Contents ( 37)
- EVERLOST
- PART ONE Afterlights
- CHAPTER 1 On the Way to the Light…
- CHAPTER 2 Arrival in Everlost
- CHAPTER 3 Dreamless
- CHAPTER 4 A Coin on its Edge
- CHAPTER 5 Friends in High Places
- CHAPTER 6 Scavengers
- PART TWO Mary, Queen of Snots
- CHAPTER 7 The Forever Places
- CHAPTER 8 Dominant Reality
- CHAPTER 9 Endless Loop
- CHAPTER 10 An Elevator Down
- CHAPTER 11 The Haunter
- CHAPTER 12 Learning to Surf
- CHAPTER 13 Time in a Bottle
- CHAPTER 14 The Alter Boys
- PART THREE The McGill
- CHAPTER 15 The Brimstone Ship
- CHAPTER 16 A Dangerous Crossing
- CHAPTER 17 The Chiming Chamber
- CHAPTER 18 Skinjacking for Dummies
- CHAPTER 19 Evil Chinese Pastry of Death
- CHAPTER 20 The Day the McGill Got Chimed
- CHAPTER 21 Web of the Psychotic Spider
- CHAPTER 22 Member of the Cabinet
- CHAPTER 23 Outrageous Fortune
- PART FOUR A Thousand Souls
- CHAPTER 24 Nick’s Journey
- CHAPTER 25 The Piers of Defeat
- CHAPTER 26 Oh, the Humanity
- CHAPTER 27 All Souls Day
- CHAPTER 28 Skinjacker
- CHAPTER 29 The Great Beyond
- CHAPTER 30 Leaving Everlost
- EPILOGUE
- Acknowledgments
The McGill began to laugh loudly for the whole pier to hear, but still no delinquents came from secret hiding places. “The Mighty Marauders! Hah!”
The crew checked every inch of both piers, and even the barnacle encrusted pilings beneath. The dead piers were truly dead. The Marauders were gone, and Allie’s hope plunged with the same horrible heaviness of Shiloh, the diving horse.
It is virtually impossible to read all of Mary Hightower’s books, because she has simply written so many and since they were all scribed by hand, copies are hard to come by the farther one gets from her publishing room. Neither the McGill nor Allie had read Mary’s book entitled Feral Children Past and Present. If they had, they would have come across this choice nugget in chapter three:
“Well known for their savagery are the Twin Pier Marauders, who ruled Atlantic City for many years, until they vanished. Although reports are sketchy, more than one Finder has come to me with a story of how the Marauders were lured off their piers and into living world casinos by the seductive ca-ching of the slot machines. Once there, the Marauders were hypnotized by the spinning oranges, plums, and cherries, and sank into the quicksand carpet never to return—which proves beyond a doubt that gambling is very, very bad for you.”
CHAPTER 26
Oh, the Humanity
The McGill’s glorious moment had come, and he was ready for it. He had been preparing for this day for more than twenty years. With no one to challenge his dominion, he began to unload his cargo of Afterlights, and soon the pier had filled with all the kids the McGill had collected, blinking in the light of the hazy morning, with hands tied behind their backs. The fighting instinct had left so many of them, they simply waited for whatever doom the McGill had in store for them.
The McGill took in the sight of his thousand souls, pleased with himself beyond measure, and, clutching his two most valuable fortunes in his hand, he readied himself to complete the bargain.
He looked up into the gray fog shrouding the sky, and called out to the heavens for a sign of whoever it was that had set this bargain before him.
“I’m here!” cried out the McGill, but the sky did not answer. He waved his fortunes in the air. “The life of one brave man is worth a thousand cowardly souls! I have the thousand souls—and I’ve brought them here, just as the fortunes instructed.”
No answer. Just hoof beats, a whinny, and a splash. It was as if the pier itself was mocking him. He yelled even louder. “I’ve lived up to my end of the bargain—now return my life to me! Free me from Everlost, and give me back my life.”
The McGill waited. The crew waited, the thousand souls waited. Even the off-key calliope music from the Steeplechase Pier sounded muted and hushed by the gravity of the moment.