Back Savage Legion
Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

It pains Lexi to think of him then, remembering his words and his easy, reassuring smile. She longs for both every moment of every day. It pains her to force those images and the feelings they cause into the farthest corners of her mind so that she may focus on the business at hand.

The petitioners’ plateau levels off a dozen steps from the chamber entrance. Its surface shines like glass reflecting some invisible jade pool, a natural feature of the stone when it is polished deep and rigorously enough. There are no seats or other furnishings for petitioners, only perfect painted blue circles in the center of the space, perfect prompts for petitioners to stand.

Order and deliberation in all things, that is the Crachian way.

The three members of the Gen Franchise Council, on the other hand, are seated on the next plateau; a good two dozen steps up from those blue circles. The thin oval backs of their naturally carved and shaped chairs rise high above their heads. They each wear Spectrum tunics, the cuffs of their sleeves draped in crisp triangles. The runic pin representing their individual kith-kinship is worn in the corner of the right cuff, the pin representing their Gen attached to the left.

Senior Councilman Stru is a hairless, ancient thing. Every inch of his flesh seems to be straining toward the floor. He sags in the center of the trio. To his right is Councilwoman Burr, the youngest of the three by a good two decades, a sharp-eyed, ambitious upstart with close-cropped dark hair and impatient fingers that quietly punish the armrests of her seat. To Stru’s left is Councilman Jochi, a short, cherubic man with a thin mustache and a perpetually welcoming expression on his impossibly round face.

The fourth occupant of the Council’s plateau is a state scribe, a young scholar standing behind a lectern upon which rests a tome thicker than three battle shields. The scribe attends it dutifully and intently with quill in hand.

Gens are the foundation of Crache. They began with a simple, revolutionary idea: that any group of people, regardless of birth or social standing, could come together to serve a function for the greater good of the nation. It began with humble kith-kins joining together and pooling what resources they had to create something larger than the sum of their parts in order to produce a good or a service that would be useful to the community. In recognition and as reward for this, all of that Gen’s needs, be it food or clothing or shelter, were provided for from the coffers and larders of Crache itself, coffers filled by heavily taxing non-Gen merchants and collecting from Gens who produced hard revenue, and by the spoils of war efforts that seemed to press ever forward without end.