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Contents ( 37)
  1. EVERLOST
  2. PART ONE Afterlights
  3. CHAPTER 1 On the Way to the Light…
  4. CHAPTER 2 Arrival in Everlost
  5. CHAPTER 3 Dreamless
  6. CHAPTER 4 A Coin on its Edge
  7. CHAPTER 5 Friends in High Places
  8. CHAPTER 6 Scavengers
  9. PART TWO Mary, Queen of Snots
  10. CHAPTER 7 The Forever Places
  11. CHAPTER 8 Dominant Reality
  12. CHAPTER 9 Endless Loop
  13. CHAPTER 10 An Elevator Down
  14. CHAPTER 11 The Haunter
  15. CHAPTER 12 Learning to Surf
  16. CHAPTER 13 Time in a Bottle
  17. CHAPTER 14 The Alter Boys
  18. PART THREE The McGill
  19. CHAPTER 15 The Brimstone Ship
  20. CHAPTER 16 A Dangerous Crossing
  21. CHAPTER 17 The Chiming Chamber
  22. CHAPTER 18 Skinjacking for Dummies
  23. CHAPTER 19 Evil Chinese Pastry of Death
  24. CHAPTER 20 The Day the McGill Got Chimed
  25. CHAPTER 21 Web of the Psychotic Spider
  26. CHAPTER 22 Member of the Cabinet
  27. CHAPTER 23 Outrageous Fortune
  28. PART FOUR A Thousand Souls
  29. CHAPTER 24 Nick’s Journey
  30. CHAPTER 25 The Piers of Defeat
  31. CHAPTER 26 Oh, the Humanity
  32. CHAPTER 27 All Souls Day
  33. CHAPTER 28 Skinjacker
  34. CHAPTER 29 The Great Beyond
  35. CHAPTER 30 Leaving Everlost
  36. EPILOGUE
  37. Acknowledgments

Pinhead pulled open the hatch. “Have fun,” Pinhead said with a nasty snicker. Nick suspected there was no fun to be had at all.

“There is only one rule for swimming in Everlost,” writes Mary Hightower. “Don’t. Large bodies of water are very dangerous for us Afterlights—for if the land is like quicksand, then water is like air. If you happen to fall into a lake, river, or ocean, you’ll find the water about as buoyant as clouds to someone falling through the sky. You’ll hit the bottom with such speed, you’ll find yourself embedded twenty feet into the sea floor before slowing down to regular sinking velocity, and that will be that.

“Ghost ships are the only exception to this rule. Like the Everlost buildings that remain on land long after leaving the ‘living world,’ ghost ships still do what they were built to do; that is, float—and nothing, not tidal wave, nor hurricane, nor torpedo could ever sink them. Just don’t get thrown off of one.”

CHAPTER 16
A Dangerous Crossing

Allie knew the risks of traveling on water before she climbed aboard the Staten Island Ferry, but seeing the McGill’s ghost ship right there in the bay made her realize she had to take a chance. If she didn’t, there was no telling where that ship would go next, and no telling if she’d ever find it again.

She had raced from the old pickle factory to Battery Park, and from there she could see, just as the Haunter had said, the McGills ship. She knew it was a ghost ship because it left no wake behind it as it powered forward. She knew it was the McGill’s, because painted in sloppy black letters beneath the words “Sulphur Queen,” were the words PROPERTY OF THE MCGILL. The only way to reach it, though, was on another vessel. The Staten Island Ferry seemed the best candidate for the job.

Allie made her way to the ferry landing, and pushed through the bustle of people piling on and off the boat, ignoring the thoughts that shot like bullets through her mind each time someone passed through her. All their thoughts were about the wind and the snow, which made no difference to her. She didn’t let herself slow down, because she could already tell the ferry deck was as treacherous for her as the surface of a bridge. It was like walking on tissue paper; every footfall left her ankle-deep in the floor, and she had to step quickly to keep from sinking too far into the deck.

The toot of a horn, and the ferry pulled away from the dock, bound for Staten Island. The way Allie figured it, the bay was large, but not all that large. Living-world boats would often have to adjust their courses to avoid collision. Right now, the McGill’s ship was in between them and Staten Island, invisible to the ferry’s pilot. With any luck, the ferry would pass right though it, delivering Allie to her destination.