Chapters (29)
- Title Page
- Copyright Notice
- Dedication
- Flying Children
- The Morning After
- Intervention
- Captive
- Assassins
- Angry Gate
- Amulets
- Search
- Visitors
- Confession
- Reunions
- Mittlegard
- Trust
- Loyalty
- Running on Automatic
- Frostinch
- Ka and Ba
- Clear Memory
- Treachery
- Worries
- Intimacy
- The Queen
- Resolution
- By Orson Scott Card from Tom Doherty Associates
- About the Author
- Copyright
But what if the viewpoint character’s learning is also vague and highly subjective? And how much information is too much for a given scene? Boredom and inclarity are the ways to drive readers out of a book, to make them close it and never open it again. The goal, then, is to provide the light with enough sweetness at every stage that the reader will stay with you, learning constantly but also getting the rewards of a good story along the way. This is not a trick—here are the good bits, so you’ll keep reading the boring bits. On the contrary, the good bits require the explanations, but the explanations themselves need to be part of the action, so that it never feels as if the story has stopped cold while the reader is brought up to speed. This is such a delicate dance that most writers fail at it most of the time. And most of us realize that we will never find the perfect way to tell a story; it’s likely that there is no such thing. We just keep dancing as fast as we can, hoping to take you far enough into the workings of the world that, when you move from one event to the next in the story, you always know where you are and what’s happening, and you always understand just what is at stake.
This is hard enough with fiction that takes place in the “real” world; when the world itself must also be explained, the expository burden becomes dreadfully heavy. The result is that some writers skimp on world development, coasting along by borrowing the stereotypes of earlier writers in the field. Others include every detail of their world creation, whether it’s relevant to the plot or not, as if they wanted to make all their readers memorize The Silmarillion before they were worthy to read The Lord of the Rings.
This is a long way of saying that the better your world creation, the heavier the expository burden. And sometimes your world creation is so deep and rich that the actual story never measures up to it.
In the effort to create a story that does measure up, sometimes you’re late; but that does not imply that being late will make your story better. My most popular book was written in a single swath, more quickly than I could have imagined possible. This does not imply that moving quickly through a tale will make it better, either. Each story poses its own unique set of problems. It merely happens that the problems I had to solve in order to tell this story were some of the hardest, creatively and technically, that I’ve ever faced in my writing career.