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Chapters (29)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. Flying Children
  5. The Morning After
  6. Intervention
  7. Captive
  8. Assassins
  9. Angry Gate
  10. Amulets
  11. Search
  12. Visitors
  13. Confession
  14. Reunions
  15. Mittlegard
  16. Trust
  17. Loyalty
  18. Running on Automatic
  19. Frostinch
  20. Ka and Ba
  21. Clear Memory
  22. Treachery
  23. Worries
  24. Intimacy
  25. The Queen
  26. Resolution
  27. By Orson Scott Card from Tom Doherty Associates
  28. About the Author
  29. Copyright

Gatemages are slippery! Once they come into their power, you can’t kill them. Even if you sneak up on them somehow, passing through a gate heals any wound. We’re no threat to a gatemage. We need him—alive and on our side. So we have to talk to Danny. Appeal to his family loyalty.

And if you can’t stop trying to kill him, then we’ll have no choice but to put you in Hammernip Hill. For the good of the family.

You understand, yes, you do—you’d do it yourself. There’s a gatemage in the world, one who created a Great Gate and wasn’t destroyed by the Gate Thief. And that gatemage is our own Danny. He knows us, he grew up among us. He has roots in our garden. We need to play that up. We need to bring him back to us. Not irritate him with foolish attempts to murder him. Get it? Are you going to leave him alone? Keep him safe? Make friends with him?

Yes, you say so now, but can we trust you? Stay away from him. Let Odin and Gerd do the negotiating. Or Thor. Or Mook and Lummy. People he likes and trusts. Don’t let him see you. We want him to forget all the nasty things you did to him growing up.

*   *   *

THE NORTHS WEREN’T the only Family that spotted those YouTube videos—they were just the closest. The Illyrians, for instance, were already aware that there was a gatemage in the North Family. That’s why they were spying on the Norths constantly.

And when their own gatefinder, Hermia, went missing, their suspicions were confirmed. For a while, they thought the Norths’ gatemage had killed her—gated her to the bottom of the ocean, for instance, or out into space. But then one of their clants had spotted her, still very much alive, and she was using the gates.

Now the YouTube videos confirmed that the Norths’ gatemage was powerful—a Gatefather, able to raise a Great Gate all by himself, or perhaps drawing partly on Hermia’s abilities—and it was time to get Hermia back under Family control. Chances were good that the Norths’ gatemage could be turned, recruited into the Argyros Family. Hermia was their tool to accomplish that. To get Illyrian mages to Westil and back again.

Once mages were restored to their full power, who could stand against them?

Left to themselves for fourteen centuries, the drekka had made a mess of things, and they were only getting worse. It was time for Earth to be ruled by gods again.

The Morning After

2

THE MORNING AFTER