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Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

The sky carriage is drawn into the berth of its final destination. By now the only passengers left are those wearing Gen broaches or attending to individuals who do, most of them dressed like Lexi. The carriage tower is only a brief walk from the cooperative that hosts Gen Stalbraid. Outside the cooperatives, the Circus resembles a serene park, pockmarked by the odd shop or supper stand. Lush green grass surrounds paths laid with glassy pebbles, a subtle memorial to the Circus beginning its life as a pre-Renewal stone quarry. At night, stone sconces planted close to the ground light the surface of each path.

Lexi doesn’t bother acknowledging the men and women of the Gen they pass in the Circus. Stalbraid was too small for most of them to pay attention to before Brio’s disappearance, and with this new revelation (the news of which Lexi would be thoroughly unsurprised to learn beat her and Taru back to the Circus) she and her Gen might as well not even exist to them. Besides, her mind is still with Shaheen and Char back in the Bottoms.

They pass the Aegins stationed outside Gen Stalbraid’s keep and enter the cooperative itself. The fragrance of the hanging garden greets them. Constructed as a reception area for visitors to the Circus, it is without question Lexi’s favorite place that is not part of her own home. Each Gen adds a plant to the garden when taking up residence, and is responsible for maintaining and refreshing it. Lexi still tends to the lilies floating atop bowls of water that were her kith-kin’s contribution. Beyond that, the cooperative market is bustling before the onset of evening, the cooks of a dozen Gens picking up ingredients for dinner, all of it provided by the state the Gens serve and paid for by the citizens who purchase the goods and use the services the Gens oversee.

Lexi and Taru skirt the market altogether. A collection of ascendancies awaits them on the far side of the keep, each one tethered to a golden cable rising through the height of the cooperative itself. Taru pulls open the gate and follows Lexi inside the cage. Lexi reaches up and rings the hanging bell four times, its reverberations signifying to the pullers high above the number of levels Lexi and Taru wish to ascend. Several moments later the cage shifts and begins to rise through the air.

When they reach the fourth level, attendants stabilize the cage in its berth and open the gate. The sun is beginning to set as Lexi and Taru exit the keep through a tall arch leading to a parapet walk. The Stalbraid towers await them on the other side.