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Contents (98)
  1. ALSO BY JOHN GREEN
  2. CONTENTS
  3. INTRODUCTION
  4. “YOU’LL NEVER WALK ALONE”
  5. HUMANITY’S TEMPORAL RANGE
  6. HALLEY’S COMET
  7. OUR CAPACITY FOR WONDER
  8. LASCAUX CAVE PAINTINGS
  9. SCRATCH ’N’ SNIFF STICKERS
  10. DIET DR PEPPER
  11. VELOCIRAPTORS
  12. CANADA GEESE
  13. TEDDY BEARS
  14. THE HALL OF PRESIDENTS
  15. AIR-CONDITIONING
  16. STAPHYLOCOCCUS AUREUS
  17. THE INTERNET
  18. ACADEMIC DECATHLON
  19. SUNSETS
  20. JERZY DUDEK’S PERFORMANCE ON MAY 25, 2005
  21. PENGUINS OF MADAGASCAR
  22. PIGGLY WIGGLY
  23. THE NATHAN’S FAMOUS HOT DOG EATING CONTEST
  24. CNN
  25. HARVEY
  26. THE YIPS
  27. AULD LANG SYNE
  28. GOOGLING STRANGERS
  29. INDIANAPOLIS
  30. KENTUCKY BLUEGRASS
  31. THE INDIANAPOLIS 500
  32. MONOPOLY
  33. SUPER MARIO KART
  34. BONNEVILLE SALT FLATS
  35. HIROYUKI DOI’S CIRCLE DRAWINGS
  36. WHISPERING
  37. VIRAL MENINGITIS
  38. PLAGUE
  39. WINTRY MIX
  40. THE HOT DOGS OF BÆJARINS BEZTU PYLSUR
  41. THE NOTES APP
  42. THE MOUNTAIN GOATS
  43. THE QWERTY KEYBOARD
  44. THE WORLD’S LARGEST BALL OF PAINT
  45. SYCAMORE TREES
  46. “NEW PARTNER”
  47. THREE FARMERS ON THEIR WAY TO A DANCE
  48. POSTSCRIPT
  49. ACKNOWLEDGMENTS
  50. NOTES
  51. “You’ll Never Walk Alone”
  52. Humanity’s Temporal Range
  53. Halley’s Comet
  54. Our Capacity for Wonder
  55. Lascaux Cave Paintings
  56. Scratch ’n’ Sniff Stickers
  57. Diet Dr Pepper
  58. Velociraptors
  59. Canada Geese
  60. Teddy Bears
  61. The Hall of Presidents
  62. Air-Conditioning
  63. Staphylococcus aureus
  64. The Internet
  65. Academic Decathlon
  66. Sunsets
  67. Jerzy Dudek’s Performance on May 25, 2005
  68. Penguins of Madagascar
  69. Piggly Wiggly
  70. The Nathan’s Famous Hot Dog Eating Contest
  71. CNN
  72. Harvey
  73. The Yips
  74. Auld Lang Syne
  75. Googling Strangers
  76. Indianapolis
  77. Kentucky Bluegrass
  78. The Indianapolis 500
  79. Monopoly
  80. Super Mario Kart
  81. Bonneville Salt Flats
  82. Hiroyuki Doi’s Circle Drawings
  83. Whispering
  84. Viral Meningitis
  85. Plague
  86. Wintry Mix
  87. The Hot Dogs of Bæjarins Beztu Pylsur
  88. The Notes App
  89. The Mountain Goats
  90. The QWERTY Keyboard
  91. The World’s Largest Ball of Paint
  92. Sycamore Trees
  93. “New Partner”
  94. Three Farmers on Their Way to a Dance
  95. Postscript
  96. ABOUT THE AUTHOR
  97. DISCOVER JOHN GREEN’S CRITICALLY ACCLAIMED FICTION
  98. What’s next on your reading list?

In the Super Nintendo game, players can choose from among eight characters in the Mario universe—including Princess Peach, Mario, Luigi, and Donkey Kong, Jr. Each character has particular strengths and weaknesses. Bowser, for instance, is strong and travels at a high top speed but accelerates very slowly. Toad, on the other hand, is quick and handles well, but has a lower top speed. Once you choose a character (I recommend Luigi), you’re pitted against the seven other drivers in a series of increasingly surreal tracks. You might navigate a regular pavement go-kart track, or a ship of ghosts, or a castle, or the famed Rainbow Road, which has a many-splendored driving surface and no guardrails to prevent you from falling into the abyss below.

I was in tenth grade when Super Mario Kart was released, and as far as my friends and I were concerned, it was the greatest video game ever. We spent hundreds of hours playing it. The game was so interwoven into our high school experience that, even now, the soundtrack takes me back to a linoleum-floored dorm room that smelled like sweat and Gatorade. I can feel myself sitting on a golden microfiber couch that had been handed down through generations of students, trying to out-turn my friends Chip and Sean on the final race of the Mushroom Cup.

We almost never talked about the game while playing it—we were always talking over each other about our flailing attempts at romance or the ways we were oppressed by this or that teacher or the endless gossip that churns around insular communities like boarding schools. We didn’t need to talk about Mario Kart, but we needed Mario Kart to have an excuse to be together—three or four of us squeezed on that couch, hip to hip. What I remember most was the incredible—and for me, novel—joy of being included.

Like the rest of us, Mario Kart has changed a lot since I was in high school. In the recently released Mario Kart 8, you can fly and go underwater and drive upside down; you can now choose from among dozens of playable characters and vehicles. But at its core, the game hasn’t changed much. Mostly, you win contemporary Mario Kart games in the same way you won them in 1992, by driving in the straightest possible line and cornering well. There is a measure of skill involved—you can carry speed better through corners by drifting, for instance, and there’s some strategy to passing. But Mario Kart is almost ridiculously straightforward.

Except, that is, for the question boxes, which make Mario Kart either a brilliant game or a problematic one, depending on what you think games should do. As you navigate a track in Mario Kart, you may pass over or through question boxes, at which point you receive one of several tools. You might get a mushroom, which you can use to get a one-time speed boost. Or you may get a red turtle shell, a kind of heat-seeking missile that will go looking for the kart in front of you and hit it from behind, causing that kart to spin out. Or you might get the coveted lightning bolt, which makes all your opponents miniaturized and slow for a bit, while you remain as big and fast as ever. In the newer editions of Mario Kart, your question box might even provide you with the chance to transform for a few seconds into Bullet Bill, a speeding bullet that corners amazingly and destroys every kart in its path.