Back Savage Legion Save as PDF
Chapters (61)
  1. Publisher’s Notice
  2. Map of Crache
  3. Dedication
  4. PART ONE THREE SIDES OF A COIN
  5. THE MOURNING AFTER
  6. THE KNIGHT BEFORE
  7. WHERE ONLY STONE STEPS ASCEND
  8. A THOUSAND FACES AND NONE
  9. BLOOD COINS AND BLOOD COIN HUNTERS
  10. FALLING STARS
  11. CITIES BUILT IN BOXES
  12. STEEL FIELDS OF RUST AND ROT
  13. RESOLVE IS THE FORGED BLADE THAT CANNOT BE QUENCHED
  14. THE DEAD WHO REVEL IN LIFE
  15. SHAHEEN
  16. THE FIRST WEAPON WAS A STORY TOLD BY LIARS
  17. HOME STUDIES
  18. REQUITAL IS THE REVENGE OF THE WELL-READ
  19. BURIED ON THE BATTLEFIELD
  20. ON AND OFF
  21. SAVAGERY PAYS A CALL
  22. WHEN GHOSTS SPEAK YOUR REAL NAME
  23. PART TWO UNRAVELING THE EDGES
  24. THE BLACK EAGLE
  25. THE MESSENGER
  26. A PEBBLE IN A MAZE
  27. THIRTY TONGUES AND NOT A WORD SPOKEN
  28. TEARS MADE OF FIRE
  29. LATE-NIGHT CALLERS
  30. THE MATING CALL OF THE CRACHIAN WIND DRAGON
  31. ONLY FIRE AND ICE GROW IN CHARNEL HOUSE GARDENS
  32. SCATTERING THE ASHES
  33. THE JEOPARDY ROOM
  34. HEAVEN’S HOSTESS IS HELL’S HANDMAIDEN
  35. THE BONES OF THE WORLD
  36. THE GOD RUNG
  37. KNIVES SPEAK LOUDEST IN THE DARK
  38. THE INTEREST PAID IN BLOOD
  39. RIDDLES SHAPED IN STONE
  40. THE CALLING HOUR
  41. WE BURIED OUR STORIES IN THE EARTH
  42. PART THREE REVELATIONS OF THE THROAT
  43. FORMLESS, SHAPELESS, IT CAN FLOW OR IT CAN CRASH
  44. THE SPARROW GENERAL
  45. THOUGH IT BE HARSH, COME BACK TO THE LIGHT
  46. THE NEW DEVOURING THE OLD
  47. A PLOT OF CORPSES
  48. THE BLACK TURTLE
  49. MARCHING TO A HEADLESS DRUM
  50. SEEK NOT THE EAVES AT MIDNIGHT
  51. REUNION
  52. SLEEP, AND HIS BROTHER DEATH
  53. MISSIO INTERRUPTUS
  54. BORN ON THE BATTLEFIELD
  55. IN THE HOUSE OF THE IGNOBLE
  56. THE ONES WE KEEP CLOSE
  57. DAWN IS THE MOMENT YOU WAKE
  58. THE GRAY AFTER THE STORM
  59. FINAL SELECTION
  60. ACKNOWLEDGMENTS
  61. ABOUT THE AUTHOR

Evie dons the black head and body veil of a Sicclunan night warrior over her rags, and two of Sirach’s best stealth fighters guide her over the border and through the Skrain patrols without incident. It’s Evie’s first up-close experience with watching the shadow warriors operate, and if she didn’t fully appreciate the Sicclunan’s discipline and training before, she’s now in awe of both. The black-masked warriors move without a single sound, their hands and feet seeming to touch the ground without disturbing it. They can both see perfectly in the almost total darkness, and for a mile ahead. They become every shadow they enter, and surveying the landscape ahead, seem to possess the ability to instantly discern a route, however circuitous, that will conceal them from even the most direct gaze.

They instructed her to stay close and do what they do, and those are orders Evie follows to the letter, doing her best to match them step-for-step, crawl-for-crawl, always keeping pace on their heels. It becomes more arduous with each passing hour, but Evie is determined. She compels her mind to remain sharp and attentive and her limbs to never slacken.

The night warriors lead her through a grove of dying trees, and at the edge of the grove, concealed in the brush, they silently bid her to join them shoulder to shoulder to peer out across the valley beyond.

The garrison is an ominous keep of black stone guarding the main road through the western border of Crache. The towers on either side are filled with the Skrain’s best archers and artillery weapons. The keep walls extend around an expansive ward of rice paddies and fish hatcheries that feed the tall bamboo barracks rising from its center. Anyone traveling the main road attempting to enter or leave Crache has no choice but to pass through the keep. On any normal day the garrison would hold five hundred soldiers, but across the border the days have become anything but normal.

Circumventing the keep walls is no easy task, but it pales beside the larger challenge; the garrison is completely overrun by Skrain and Savage Legionnaires. The barracks and ward have overflowed beyond the walls, and a huge encampment has been erected along the main road leading to and from the keep gates. It adds several further layers to her approach, and Evie knows she’ll have to go on alone; the Sicclunan stealth fighters will only increase her risk of discovery beyond this point.