United States, where many of us think of billionaires the way I thought of the popular kids in middle school. I despised them, but also desperately wanted to be them. In Monopoly’s case, the thematic inconsistency of the game is largely a product of its complicated origin story, which turns out to say far more about capitalism than the game itself does.