Chapters (38)
- Cover
- Back Cover Text
- Praise
- Booklist
- Winter's Passage
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Summer's Crossing
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Iron's Prophecy
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six
- Epilogue
- Guide to the Iron Fey
- A Word of Caution
- The Original Survival Guide to the Nevernever
- Disclaimer
- Preparation
- Entering the Nevernever
- Character Biographies and Useful Information
- Glossary
- Realms of the Nevernever (And Beyond)
- The Iron Quotes
- Quotes Key
- Q&A with Julie Kagawa
- The Lost Prince
- Excerpt
Should you, despite all warnings, somehow stumble your way into Faery, the following information might be useful while traversing the different realms. However, the author of this guide assumes no responsibility for any who are captured, eaten or driven mad.
The Geography of the Nevernever
The Nevernever is a diverse and wild realm populated by strange creatures and ancient powers. The land itself is said to have a consciousness and a sometimes-malicious will. When traveling through the Nevernever, there are four primary realms with which one may have to contend.
• Arcadia, the Summer/Seelie Court. Thick forests, ancient hills and flowering grasslands dominate Arcadia, home of the Summer fey. Newcomers to the land of the Summer King might falsely believe that Seelie territory is not as dangerous as the rest of the Nevernever, but do not be deceived. Arcadia is sunny and beautiful year-round, but it is not safe. Satyrs, dryads and trolls roam the forests of Arcadia, and the lakes teem with mermaids and nixies. The Seelie Court rests beneath an enormous faery mound, where King Oberon and Queen Titania rule without opposition.
• Tir Na Nog, the Winter/Unseelie Court. The territory of Mab, the Winter Queen, is as hostile and icy as the fey that dwell there. Snow covers everything, and the frozen woods, fields, streams and lakes all rest beneath several inches of ice. All sorts of vicious creatures call the Winter Court home, from goblins and redcaps to bogeymen and ogres. The Winter palace lies beneath an enormous cavern, home of the terrible Winter Queen. Few mortals who set eyes on the Unseelie Court and Mab ever live to tell of it.
• The wyldwood. The dark, tangled forest called the wyldwood is the largest territory in the Nevernever, completely encircling both courts and extending into the Deep Wyld. It is neutral territory; neither Summer nor Winter hold sway here, and the wyldwood denizens owe allegiance to no one. The wood is vast and endless, and the creatures that roam there come from every corner of the imagination. Not only does this make the wyldwood one of the most dangerous places in the Nevernever, but one of the most mysterious, as well.
• The Iron Court. Until recently, not much was known about the mysterious emergence of a new court within the bounds of Faery. One would think that a realm called the Iron Realm, born from the very substance most harmful to the fey, would be a rumor at best and quickly exterminated at worst. But such a court does exist, and is now ruled by a young faery queen called Meghan Chase. The Iron Queen is said to be half faery and half human, and it is within her realm that you will find the strange and wondrous species known as the Iron fey. These faeries—for they are indeed true fey—are thought to have evolved from mankind’s love of technology and progress. Currently, however, not much information is known about them.