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Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

Before the dawn, Laython came, wrapped in a heavy furred coat, and surveyed them in the cells. He barely said two words to the jailor, but they were enough. The cells were emptied, and all of them were loaded onto Laython’s wagon behind the dungeon. He left Dyeawan behind; he only took the able-bodied.

Dyeawan never awoke to find Evie and the others missing from the unusually sweet-smelling cells. She did, however, awaken to a face mostly hidden beneath a black hood. A cloud of acrid dust, dancing in the light of the morning pouring through the window’s bars, dredged her face and lips, filling her nostrils. Somehow she knew the unnatural sleep would overtake her before she felt it begin to spread icy numbness through her arms and torso. She also knew she would indeed wake up again, but it would be someplace else, far from here.

As she’d told Evie, Dyeawan had a way of seeing things, mostly subtle truths, that wouldn’t otherwise occur to most people.

WHERE ONLY STONE STEPS ASCEND

WE ARE NOT FLOWERS. WE do not wilt.

Lexi hears her mother speak those words in her memory as she sits outside the chambers of the Gen Franchise Council. It’s here her grandparents and Brio’s grandparents came to petition to form Gen Stalbraid. They named their franchise after the steel woven together to push and pull the city’s first sky carriage.

The bench beneath Lexi is carved from the translucent white-and-blue stone of the chamber wall itself. The entire Spectrum, including most of its fixtures and even furnishings, are carved from a single mountainous piece of stone, a marvel of engineering whose secrets are lost even to the best masonry Gens in Crache. The Spectrum is the physical, intellectual, and bureaucratic center of the Capitol, making it the center of Crache itself. No structure in all the nation’s sterling ten cities rivals the scale or beauty of the Spectrum’s massive domes, sky-piecing spires, and corridors so tall and expansive they feel more like mountain halls than the arteries of a city edifice. The sculpture of the national ant in the Spectrum lobby is said to be the largest ever crafted.

Oval lamps are ensconced up and down the towering walls of every one of those corridors; the same lamps that hang from stakes curved like shepherds’ staffs along every city street and on every corner. The lamps were one of the first major innovations of the Post-Renewal Age. Each lantern houses two insects, a male and a female. They’re nocturnal creatures, hibernating in the bottom of the lanterns during the day and rising at the edge of dusk, precisely when darkness spreads through the streets. Upon rising, the two insects couple, consummating their nightly union. As they do, their small and bulbous bodies are filled with a bright luminescence that streams through the panes of their glass cage and radiates in every direction.