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Chapters (57)
  1. Cover
  2. ALSO BY SCOTT REINTGEN
  3. Dedication
  4. Part One: Lightning
  5. Chapter 1: The Alchemist
  6. Chapter 2: The Longhand
  7. Chapter 3: The Favorite
  8. Chapter 4: Birthday Dance
  9. Chapter 5: True Freedom
  10. Chapter 6: Dreams and Nightmares
  11. Chapter 7: The Qualifier
  12. Chapter 8: Ten Faces
  13. Part Two: Thunder
  14. Chapter 9: In the Morning Quiet
  15. Chapter 10: Bright and Loud
  16. Chapter 11: The Great Display
  17. Chapter 12: Sounds Like the Truth
  18. Chapter 13: Clatter
  19. Chapter 14: Making Noise
  20. Chapter 15: Disharmony
  21. Chapter 16: A Quiet Corner
  22. Chapter 17: Scream
  23. Chapter 18: Whisper
  24. Chapter 19: Silence
  25. Chapter 20: A Door Left Open
  26. Chapter 21: Distraction
  27. Chapter 22: The Beginning
  28. Chapter 23: Changing Skies
  29. Chapter 24: Ravenous
  30. Chapter 25: Vibrancy
  31. Chapter 26: Noises at Night
  32. Chapter 27: Blinding
  33. Chapter 28: Wormwood
  34. Chapter 29: Hunting Grounds
  35. Chapter 30: Blindsided
  36. Part Three: Storm
  37. Chapter 31: Enemies
  38. Chapter 32: Barriers
  39. Chapter 33: Setbacks
  40. Chapter 34: Caves
  41. Chapter 35: The Mountain Rebels
  42. Chapter 36: The Wraith
  43. Chapter 37: Thief
  44. Chapter 38: Gig’s Wall
  45. Chapter 39: A Small Request
  46. Chapter 40: The Ashlord Way
  47. Chapter 41: The Final Stretch
  48. Chapter 42: The Storm
  49. Chapter 43: Victory
  50. Chapter 44: The Battle of Gig’s Wall
  51. Chapter 45: One Face
  52. Chapter 46: The Brightness
  53. Chapter 47: The Price of War
  54. Chapter 48: Home
  55. ACKNOWLEDGMENTS
  56. ABOUT THE AUTHOR
  57. What’s next onyour reading list?

You return a grim smile. Darkness comes, a hanging black that’s pinpricked by glinting stars, a darkness made soft by the fading glow of day. What waits for you in the caves will be more complete. You measured the route carefully in the Hall of Maps. You know a solid run will have you through the caves and out the other side with plenty of time to spare.

But that’s the danger in cave riding. A phoenix can’t be reborn without sunlight. So if it dies in a cave, it’s up to the rider to carry out the ashes and let it be reborn again. There’s always a risk in going somewhere that’s cut off from the sun’s light. But at this point? Risk is all you have left. You follow the stars for hours until the canyon begins to narrow and the path grows more treacherous. Rather than risk the footing, the two of you dismount.

You set up camp as Quinn removes Trust’s saddle. When the phoenix is stripped bare, you see the spirit hesitate for the first time. It’s easy to read her thoughts.

“I’ll do it if you don’t want to.”

Quinn shakes her head. “It should be me. He followed my lead all day.”

Nodding, you dig into a pouch and hand her a helping of fellfall seeds.

“Feed him those. It will take a clockturn or two.”

She rolls the little seeds in her hand before turning back. Trust snuffs at the offered treat, ignoring them until Quinn whispers quietly, her opposite hand stroking his neck softly.

It doesn’t take long for him to die.

Once the fire’s gone out and the ashes have cooled, you set out the components. This time you carefully explain how it all works to Quinn, just in case.

“I always flatten the ashes. An even spread, and almost always in a circle. People have some ridiculous theories about placing components and how to do it. The only thing that matters is what mixes and how much.” You pinch two components between your fingers and let them trickle into the ashes. “Gasping Mercies and Lingerluck. They’re the main components we used in the last rebirth, although the poison Bravos used negated both of them when he put it in the ashes. I’m just using a few dollops this time, because they’re not the main component.”

Quinn nods. “What is?”

“When you’re going in a cave, only one component helps.” You pour out the pure-white substance, watching as it suffuses the night with a gentle glow. “We call it Sunscape.”

Part Three: Storm

Part Three Storm

The best way to weather a storm is to become a mountain.

—Dividian proverb

Chapter 31: Enemies

31 Enemies Adrian

They make camp along a raised ridge.