Chapters (57)
- Cover
- ALSO BY SCOTT REINTGEN
- Dedication
- Part One: Lightning
- Chapter 1: The Alchemist
- Chapter 2: The Longhand
- Chapter 3: The Favorite
- Chapter 4: Birthday Dance
- Chapter 5: True Freedom
- Chapter 6: Dreams and Nightmares
- Chapter 7: The Qualifier
- Chapter 8: Ten Faces
- Part Two: Thunder
- Chapter 9: In the Morning Quiet
- Chapter 10: Bright and Loud
- Chapter 11: The Great Display
- Chapter 12: Sounds Like the Truth
- Chapter 13: Clatter
- Chapter 14: Making Noise
- Chapter 15: Disharmony
- Chapter 16: A Quiet Corner
- Chapter 17: Scream
- Chapter 18: Whisper
- Chapter 19: Silence
- Chapter 20: A Door Left Open
- Chapter 21: Distraction
- Chapter 22: The Beginning
- Chapter 23: Changing Skies
- Chapter 24: Ravenous
- Chapter 25: Vibrancy
- Chapter 26: Noises at Night
- Chapter 27: Blinding
- Chapter 28: Wormwood
- Chapter 29: Hunting Grounds
- Chapter 30: Blindsided
- Part Three: Storm
- Chapter 31: Enemies
- Chapter 32: Barriers
- Chapter 33: Setbacks
- Chapter 34: Caves
- Chapter 35: The Mountain Rebels
- Chapter 36: The Wraith
- Chapter 37: Thief
- Chapter 38: Gig’s Wall
- Chapter 39: A Small Request
- Chapter 40: The Ashlord Way
- Chapter 41: The Final Stretch
- Chapter 42: The Storm
- Chapter 43: Victory
- Chapter 44: The Battle of Gig’s Wall
- Chapter 45: One Face
- Chapter 46: The Brightness
- Chapter 47: The Price of War
- Chapter 48: Home
- ACKNOWLEDGMENTS
- ABOUT THE AUTHOR
- What’s next onyour reading list?
You don’t have your mother’s skill, but the answer to that question is obvious. Every rider will reach the second pass at the end of the first day. It’s incredibly narrow and you know the designers are hoping for tight racing, even a few falls. The well-bred phoenixes, like yours, will be able to ride for another five minutes if they get through the clustered valley cleanly. Even then, it’ll be a nightmare trying to secure a good position on the plain to let a phoenix die. The answer’s clear: The designers want havoc at the end of the first day.
So if that’s what they’re drawing our attention to, what are they trying to hide?
“Contestants,” an official announces. “You’ve one more clockturn. Use it wisely.”
You shake yourself. What is it? What secret does the map hide? Your eyes trace hills and valleys, creeks and dead ends. As the seconds tick away the final clockturn, you finally see it.
There, at the very beginning of the first leg, is an almost invisible trail. It hooks left and up the plateaus, into a separate section that feeds into a completely different canyon. While everyone else is hunting for a place to protect their phoenix, you and Bravos will be taking a path none of them ever noticed. It will give you an advantage most people wildly underestimate in the Races, the advantage of sleep.
Satisfied, you smile as the officials begin covering the map and the other contestants take their positions once more. Bravos glances back at you once and you give him a tight, imperceptible nod. An advantage doesn’t guarantee victory, but it will separate you slightly from the rest. It will give you and Bravos exactly what you need to win the Races, together.
Chapter 15: Disharmony
I’m pacing the hotel room like the world’s coming to an end.
“What else?” Ayala asks. “Come on, while it’s still fresh in your mind.”
“It’s not fresh. It was never fresh. I don’t remember any of the map. There were…creeks? Three of them, maybe? And another one running down the right side. I don’t know. It—it was hard to take all of it in. I told you I got distracted. The land around the highlighted course looked so familiar. So I sat there staring and forgetting and staring and forgetting.”
Ayala takes a measured breath. “How many rebirths?”
I shake my head. “Four? I don’t even know that. I forgot everything you told me to do.”
“That’s okay,” she says calmly. “But you need a plan. You have to use what you have and at least make a plan, Imelda. The other riders walked out of that room knowing what they were going to do, where they would ride.”
“Good for them. I don’t have a plan. I just don’t.”