Back Ashlords
Chapters (57)
  1. Cover
  2. ALSO BY SCOTT REINTGEN
  3. Dedication
  4. Part One: Lightning
  5. Chapter 1: The Alchemist
  6. Chapter 2: The Longhand
  7. Chapter 3: The Favorite
  8. Chapter 4: Birthday Dance
  9. Chapter 5: True Freedom
  10. Chapter 6: Dreams and Nightmares
  11. Chapter 7: The Qualifier
  12. Chapter 8: Ten Faces
  13. Part Two: Thunder
  14. Chapter 9: In the Morning Quiet
  15. Chapter 10: Bright and Loud
  16. Chapter 11: The Great Display
  17. Chapter 12: Sounds Like the Truth
  18. Chapter 13: Clatter
  19. Chapter 14: Making Noise
  20. Chapter 15: Disharmony
  21. Chapter 16: A Quiet Corner
  22. Chapter 17: Scream
  23. Chapter 18: Whisper
  24. Chapter 19: Silence
  25. Chapter 20: A Door Left Open
  26. Chapter 21: Distraction
  27. Chapter 22: The Beginning
  28. Chapter 23: Changing Skies
  29. Chapter 24: Ravenous
  30. Chapter 25: Vibrancy
  31. Chapter 26: Noises at Night
  32. Chapter 27: Blinding
  33. Chapter 28: Wormwood
  34. Chapter 29: Hunting Grounds
  35. Chapter 30: Blindsided
  36. Part Three: Storm
  37. Chapter 31: Enemies
  38. Chapter 32: Barriers
  39. Chapter 33: Setbacks
  40. Chapter 34: Caves
  41. Chapter 35: The Mountain Rebels
  42. Chapter 36: The Wraith
  43. Chapter 37: Thief
  44. Chapter 38: Gig’s Wall
  45. Chapter 39: A Small Request
  46. Chapter 40: The Ashlord Way
  47. Chapter 41: The Final Stretch
  48. Chapter 42: The Storm
  49. Chapter 43: Victory
  50. Chapter 44: The Battle of Gig’s Wall
  51. Chapter 45: One Face
  52. Chapter 46: The Brightness
  53. Chapter 47: The Price of War
  54. Chapter 48: Home
  55. ACKNOWLEDGMENTS
  56. ABOUT THE AUTHOR
  57. What’s next onyour reading list?

Safest is down the right side of the valley. Safest and slowest. It’s not hard to see that the other routes will get you to the finish line more directly. The fastest route stands out as well.

Gods, that is treacherous.

It splits from the main valley after the first day of riding. A canyon route through riverways that eventually lead underground. Cave riding. You’ve never enjoyed it. Your phoenix can handle the dark, but you’ve personally never taken to it. You suppose a dollop of Sunscape could give your phoenix’s coat a solid glow? That’d make the caves more navigable, but no less dangerous. You file the route away in a back pocket. It’s not your first choice, and you can only hope the other riders don’t take advantage of your hesitation. Anyone who actually makes it through the cave will have a sizable advantage on the field. It cuts through a plateau everyone else will be forced to ride around.

The most predictable route is harder to find. You retrace your steps a dozen times and finally determine the way your competitors are likely to go. The path cuts west after the first few river crossings. Forests drape that edge of the map and you like what you’re seeing there. A winding route, but faster than the eastern passes and your horse’s favorite style of riding.

A glance shows five clockturns have already passed.

You retrace each of the three routes, memorizing them. When you’re certain you have every obstacle firmly in mind, you begin Mother’s final, suggested task:

The designers will always hide one thing in plain sight. Every map is meant to draw your eye to something so that their clever trick stays well hidden from the casual observer. Find it and you’ll have an advantage that no one else has.

You’re combing back through the details when movement on your right pulls your attention. Adrian Ford is bowing before the officials. They look down on him with hooded eyes.

“Thank you,” the Longhand says, louder than necessary. “I’ve seen all I need to see.”

He gives another bow and starts walking back through the Hall of Maps. As he passes you, he glances over and winks. The act has you gritting your teeth. How could someone be so arrogant? You know it’s probably just a power move. He wants you to think he’s figured out something important, and far faster than the rest. The display digs under your skin.

Taking a breath, you return your attention to the map.

Four clockturns remain.

All right, you think, to what did the designers hope to draw our eye?