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Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

“If you’d tell me who you’re looking for, Aegin, I can have a look at my tally here.”

The husker holds up an unfurled scroll lined with columns and hastily scribbled lists of names and other related information.

“Is this all the recently departed in the Capitol?” Daian asks, ignoring the offer.

The husker hesitates.

“…no, ’course not.”

“Why not? Where are the rest?”

The husker sighs, relenting. “D’you know what Gen All’s-Breath is charging the Capitol for ice these days? I don’t have a block for every pauper who keels over in the Bottoms.”

“I’m not here about paupers, I’m here about two assassins.”

The word “assassins” quickly sobers the young man. “Oh. Them. Yeah, I heard about them.”

“Good, you know who I’m talking about. Now, where are they?”

“Follow me,” the husker bids him tentatively.

Abandoning his rice bowl and chopsticks, the husker leads Daian away from the rows of the dead. He escorts the Aegin through an archway on the opposite end of the room from the entrance. What lies beyond is an antechamber where they clean and prepare the bodies before committing them to the surface of the ice for preservation. The slab upon which the newly dead are laid out is currently empty. The water bucket beside it is dry and the tools occupying a table adjacent to the slab are clean.

There’s a small door on the other side of the room. The husker opens it, daylight illuminating the dust-speckled air of the confined space. The younger man motions Daian through.

The small stone courtyard behind The Dry House smells far worse than any part of its interior. The garbage and other refuse piled there has yet to be claimed by Gen Tallman’s waste collectors.

“Don’t tell me they’re in there?” Daian asks in shock, pointing at the garbage bins.

“Of course not,” the husker assures him, trying and failing to sound genuinely offended.

“What’re you gonna learn from ’em anyway?” he asks. “They’re dead.”

“What do you learn from a trail after your quarry has already come and gone from it?”

The husker only stares back at him, his face a blank canvas that will never see an artist’s brush.

“Just show me the remains,” Daian orders him wearily.

The young man nods, walking past the bins. In the far corner of the courtyard rests a stone box almost but not quite big enough to allow a full-grown adult entry. It has a door but no roof, only an iron grate with slender, charred-black bars.

The husker opens the door, stepping aside to allow the Aegin full view and access.