Chapters (232)
- He Who Fights With Monsters
- ALSO IN SERIES
- 1. Strange Business
- Strange Business
- 2. Of Course Magic is a Thing
- Of Course Magic is a Thing
- 3. Local Cuisine
- Local Cuisine
- 4. Cannibals and Spelunking
- Cannibals and Spelunking
- 5. Wizard
- Wizard
- 6. Potent Potable
- Potent Potable
- 7. Spoils
- Spoils
- 8. Dark Magic
- Dark Magic
- 9. Escape
- Escape
- 10. The Evil Pit of Evil
- The Evil Pit of Evil
- 11. Dashing Heroics
- Dashing Heroics
- 12. Sanguine Horror
- Sanguine Horror
- 13. This is the Part Where We Step Back
- This is the Part Where We Step Back
- 14. Worlds Apart
- Worlds Apart
- 15. Outworlder
- Outworlder
- 16. Rescue Party
- Rescue Party
- 17. A Conservative Pillage
- A Conservative Pillage
- 18. One of Us
- One of Us
- 19. I Want a Lava Cannon
- I Want a Lava Cannon
- 20. By the Power of Grayskull
- By the Power of Grayskull
- 21. I Have the Power
- I Have the Power
- 22. Apocalypse Stone
- Apocalypse Stone
- 23. I May have Made a Huge Mistake
- I May have Made a Huge Mistake
- 24. Astral Space
- Astral Space
- 25. Blasphemy is Kind of My Thing
- Blasphemy is Kind of My Thing
- 26. Waterfall
- Waterfall
- 27. Water, Fall
- Water, Fall
- 28. How Did You All Fit In There?
- How Did You All Fit In There?
- 29. That’s What Adventurers Do
- That’s What Adventurers Do
- 30. Closing the Door Too Hard
- Closing the Door Too Hard
- 31. Taming the Beast
- Taming the Beast
- 32. Monster Hunting For Beginners
- Monster Hunting For Beginners
- 33. Mistrun River
- Mistrun River
- 34. Waving the Flag For Secular Morality
- Waving the Flag For Secular Morality
- 35. Greenstone
- Greenstone
- 36. The Island
- The Island
- 37. A Good Adventurer and a Great One
- A Good Adventurer and a Great One
- 38. Just Another Adventurer
- Just Another Adventurer
- 39. Training
- Training
- 40. Eyebeams and the Ethics of Adventuring
- Eyebeams and the Ethics of Adventuring
- 41. Vulnerable and Exposed
- Vulnerable and Exposed
- 42. This is the Pits
- This is the Pits
- 43. Nightingale
- Nightingale
- 44. Complimentary Ointment
- Complimentary Ointment
- 45. So Much For Atheism
- So Much For Atheism
- 46. Blatant Manipulation
- Blatant Manipulation
- 47. Mirage Chamber
- Mirage Chamber
- 48. An Endless, Inescapable Nightmare
- An Endless, Inescapable Nightmare
- 49. A Voice From Home
- A Voice From Home
- 50. The Full Keanu
- The Full Keanu
- 51. Song of the Nightingale
- Song of the Nightingale
- 52. Pain
- Pain
- 53. Nightlife
- Nightlife
- 54. Field Assessment
- Field Assessment
- 55. Rune Tortoise
- Rune Tortoise
- 56. Gary’s Gift
- Gary’s Gift
- 57. Rainbow Smoke
- Rainbow Smoke
- 58. A Man of Malevolent Intellect
- A Man of Malevolent Intellect
- 59. Falling Short
- Falling Short
- 60. Making Music
- Making Music
- 61. Trade Hall
- Trade Hall
- 62. Have Some Damn Adventures
- Have Some Damn Adventures
- 63. Sunk-Cost Fallacy
- Sunk-Cost Fallacy
- 64. Take My Wife, Please
- Take My Wife, Please
- 65. Curious Urges
- Curious Urges
- 66. A Stronger Weapon Than the One in Your Hand
- A Stronger Weapon Than the One in Your Hand
- 67. This is What it Means to Fight Me
- This is What it Means to Fight Me
- 68. Good News For Clive
- Good News For Clive
- 69. Dumpling Soup
- Dumpling Soup
- 70. Rewards
- Rewards
- 71. A Bit of Poo
- A Bit of Poo
- 72. Rat Race
- Rat Race
- 73. A Grim Sword to Live By
- A Grim Sword to Live By
- 74. Doing Better
- Doing Better
- 75. Progress
- Progress
- 76. Preparations
- Preparations
- 77. Group Cohesion
- Group Cohesion
- 78. Jason Has the Good Biscuits
- Jason Has the Good Biscuits
- 79. Sand Everywhere
- Sand Everywhere
- 80. It’s Not Work if You Love What You Do
- It’s Not Work if You Love What You Do
- 81. Crazy Desperation Move
- Crazy Desperation Move
- 82. Choices
- Choices
- 83. It Makes No Difference to the Ant
- It Makes No Difference to the Ant
- 84. Injury & Death
- Injury & Death
- 85. Because I’m an Adventurer
- Because I’m an Adventurer
- 86. Some Kind of Secret
- Some Kind of Secret
- 87. Can’t Lose
- Can’t Lose
- 88. The Nature of Absolution
- The Nature of Absolution
- 89. Anti-Pirate Operations
- Anti-Pirate Operations
- 90. The Path to Bronze
- The Path to Bronze
- 91. Life & Death
- Life & Death
- 92. Unusual Contract
- Unusual Contract
- 93. Truth
- Truth
- 94. Consequences
- Consequences
- 95. Punishment
- Punishment
- 96. You Don’t Get a Third
- You Don’t Get a Third
- 97. Integrity is Sexy
- Integrity is Sexy
- 98. The Point of Money and Power
- The Point of Money and Power
- 99. Someone Else’s Game
- Someone Else’s Game
- 100. Legwork
- Legwork
- 101. Fantasy World Goodness
- Fantasy World Goodness
- 102. You Fight Like Me
- You Fight Like Me
- 103. Silver Hair
- Silver Hair
- 104. An Outcome That Satisfies
- An Outcome That Satisfies
- 105. You Aren’t in Control of What Happens Next
- You Aren’t in Control of What Happens Next
- 106. Something Shady
- Something Shady
- 107. All the Good People We Can Get
- All the Good People We Can Get
- 108. You Don’t Have the Strength
- You Don’t Have the Strength
- 109. The Tyranny of Rank
- The Tyranny of Rank
- 110. Help Arrives
- Help Arrives
- 111. Strange Star
- Strange Star
- 112. The Accumulation of a Life
- The Accumulation of a Life
- 113. You Need to Work on Making Enemies
- You Need to Work on Making Enemies
- FROM THE PUBLISHER
- ALSO IN SERIES
- LitRPG
- LitRPG
Spell (curse, holy)
Cost: Moderate mana.
Cooldown: None.
Current rank: Iron 0 (00%)
Effect (iron): Burns a painful brand into the target, inflicting slight transcendent damage and the [Sin] and [Mark of Sin] conditions. The brand cannot be healed so long as the target retains any instances of [Sin].
[Sin] (affliction, curse, stacking): All necrotic damage taken is increased. Additional instances have a cumulative effect.
[Mark of Sin] (affliction, holy): Prevents aura retraction. Cannot be cleansed while target retains any instances of [Sin] or [Legacy of Sin].
“How’s it going?” Humphrey called out.
“It’s coming along,” Jason called back.
“If it could come any faster, that would be really, really great!”
Jason kept casting spells until his mana ran low, chugged a mana potion from his belt and started casting some more.
“Carry the mark of your transgressions.”
Spell [Castigate] has inflicted [Sin] on [Marsh Hydra].
Spell [Castigate] has inflicted [Mark of Sin] on [Marsh Hydra].
[Marsh Hydra] has resisted [Mark of Sin].
[Mark of Sin] does not take effect.
Jason let out a whoop of triumph. The mark of sin effect was of little use in the current battle, so it didn’t matter if it was resisted. With inexorable doom, sin and Colin’s necrotoxin in place, the damage would increase exponentially.
“Everything’s done,” Jason called out. “Stay strong and we have it!”
“I’m not sure if waiting is an option,” Clive said, his voice enervated.
He drank a mana potion even as he poured his mana into his familiar. One of the runes on Onslow’s shell lit up, then dimmed immediately as a cloud rose up out of his shell. Water bullets erupted out of the cloud, pounding into the hydra.
In front of the hydra, Humphrey was bloody and exhausted but defiant, pushing on through sheer force of will. The hydra was doomed now, but it could still take them with it. Jason resumed casting spells, trying to hasten its demise.
“Bleed for me.”
Spell [Haemorrhage] has inflicted [Bleeding] on [Marsh Hydra].
[Marsh Hydra] is already affected by [Bleeding]. [Bleeding] is refreshed.
Spell [Haemorrhage] has inflicted [Sacrificial Victim] on [Marsh Hydra].
“First time,” Jason cheered. “Good stuff.”
The affliction reduction from Jason’s aura had limited effect at the start of the fight, but it penalised resistances further for each instance of the sin curse. With the curses now stacking up, afflictions from both Jason and Colin were becoming more reliable, including those from Jason’s other new spell.
Ability: [Haemorrhage] (Blood)
Spell (wounding, unholy)
Cost: Moderate mana.
Cooldown: None.
Current rank: Iron 0 (00%)
Effect (iron): Inflicts or refreshes the [Bleeding] and [Sacrificial Victim] afflictions.
[Bleeding] (affliction, wounding, blood): Deals ongoing damage by causing or increasing blood loss. As a wounding effect, this condition absorbs and negates an amount of incoming healing, after which this affliction immediately ends.
[Sacrificial Victim] (affliction, unholy): Any drain attacks or blood afflictions suffered have increased effect.