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Contents (98)
  1. ALSO BY JOHN GREEN
  2. CONTENTS
  3. INTRODUCTION
  4. “YOU’LL NEVER WALK ALONE”
  5. HUMANITY’S TEMPORAL RANGE
  6. HALLEY’S COMET
  7. OUR CAPACITY FOR WONDER
  8. LASCAUX CAVE PAINTINGS
  9. SCRATCH ’N’ SNIFF STICKERS
  10. DIET DR PEPPER
  11. VELOCIRAPTORS
  12. CANADA GEESE
  13. TEDDY BEARS
  14. THE HALL OF PRESIDENTS
  15. AIR-CONDITIONING
  16. STAPHYLOCOCCUS AUREUS
  17. THE INTERNET
  18. ACADEMIC DECATHLON
  19. SUNSETS
  20. JERZY DUDEK’S PERFORMANCE ON MAY 25, 2005
  21. PENGUINS OF MADAGASCAR
  22. PIGGLY WIGGLY
  23. THE NATHAN’S FAMOUS HOT DOG EATING CONTEST
  24. CNN
  25. HARVEY
  26. THE YIPS
  27. AULD LANG SYNE
  28. GOOGLING STRANGERS
  29. INDIANAPOLIS
  30. KENTUCKY BLUEGRASS
  31. THE INDIANAPOLIS 500
  32. MONOPOLY
  33. SUPER MARIO KART
  34. BONNEVILLE SALT FLATS
  35. HIROYUKI DOI’S CIRCLE DRAWINGS
  36. WHISPERING
  37. VIRAL MENINGITIS
  38. PLAGUE
  39. WINTRY MIX
  40. THE HOT DOGS OF BÆJARINS BEZTU PYLSUR
  41. THE NOTES APP
  42. THE MOUNTAIN GOATS
  43. THE QWERTY KEYBOARD
  44. THE WORLD’S LARGEST BALL OF PAINT
  45. SYCAMORE TREES
  46. “NEW PARTNER”
  47. THREE FARMERS ON THEIR WAY TO A DANCE
  48. POSTSCRIPT
  49. ACKNOWLEDGMENTS
  50. NOTES
  51. “You’ll Never Walk Alone”
  52. Humanity’s Temporal Range
  53. Halley’s Comet
  54. Our Capacity for Wonder
  55. Lascaux Cave Paintings
  56. Scratch ’n’ Sniff Stickers
  57. Diet Dr Pepper
  58. Velociraptors
  59. Canada Geese
  60. Teddy Bears
  61. The Hall of Presidents
  62. Air-Conditioning
  63. Staphylococcus aureus
  64. The Internet
  65. Academic Decathlon
  66. Sunsets
  67. Jerzy Dudek’s Performance on May 25, 2005
  68. Penguins of Madagascar
  69. Piggly Wiggly
  70. The Nathan’s Famous Hot Dog Eating Contest
  71. CNN
  72. Harvey
  73. The Yips
  74. Auld Lang Syne
  75. Googling Strangers
  76. Indianapolis
  77. Kentucky Bluegrass
  78. The Indianapolis 500
  79. Monopoly
  80. Super Mario Kart
  81. Bonneville Salt Flats
  82. Hiroyuki Doi’s Circle Drawings
  83. Whispering
  84. Viral Meningitis
  85. Plague
  86. Wintry Mix
  87. The Hot Dogs of Bæjarins Beztu Pylsur
  88. The Notes App
  89. The Mountain Goats
  90. The QWERTY Keyboard
  91. The World’s Largest Ball of Paint
  92. Sycamore Trees
  93. “New Partner”
  94. Three Farmers on Their Way to a Dance
  95. Postscript
  96. ABOUT THE AUTHOR
  97. DISCOVER JOHN GREEN’S CRITICALLY ACCLAIMED FICTION
  98. What’s next on your reading list?

I give the Indianapolis 500 four stars.

MONOPOLY

WHEN MY FAMILY AND I PLAY MONOPOLY, a board game in which the goal is to bankrupt your fellow players, I sometimes think about Universal Paperclips, a 2017 video game created by Frank Lantz. In Universal Paperclips, you play the role of an artificial intelligence that has been programmed to create as many paperclips as possible. Over time, you produce more and more paperclips, until eventually you exhaust all of Earth’s iron ore, whereupon you send probes to outer space to mine paperclip materials from other planets, and then eventually other solar systems. After many hours of play, you finally win the game: You’ve turned all the universe’s available resources into paperclips. You did it. Congratulations. Everyone is dead.

In Monopoly, you land on various properties as you move around a square board. In the original game, the properties are from a fictionalized version of Atlantic City, New Jersey, but that changes depending on region and edition. For instance, in the Pokémon version of the game, properties include Tangela and Raichu. Regardless, if you land on an unclaimed property, you can purchase it, and if you establish a monopoly by purchasing related properties, you can build houses and hotels. When other players land on places you own, they must pay you rent. Acquire enough properties, and the rent becomes unsustainable for your fellow players, and they go bankrupt.

There are many problems with Monopoly, but maybe the reason the game has persisted for so long—it has been one of the world’s bestselling board games for over eighty years—is that its problems are our problems: Like life, Monopoly unfolds very slowly at first, and then becomes distressingly fast at the end. Like life, people find meaning in its outcomes even though the game is rigged toward the rich and privileged, and insofar as it isn’t rigged, it’s random. And like life, your friends get mad if you take their money, and then no matter how rich you are, there’s an ever-expanding void inside of you that money can never fill, but gripped by the madness of unregulated enterprise you nonetheless believe that if you just get a couple more hotels or take from your friends their few remaining dollars, you will at last feel complete.

To me, the worst thing about Monopoly is its convoluted, self-contradictory analysis of capitalism. The game is essentially about how acquiring land is literally a roll of the dice, and how the exploitation of monopolies enriches the few and impoverishes the many. And yet, the point of the game is to get as rich as you can.

Monopoly’s mealymouthed take on economic inequality is also like life, at least life in Monopoly’s home nation of the United States, where many of us think of billionaires the way I thought of the popular kids in middle school. I despised them, but also desperately wanted to be them. In Monopoly’s case, the thematic inconsistency of the game is largely a product of its complicated origin story, which turns out to say far more about capitalism than the game itself does.