Back Savage Legion
Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

It’s a living map much like the one of the Capitol on level six, only smaller and not built to the same meticulous scale. There are a dozen of them spread out on raised platforms throughout the space, each one with a different city built upon it. Inspecting the nearest, Dyeawan begins to see that it is the Capitol, or at least a version of it. There’s no mistaking the Spectrum, but there’s little else she recognizes. Several buildings resembling the Spectrum that don’t exist in the Capitol are erected in the model.

Stone plaques identify each city, but not by their Crachian designations, which are all numerical except for the Capitol. Each city modeled here has a name, and though Dyeawan isn’t far along enough in her studies of language to read them all, she can make out the words on the plaque in front of the Capitol.

It reads: GOD STONE.

“Do you know what mythology is, Slider?” Edger asks her.

“I… think so. It’s stories, like you said, only… stories that were supposed to have happened a long time ago. They’re about us, or about a people, only they’re not really true. They were made up by grandfathers and grandmothers to tell about the world around them.”

“That’s very good, yes. Myth can be very powerful. It can inspire people, and mislead them. Next to religion, mythology is the most dangerous kind of story. Once people mythologize a place or a person or an event, they become attached to it in a way that can be impossible to break them of. The ones who came before me, who built the first Planning Cadre, they knew this.”

“This is Crache, isn’t it?” she asks him, eyes frantically moving from model to model. “These are all the cities of Crache, but… different.”

“This is before Crache,” he explains. “This is the land as it was. Every city as we know it now was its own kingdom, its own realm in that time. They were disjointed, fragmented, constantly warring with one another. And do you know why?”

“Mythology?”

“Yes. Its people mythologized everything. Their cities, their rivers and lakes, even this little island on which we chose to build our Planning Cadre. They gave them fantastical names and legends. And people? Oh, they mythologized people to near-god heights. Their rulers were eight-feet-tall magicians who could split rocks with a hard stare, if you believed their stories. They mythologized entire families and called it ‘nobility.’ And it made the mythologized drunk with power and imagined legacy. They unleashed their false superiority on one another and the so-called lower class at every turn, and the people who believed in the myth of them followed and fought and submitted and suffered the worst.”

“That sounds… awful,” Dyeawan admits.