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Contents ( 37)
  1. EVERLOST
  2. PART ONE Afterlights
  3. CHAPTER 1 On the Way to the Light…
  4. CHAPTER 2 Arrival in Everlost
  5. CHAPTER 3 Dreamless
  6. CHAPTER 4 A Coin on its Edge
  7. CHAPTER 5 Friends in High Places
  8. CHAPTER 6 Scavengers
  9. PART TWO Mary, Queen of Snots
  10. CHAPTER 7 The Forever Places
  11. CHAPTER 8 Dominant Reality
  12. CHAPTER 9 Endless Loop
  13. CHAPTER 10 An Elevator Down
  14. CHAPTER 11 The Haunter
  15. CHAPTER 12 Learning to Surf
  16. CHAPTER 13 Time in a Bottle
  17. CHAPTER 14 The Alter Boys
  18. PART THREE The McGill
  19. CHAPTER 15 The Brimstone Ship
  20. CHAPTER 16 A Dangerous Crossing
  21. CHAPTER 17 The Chiming Chamber
  22. CHAPTER 18 Skinjacking for Dummies
  23. CHAPTER 19 Evil Chinese Pastry of Death
  24. CHAPTER 20 The Day the McGill Got Chimed
  25. CHAPTER 21 Web of the Psychotic Spider
  26. CHAPTER 22 Member of the Cabinet
  27. CHAPTER 23 Outrageous Fortune
  28. PART FOUR A Thousand Souls
  29. CHAPTER 24 Nick’s Journey
  30. CHAPTER 25 The Piers of Defeat
  31. CHAPTER 26 Oh, the Humanity
  32. CHAPTER 27 All Souls Day
  33. CHAPTER 28 Skinjacker
  34. CHAPTER 29 The Great Beyond
  35. CHAPTER 30 Leaving Everlost
  36. EPILOGUE
  37. Acknowledgments

The McGill began to laugh loudly for the whole pier to hear, but still no delinquents came from secret hiding places. “The Mighty Marauders! Hah!”

The crew checked every inch of both piers, and even the barnacle encrusted pilings beneath. The dead piers were truly dead. The Marauders were gone, and Allie’s hope plunged with the same horrible heaviness of Shiloh, the diving horse.

It is virtually impossible to read all of Mary Hightower’s books, because she has simply written so many and since they were all scribed by hand, copies are hard to come by the farther one gets from her publishing room. Neither the McGill nor Allie had read Mary’s book entitled Feral Children Past and Present. If they had, they would have come across this choice nugget in chapter three:

“Well known for their savagery are the Twin Pier Marauders, who ruled Atlantic City for many years, until they vanished. Although reports are sketchy, more than one Finder has come to me with a story of how the Marauders were lured off their piers and into living world casinos by the seductive ca-ching of the slot machines. Once there, the Marauders were hypnotized by the spinning oranges, plums, and cherries, and sank into the quicksand carpet never to return—which proves beyond a doubt that gambling is very, very bad for you.”

CHAPTER 26
Oh, the Humanity

The McGill’s glorious moment had come, and he was ready for it. He had been preparing for this day for more than twenty years. With no one to challenge his dominion, he began to unload his cargo of Afterlights, and soon the pier had filled with all the kids the McGill had collected, blinking in the light of the hazy morning, with hands tied behind their backs. The fighting instinct had left so many of them, they simply waited for whatever doom the McGill had in store for them.

The McGill took in the sight of his thousand souls, pleased with himself beyond measure, and, clutching his two most valuable fortunes in his hand, he readied himself to complete the bargain.

He looked up into the gray fog shrouding the sky, and called out to the heavens for a sign of whoever it was that had set this bargain before him.

“I’m here!” cried out the McGill, but the sky did not answer. He waved his fortunes in the air. “The life of one brave man is worth a thousand cowardly souls! I have the thousand souls—and I’ve brought them here, just as the fortunes instructed.”

No answer. Just hoof beats, a whinny, and a splash. It was as if the pier itself was mocking him. He yelled even louder. “I’ve lived up to my end of the bargain—now return my life to me! Free me from Everlost, and give me back my life.”

The McGill waited. The crew waited, the thousand souls waited. Even the off-key calliope music from the Steeplechase Pier sounded muted and hushed by the gravity of the moment.