Back Reunion
Chapters (62)
  1. Cover
  2. Full Page Image
  3. Introduction
  4. Advance Praise for Reunion
  5. Dedication
  6. Map
  7. Quote
  8. Prologue
  9. All About Eric Weiss
  10. The Young Magician
  11. From the Wikipedia entry for Middleton:
  12. Where They Used to Live
  13. All About Carrie Keene
  14. The Girl Detective
  15. All About Alana Bright
  16. The Warrior Princess
  17. All About Daniel Sharp IV
  18. The Boy Genius
  19. I’ve Done My Part
  20. The Only Warrior Left
  21. The World Beneath the World
  22. Even Less Fun Now
  23. The Flawless Performance of Innumerable Lines of Code
  24. Like Time-Lapse Photography
  25. You Don’t Have to Go Home but You Can’t Stay Here
  26. This is Where She Gets It
  27. I Never Believed in Prophecies
  28. Normal People Stumble Along
  29. INTERLUDE: The Case of the Candy Cult
  30. That’s How Her Story Ought to Go
  31. Normal Is Whatever You Grow Up With
  32. Even Good Kids Have Their Limits
  33. INTERLUDE: The Menace of the Middleton Monster
  34. Alanis Morissette Irony or the Other Kind
  35. What You Want Is Not the Most Important Thing
  36. INTERLUDE: Trapped in the Goblin’s Lair
  37. The Slowest Person in the Room
  38. INTERLUDE: The Final Secret of Dr. Sax
  39. All Part of King Jeremy’s Land
  40. INTERLUDE: Scary Stories to Tell in the Dark
  41. You Breathed It In, All the Time
  42. INTERLUDE: What Happened
  43. Danny Sharp Doesn’t Believe in Ghosts
  44. Ice and Bottles of Zima
  45. You Were Right All Along
  46. A Lot of Sacrificing to Do Tonight
  47. You Walked Right into It
  48. How Magic Works
  49. Was This Your Master Plan
  50. This Time, I Swear, We Can Do It Right
  51. You’d Think He Would Know Better
  52. Fresh Blood on Its Hands
  53. Any One of a Thousand Different Men
  54. The End of the World over There
  55. These Are Not Ideal Conditions
  56. Lightning and Thunder, Demons and Angels
  57. Into the Jaws of the Dragon
  58. Unafraid at Sunset
  59. Epilogue
  60. Acknowledgments
  61. About the Author
  62. Other Works by Christopher Farnsworth

This is how magic works:

Reality, Eric had learned from Merlin, is a massive, ongoing, limitless range of possibilities at any given moment. There are infinite universes, and only the limited senses of human beings narrow them down to what we see in front of us, the gross and simple world where things are shoved around by the blunt instruments of Newtonian physics.

But everything — every universe, and every moment in them — actually begins with information, which tells reality how to behave, and what shapes to take from the quantum level on up. Before anything exists, something has to instruct it how to fall into place.

The first element of reality isn’t time or space or gravity. It’s story.

Magic, Eric discovered, is nothing more than rewriting the story at that very basic level: using specialized information to create a new set of rules, creating a world out of the trillions of possible ones that exist.

This was much easier in places like Middleton, where the membranes between worlds were already thin.

There were different names for the ways to do this. Spells, sigils, rituals, sacrifices, magic words. All of them were different ways of doing the same thing: changing the story that holds the world together, or replacing it with a new one.

Merlin described it as weaving new threads into a pattern. Or he talked about writing in chalk on an engraved stone tablet. Or he would tell Eric about shaping clay into new forms.

Eric thought of it like cheat codes in video games. There were shortcuts that could change the rules, or alter the landscape of the game itself, if he pressed the right sequence on his controller. He could summon a big gun that never needed reloading, or get unlimited lives, or jump all the way to the boss level at the end. Magic was the same way. All the glyphs, spells, incantations, sigils, and rituals that Merlin showed him were like secret combo moves he could unlock. Eric could cancel gravity, push the weather around, and pick and choose from quantum probabilities.

Magic was possibility. All Eric had learned, really, was how to pick the right one. Sometimes.

But there was always a cost. Every roll of the dice, every rearrangement of the world, required a sacrifice. All that antichance had to be balanced. In this way, magic was depressingly like double-entry bookkeeping. The math had to even out somewhere. Merlin was still paying his debt for changing the world in the fifth century. Dark magicians, like Colchester, paid that price with the blood of others, because they honestly did not give a damn and they did not expect to be around when the final bill came due.