Contents ( 37)
- EVERLOST
- PART ONE Afterlights
- CHAPTER 1 On the Way to the Light…
- CHAPTER 2 Arrival in Everlost
- CHAPTER 3 Dreamless
- CHAPTER 4 A Coin on its Edge
- CHAPTER 5 Friends in High Places
- CHAPTER 6 Scavengers
- PART TWO Mary, Queen of Snots
- CHAPTER 7 The Forever Places
- CHAPTER 8 Dominant Reality
- CHAPTER 9 Endless Loop
- CHAPTER 10 An Elevator Down
- CHAPTER 11 The Haunter
- CHAPTER 12 Learning to Surf
- CHAPTER 13 Time in a Bottle
- CHAPTER 14 The Alter Boys
- PART THREE The McGill
- CHAPTER 15 The Brimstone Ship
- CHAPTER 16 A Dangerous Crossing
- CHAPTER 17 The Chiming Chamber
- CHAPTER 18 Skinjacking for Dummies
- CHAPTER 19 Evil Chinese Pastry of Death
- CHAPTER 20 The Day the McGill Got Chimed
- CHAPTER 21 Web of the Psychotic Spider
- CHAPTER 22 Member of the Cabinet
- CHAPTER 23 Outrageous Fortune
- PART FOUR A Thousand Souls
- CHAPTER 24 Nick’s Journey
- CHAPTER 25 The Piers of Defeat
- CHAPTER 26 Oh, the Humanity
- CHAPTER 27 All Souls Day
- CHAPTER 28 Skinjacker
- CHAPTER 29 The Great Beyond
- CHAPTER 30 Leaving Everlost
- EPILOGUE
- Acknowledgments
Starkey’s always been a natural leader among sketchy outcasts and borderline personalities, and the safe house is no exception. He quickly rises in the social ranks. Word of his escape act is already churning out smoke in the rumor mill, helping his status from the very beginning.
“Is it true you shot two Juvey-cops?”
“Yep.”
“Is it true you shot your way out of lockup with a machine gun?”
“Sure, why not?”
And the best part is that the storked kids—who, even among Unwinds, are treated like second-class citizens—are now the elite, thanks to him!
Starkey says the storks get served first? They get served first. Starkey says they get the best beds, farthest from the stinking vents? They get the best beds. His word is law. Even those running the place know that Starkey is their greatest asset, and they know to keep him happy, because if he becomes an enemy, then every Unwind there is an enemy too.
He starts to settle in, figuring he’ll be there until he’s seventeen—but then in the middle of the night they’re rounded up and taken away by the ADR—shuffled like a deck of cards to different safe houses.
“This is the way it works,” they’re all told. The reason, Starkey comes to understand, is twofold. One, it keep the kids moving closer to their destination, wherever that might be. Two, it splits them apart to keep any alliances from becoming permanent. Kind of like unwinding the mob rather than the individuals to keep them in line.
Their plan, however, backfires with Starkey, because in each safe house he manages to earn respect, building his credibility among more and more kids. In each new location he comes across Unwinds who fancy themselves alpha males, trying to take charge, but in truth they’re just betas waiting for an alpha to humble them into submission.
In every instance, Starkey finds his opportunity to challenge, defeat, and rise above. Then there’s another midnight ride, another shake-up, and a new safe house. Each time Starkey learns a new social skill, something to serve him, something to make him even more effective at gathering and galvanizing these scared, angry kids. There could be no better leadership program than the safe houses of the Anti-Divisional Resistance.
And then come the coffins.
They show up at the final safe house: a shipment of lacquered wood caskets with rich satin linings. Most kids are terrified; Starkey is just amused.
“Get in!” they’re told by armed resistance fighters who look more like special ops. “No questions, just get in. Two to a box! Move it!”
Some kids hesitate, but the smarter ones quickly find a partner like it’s a sudden square dance, and nobody wants to be stuck with someone too tall, too fat, too unwashed, or too randy—because none of those things would fare well in the confines of a coffin—but no one actually gets in until Starkey gives the nod.
“If they meant to bury us,” he tells them, “they would have done it already.” As it turns out, he’s more persuasive than the guys with the guns.