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Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

Crachian burial rites revolve around one’s station and importance within their Gen. Agricultural workers are returned to the earth as compost to aid the next harvest while their departed overseers are planted with a tree sapling that will sprout into a mighty monument. Sailors are given to the sea in quiet ceremonies while the bones of shipbuilders are fashioned into polished masthead sculptures adorning the finest seafaring Crachian vessels. Those not belonging to a Gen are slotted into space efficient stone mausoleums where the summer will bake them to ash, freeing their tier for the next body.

Whether they are to become dust or pillar, however, the dead’s first stop is The Dry House, where they are laid upon blocks of imported ice to preserve them until family can be contacted and burial or ceremony can be arranged.

Daian doesn’t mind being among the dead, or their scent, like animal carcasses half buried in snow. He enters the spare stony confines of The Dry House without hesitation, unmoved by the sight of row upon row of bodies resting on their ice-block cairn. Of course, it helps that the dead are draped in woven hemp shrouds (for preservation’s sake more than modesty, which most Crachians consider a wasted quality).

He finds only one living soul occupying the space. Keepers of Dry Houses are known as “huskers.” The husker on duty is an unusually young man with his long, hay-colored hair tied back and an even lighter, almost invisible scruff smattering his cheeks and jaw.

It’s uncommon for the Capitol, where dark hair like Daian’s is overwhelmingly handed down between generations. The boy’s ancestors must have come from across the sea some time after the Renewal, before Crache placed a ban upon such visitors settling within the nation’s borders.

“Can I help you, Aegin?” the husker asks around a mouthful of rice.

Whenever he’s had cause to deal with a husker, they always seem to be in the middle of a meal.

“I’m looking for two men,” Daian informs him.

The husker swallows, staring at him in confusion.

“All right, but unless I’m one of ’em I can promise you there’s no one here in a state to be arrested.”

“That’s funny,” Daian says in a tone that clarifies it was not funny at all.

Daian begins pacing between the rows of giant ice blocks propped on their wooden frames, copper drip pans carefully arranged beneath them. He peels back the shroud covering each unnaturally still face. Most of them are puckered with the wrinkles of old age. The few younger faces he uncovers are composed of smooth, well-fed features unmarred by the abrasions of a life spent in physical toil, let alone touched by any violence. None of them are tattooed, and all of them appear to Daian to be high-ranking Gen members.

“They’re not here,” Daian pronounces, equal parts confused and irritated.