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Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

It takes a moment for Dyeawan to respond. Her mind is momentarily preoccupied with all those memories she can’t quite bring into focus, and an image of Edger, telling her again and again how special and unique she is and asking her about her origins.

“It may not matter at all,” Dyeawan admits. “It may also be very important. In either case, I want to know.”

“Even if I could find out what you want to know, aren’t you concerned I’d use such information against you?”

Dyeawan has weighed that very concern against her need to learn the answer, just as she’s sized up Oisin as an adversary.

“You don’t concern me, Oisin,” she says with finality. “Now you may go.”

For a moment she thinks he has a retort in him, but it never comes.

Dyeawan listens to the final chorus of his fading footfalls, and when she’s certain that he’s left the chamber her body involuntarily slumps against the litter of her tender. Rationally she knew that their conversation would proceed and end precisely as it unfolded, but the part of her that will never truly leave the alleys of the Bottoms remained terrified that this entire illusion would shatter.

Just don’t lie to yourself, Dyeawan entreats like a silent mantra. You’re pretending you know what’s going to happen next, but you don’t.

She doesn’t. Dyeawan has no idea what will happen next. She has no plan beyond the actions she’s taken thus far. She only knows there must be change. There must be a way to make room in this world for all people, especially the weakest among them. She cannot accept that people like her are a burden at their worst, and a cheap and expendable resource at their best.

FINAL SELECTION

DOORS OF ROTTED WOOD ARE flung open and Taru and the rest are prodded from inside the darkened tunnel out into the harsh light of day. Taru limps across an expansive field of dead grass surrounded by tall walls beginning to crumble from age and neglect. The retainer has been divested of armor and short sword and hook-end, left in the simple street tunic and trousers they’ve always worn beneath. Taru has never felt so naked and vulnerable as an adult. The retainer’s hands physically ache to cradle the well-worn handle of a weapon.

There are perhaps fifty of them, gathered from three separate cities, including the Capitol. Taru has only been able to surmise this by interrogating several of them in the tunnels. It’s whispered that there are a few hardened murderers and criminals among them, but most of these people seem to be petty thieves or simply vagrants. The only quality they all seem to share is that no one in Crache who matters will miss them.