Chapters (61)
- Publisher’s Notice
- Map of Crache
- Dedication
- PART ONE THREE SIDES OF A COIN
- THE MOURNING AFTER
- THE KNIGHT BEFORE
- WHERE ONLY STONE STEPS ASCEND
- A THOUSAND FACES AND NONE
- BLOOD COINS AND BLOOD COIN HUNTERS
- FALLING STARS
- CITIES BUILT IN BOXES
- STEEL FIELDS OF RUST AND ROT
- RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
- THE DEAD WHO REVEL IN LIFE
- SHAHEEN
- THE FIRST WEAPON WAS A STORY TOLD BY LIARS
- HOME STUDIES
- REQUITAL IS THE REVENGE OF THE WELL-READ
- BURIED ON THE BATTLEFIELD
- ON AND OFF
- SAVAGERY PAYS A CALL
- WHEN GHOSTS SPEAK YOUR REAL NAME
- PART TWO UNRAVELING THE EDGES
- THE BLACK EAGLE
- THE MESSENGER
- A PEBBLE IN A MAZE
- THIRTY TONGUES AND NOT A WORD SPOKEN
- TEARS MADE OF FIRE
- LATE-NIGHT CALLERS
- THE MATING CALL OF THE CRACHIAN WIND DRAGON
- ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
- SCATTERING THE ASHES
- THE JEOPARDY ROOM
- HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
- THE BONES OF THE WORLD
- THE GOD RUNG
- KNIVES SPEAK LOUDEST IN THE DARK
- THE INTEREST PAID IN BLOOD
- RIDDLES SHAPED IN STONE
- THE CALLING HOUR
- WE BURIED OUR STORIES IN THE EARTH
- PART THREE REVELATIONS OF THE THROAT
- FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
- THE SPARROW GENERAL
- THOUGH IT BE HARSH, COME BACK TO THE LIGHT
- THE NEW DEVOURING THE OLD
- A PLOT OF CORPSES
- THE BLACK TURTLE
- MARCHING TO A HEADLESS DRUM
- SEEK NOT THE EAVES AT MIDNIGHT
- REUNION
- SLEEP, AND HIS BROTHER DEATH
- MISSIO INTERRUPTUS
- BORN ON THE BATTLEFIELD
- IN THE HOUSE OF THE IGNOBLE
- THE ONES WE KEEP CLOSE
- DAWN IS THE MOMENT YOU WAKE
- THE GRAY AFTER THE STORM
- FINAL SELECTION
- ACKNOWLEDGMENTS
- ABOUT THE AUTHOR
It pains Lexi to think of him then, remembering his words and his easy, reassuring smile. She longs for both every moment of every day. It pains her to force those images and the feelings they cause into the farthest corners of her mind so that she may focus on the business at hand.
The petitioners’ plateau levels off a dozen steps from the chamber entrance. Its surface shines like glass reflecting some invisible jade pool, a natural feature of the stone when it is polished deep and rigorously enough. There are no seats or other furnishings for petitioners, only perfect painted blue circles in the center of the space, perfect prompts for petitioners to stand.
Order and deliberation in all things, that is the Crachian way.
The three members of the Gen Franchise Council, on the other hand, are seated on the next plateau; a good two dozen steps up from those blue circles. The thin oval backs of their naturally carved and shaped chairs rise high above their heads. They each wear Spectrum tunics, the cuffs of their sleeves draped in crisp triangles. The runic pin representing their individual kith-kinship is worn in the corner of the right cuff, the pin representing their Gen attached to the left.
Senior Councilman Stru is a hairless, ancient thing. Every inch of his flesh seems to be straining toward the floor. He sags in the center of the trio. To his right is Councilwoman Burr, the youngest of the three by a good two decades, a sharp-eyed, ambitious upstart with close-cropped dark hair and impatient fingers that quietly punish the armrests of her seat. To Stru’s left is Councilman Jochi, a short, cherubic man with a thin mustache and a perpetually welcoming expression on his impossibly round face.
The fourth occupant of the Council’s plateau is a state scribe, a young scholar standing behind a lectern upon which rests a tome thicker than three battle shields. The scribe attends it dutifully and intently with quill in hand.
Gens are the foundation of Crache. They began with a simple, revolutionary idea: that any group of people, regardless of birth or social standing, could come together to serve a function for the greater good of the nation. It began with humble kith-kins joining together and pooling what resources they had to create something larger than the sum of their parts in order to produce a good or a service that would be useful to the community. In recognition and as reward for this, all of that Gen’s needs, be it food or clothing or shelter, were provided for from the coffers and larders of Crache itself, coffers filled by heavily taxing non-Gen merchants and collecting from Gens who produced hard revenue, and by the spoils of war efforts that seemed to press ever forward without end.