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Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

The knowledge that she is now part of that machinery settles like a dull blade in her gut. The idea that her first battle in that supposedly nonexistent yet very real war may very well be her last is more sobering than the coldest water.

She rubs the crusted sleep from her eyes, a sickly bluish-green color filling her vision for a moment until she pulls her hands away. Evie blinks in sudden horror and slides back against the rough ground, splaying her fingers in front of her. Her hands are pocked with strange discolored shapes, and for one wild, forgetful moment Evie rubs them together in a frantic effort to remove the stains.

Then it comes spilling through the cobwebs of half sleep, the memories of being force-fed the blood coin and the sight of the resulting runes on the other Savages.

The other Savages, like me, she tells herself, and the thought almost brings on a new panic.

In that moment it’s all too real, and Evie has to arrange her body in a cross-legged position and assume a meditative state over her mind to help calm it.

You’re here with a purpose, she reminds herself. Stick to that purpose. Remember your training. Remember you’re not one of them, not really.

Calm slowly cascades down through her torso and limbs, filling her body and reining in her sleep-addled emotions. Evie quickly dresses and outfits herself with the gear she’s scrounged for the fight. Upon exiting the tent she finds her fellow Savages in ruins, most of them either running around lost and frantic or deathly ill from the Revel. Evie walks past a young woman vomiting wine into the mud, feeling for her, but in no fit state to play nursemaid to anyone, least of all herself.

She spies the older people gathered around a burning fire, awake, yet quiet and sullen. The rest of the camp ignores them.

Laython walks among the tents, throwing back flaps and shouting within.

“We muster in five minutes! Any one of you still sleeping I’ll butcher in their bedroll like a diseased piglet!”

The Elder Company is in no particular hurry. Lariat leads Bam and Mother Manai through the center of camp like a slow ceremonial procession, a junkyard triumph of the vagrant elite. They may be ragged and armed with weapons a B’ors tribesman would shun, but to watch them strut through the mud you would think they were Skrain field generals on the crest of a final, war-winning victory.