Back Savage Legion
Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

Of course, not all Gens received the same allotment of resources or access to them. From the beginning, the amount was supposed to be determined by a Gen’s size and particular requirements. However, it was well known that priority and special consideration were given to Gens whose work the state deemed the most valuable, or whose leaders were savvy enough to curry favor with the right state officials. Better and bigger food allotments, finer clothing, and larger estates were all common rewards for Gens who excelled at playing the political game.

The system grew to become what it is now: the great engine at the heart of the Crachian machine. Once the Franchise Council approved a proposed Gen to attend to one of the state’s vital needs, that Gen could then form to oversee that vital need. There is a Gen behind every facet, service, and trade in Crache, from maintaining city sewers and sweeping streets to milling flour and farming rice to forging weapons and capturing stray animals. Their labors guarantee each member of a Gen a place in society and all their needs sponsored by the nation itself.

That was, as Brio used to put it, the gleaming side of the coin, anyway. Like any system composed of and controlled by people, Gens were susceptible to corruption and greed. There were always rumors of graft and favoritism, contracts being taken away or passed to Gens who showed the Council favor, larger Gens absorbing weaker or rival ones to eliminate competition, or any number of other unsavory practices no one spoke of in polite company. The ultimate irony, however, is that the Gen system was created to replace and prevent inherited wealth and power, at least by arbitrary bloodlines. Yet Gens that solidified their control over a city trust are rarely supplanted or replaced, and the formation of new Gens has become equally rare.

In many ways, Brio had often mused ruefully, Gens became the thing they sought so hard to kill.

For all those reasons, Lexi knew enough not to trust wholly to the goodness in these people or the fabled fairness of their process, however well-meaning some of them seemed.

“De-Gens,” Lexi greets the male Councilmembers, and then, to Councilwoman Burr, “Te-Gen.”

“It’s good to see you again, Lexi,” Stru says, each word seeming to be dragged over burning sand as it exits his mouth. “I do so wish the circumstances had changed.”

Lexi nods, tightly. “As do I.”

Stru sighs. It’s an ugly, sickly wheezing that causes Lexi to feel pity for the decrepit old man even as the irritation she felt in the corridor outside refuses to fade.

“I have nothing well to deliver to you today, Lexi,” he finally pronounces. “Nothing. And for that I am truly sorry.”