Chapters (232)
- He Who Fights With Monsters
- ALSO IN SERIES
- 1. Strange Business
- Strange Business
- 2. Of Course Magic is a Thing
- Of Course Magic is a Thing
- 3. Local Cuisine
- Local Cuisine
- 4. Cannibals and Spelunking
- Cannibals and Spelunking
- 5. Wizard
- Wizard
- 6. Potent Potable
- Potent Potable
- 7. Spoils
- Spoils
- 8. Dark Magic
- Dark Magic
- 9. Escape
- Escape
- 10. The Evil Pit of Evil
- The Evil Pit of Evil
- 11. Dashing Heroics
- Dashing Heroics
- 12. Sanguine Horror
- Sanguine Horror
- 13. This is the Part Where We Step Back
- This is the Part Where We Step Back
- 14. Worlds Apart
- Worlds Apart
- 15. Outworlder
- Outworlder
- 16. Rescue Party
- Rescue Party
- 17. A Conservative Pillage
- A Conservative Pillage
- 18. One of Us
- One of Us
- 19. I Want a Lava Cannon
- I Want a Lava Cannon
- 20. By the Power of Grayskull
- By the Power of Grayskull
- 21. I Have the Power
- I Have the Power
- 22. Apocalypse Stone
- Apocalypse Stone
- 23. I May have Made a Huge Mistake
- I May have Made a Huge Mistake
- 24. Astral Space
- Astral Space
- 25. Blasphemy is Kind of My Thing
- Blasphemy is Kind of My Thing
- 26. Waterfall
- Waterfall
- 27. Water, Fall
- Water, Fall
- 28. How Did You All Fit In There?
- How Did You All Fit In There?
- 29. That’s What Adventurers Do
- That’s What Adventurers Do
- 30. Closing the Door Too Hard
- Closing the Door Too Hard
- 31. Taming the Beast
- Taming the Beast
- 32. Monster Hunting For Beginners
- Monster Hunting For Beginners
- 33. Mistrun River
- Mistrun River
- 34. Waving the Flag For Secular Morality
- Waving the Flag For Secular Morality
- 35. Greenstone
- Greenstone
- 36. The Island
- The Island
- 37. A Good Adventurer and a Great One
- A Good Adventurer and a Great One
- 38. Just Another Adventurer
- Just Another Adventurer
- 39. Training
- Training
- 40. Eyebeams and the Ethics of Adventuring
- Eyebeams and the Ethics of Adventuring
- 41. Vulnerable and Exposed
- Vulnerable and Exposed
- 42. This is the Pits
- This is the Pits
- 43. Nightingale
- Nightingale
- 44. Complimentary Ointment
- Complimentary Ointment
- 45. So Much For Atheism
- So Much For Atheism
- 46. Blatant Manipulation
- Blatant Manipulation
- 47. Mirage Chamber
- Mirage Chamber
- 48. An Endless, Inescapable Nightmare
- An Endless, Inescapable Nightmare
- 49. A Voice From Home
- A Voice From Home
- 50. The Full Keanu
- The Full Keanu
- 51. Song of the Nightingale
- Song of the Nightingale
- 52. Pain
- Pain
- 53. Nightlife
- Nightlife
- 54. Field Assessment
- Field Assessment
- 55. Rune Tortoise
- Rune Tortoise
- 56. Gary’s Gift
- Gary’s Gift
- 57. Rainbow Smoke
- Rainbow Smoke
- 58. A Man of Malevolent Intellect
- A Man of Malevolent Intellect
- 59. Falling Short
- Falling Short
- 60. Making Music
- Making Music
- 61. Trade Hall
- Trade Hall
- 62. Have Some Damn Adventures
- Have Some Damn Adventures
- 63. Sunk-Cost Fallacy
- Sunk-Cost Fallacy
- 64. Take My Wife, Please
- Take My Wife, Please
- 65. Curious Urges
- Curious Urges
- 66. A Stronger Weapon Than the One in Your Hand
- A Stronger Weapon Than the One in Your Hand
- 67. This is What it Means to Fight Me
- This is What it Means to Fight Me
- 68. Good News For Clive
- Good News For Clive
- 69. Dumpling Soup
- Dumpling Soup
- 70. Rewards
- Rewards
- 71. A Bit of Poo
- A Bit of Poo
- 72. Rat Race
- Rat Race
- 73. A Grim Sword to Live By
- A Grim Sword to Live By
- 74. Doing Better
- Doing Better
- 75. Progress
- Progress
- 76. Preparations
- Preparations
- 77. Group Cohesion
- Group Cohesion
- 78. Jason Has the Good Biscuits
- Jason Has the Good Biscuits
- 79. Sand Everywhere
- Sand Everywhere
- 80. It’s Not Work if You Love What You Do
- It’s Not Work if You Love What You Do
- 81. Crazy Desperation Move
- Crazy Desperation Move
- 82. Choices
- Choices
- 83. It Makes No Difference to the Ant
- It Makes No Difference to the Ant
- 84. Injury & Death
- Injury & Death
- 85. Because I’m an Adventurer
- Because I’m an Adventurer
- 86. Some Kind of Secret
- Some Kind of Secret
- 87. Can’t Lose
- Can’t Lose
- 88. The Nature of Absolution
- The Nature of Absolution
- 89. Anti-Pirate Operations
- Anti-Pirate Operations
- 90. The Path to Bronze
- The Path to Bronze
- 91. Life & Death
- Life & Death
- 92. Unusual Contract
- Unusual Contract
- 93. Truth
- Truth
- 94. Consequences
- Consequences
- 95. Punishment
- Punishment
- 96. You Don’t Get a Third
- You Don’t Get a Third
- 97. Integrity is Sexy
- Integrity is Sexy
- 98. The Point of Money and Power
- The Point of Money and Power
- 99. Someone Else’s Game
- Someone Else’s Game
- 100. Legwork
- Legwork
- 101. Fantasy World Goodness
- Fantasy World Goodness
- 102. You Fight Like Me
- You Fight Like Me
- 103. Silver Hair
- Silver Hair
- 104. An Outcome That Satisfies
- An Outcome That Satisfies
- 105. You Aren’t in Control of What Happens Next
- You Aren’t in Control of What Happens Next
- 106. Something Shady
- Something Shady
- 107. All the Good People We Can Get
- All the Good People We Can Get
- 108. You Don’t Have the Strength
- You Don’t Have the Strength
- 109. The Tyranny of Rank
- The Tyranny of Rank
- 110. Help Arrives
- Help Arrives
- 111. Strange Star
- Strange Star
- 112. The Accumulation of a Life
- The Accumulation of a Life
- 113. You Need to Work on Making Enemies
- You Need to Work on Making Enemies
- FROM THE PUBLISHER
- ALSO IN SERIES
- LitRPG
- LitRPG
Eventually, he passed through a busy warehouse district that gave way to the city ports and he caught sight of the water. After the desolation of the desert, even the dark green lushness of the delta didn’t compare to a grand stretch of cerulean. It was not the open sea, however, as there was a far shore some two kilometres distant, making it seem more like a lake.
The ports were a bustle of activity, forcing him to step carefully or get run down by a wagon. He finally reached a bridge that reached up and over the water in a gentle arc. Constructed entirely from green marble, it exuded wealth compared to the sandy yellow stone of Old City.
There were three lanes across the bridge, managed by an inspection point with armed guards, high metal gates and a large guard station. These guards wore the same uniform as the ones at the city gate, but he could see at a glance these were more fastidious in their duties. There were eight of them, and Jason could feel from their auras that some had essences. Only one had a full set of essences, the one who looked to be in charge.
Passage to the Island was clearly more regimented than that to Old City. Of the three lanes, the two smaller ones were for goods and service transport to and from the Island. They were intensely busy, with rigorous inspections slowing progress. The wider third lane was for a privileged class, with space to spare. Most of the traffic was wealthy-looking carriages, which caught Jason's attention by not being drawn by animals. Their wheels had the glow of engraved magical symbols.
Jory had been kind enough to explain the basics to Jason. Travel to the Island was restricted without a valid reason for entry. Trade and work permits would get someone into the trade lanes. Aristocrats, adventurers and residents were free to come and go using the wide lane. Members of the various guilds, societies and associations headquartered on the Island were likewise free to enter. Anyone else with valid business on the Island could buy a permit for entry for one day's entry, daylight hours only. What constituted valid business was at the discretion of the guards, who were town constables under the city's ruler, Duke Greenstone.
A day’s entry to the Island cost an iron-rank spirit coin. Fortunately, anyone willing to pay up had access to the privilege lane. Jason had been around enough to get a handle on the currency, of which the lesser spirit coin was the basic unit. It was a full hundred lesser coins to one iron-rank coin, after which denominations went up in multiples of ten. It was ten iron to the bronze, ten bronze to the silver and so on, all the way up to diamond. The gold-rank coins in Jason’s possession were each worth a hundred thousand lesser coins.