Contents ( 37)
- EVERLOST
- PART ONE Afterlights
- CHAPTER 1 On the Way to the Light…
- CHAPTER 2 Arrival in Everlost
- CHAPTER 3 Dreamless
- CHAPTER 4 A Coin on its Edge
- CHAPTER 5 Friends in High Places
- CHAPTER 6 Scavengers
- PART TWO Mary, Queen of Snots
- CHAPTER 7 The Forever Places
- CHAPTER 8 Dominant Reality
- CHAPTER 9 Endless Loop
- CHAPTER 10 An Elevator Down
- CHAPTER 11 The Haunter
- CHAPTER 12 Learning to Surf
- CHAPTER 13 Time in a Bottle
- CHAPTER 14 The Alter Boys
- PART THREE The McGill
- CHAPTER 15 The Brimstone Ship
- CHAPTER 16 A Dangerous Crossing
- CHAPTER 17 The Chiming Chamber
- CHAPTER 18 Skinjacking for Dummies
- CHAPTER 19 Evil Chinese Pastry of Death
- CHAPTER 20 The Day the McGill Got Chimed
- CHAPTER 21 Web of the Psychotic Spider
- CHAPTER 22 Member of the Cabinet
- CHAPTER 23 Outrageous Fortune
- PART FOUR A Thousand Souls
- CHAPTER 24 Nick’s Journey
- CHAPTER 25 The Piers of Defeat
- CHAPTER 26 Oh, the Humanity
- CHAPTER 27 All Souls Day
- CHAPTER 28 Skinjacker
- CHAPTER 29 The Great Beyond
- CHAPTER 30 Leaving Everlost
- EPILOGUE
- Acknowledgments
Starkey is no stranger to criminal activity—although until recently most of his crimes were misdemeanors of the rebellious sort. He shoplifted if a shopkeeper looked at him suspiciously. He tagged bits of his own personal philosophy, which usually involved some choice four-letter words, on buildings that stood for the very things that ticked him off. He even stole a car from a neighbor who always made his young children go inside whenever Starkey came out. He took that guy’s car on a joyride with a couple of friends. Fun was had by all. Along the way he sideswiped a row of parked cars, losing two hubcaps and a bumper. Their ride ended when the car jumped a curb and mounted a very unresponsive mailbox. The damage was just enough to have the car labeled a total loss, which was exactly what Starkey wanted.
They never could prove it was him, but everybody knew. He had to admit, it wasn’t one of his shining moments, but he knew he had had to do something to a man who didn’t think Starkey was good enough to breathe the same air as his own children. The guy simply had to be punished for that kind of behavior.
All of it seemed to pale now that he was a murderer. But no—It would do him no good to think of himself that way. Better to think of himself as a warrior: a foot soldier in the war against unwinding. Soldiers were given medals for taking out the enemy, weren’t they? So even though that night in the alley still plagues him in moments of insecurity, most of the time his conscience is clear. His conscience is also clear when he begins parting people from their wallets.
Starkey, imagining himself as a big-time Las Vegas magician someday, used to amaze friends and terrify adults by making their watches disappear off their wrists and turn up in other people’s pockets. It was a simple parlor trick, but one that had taken lots of time to perfect. Making wallets and purses disappear followed the same principle. A combination of distraction, skilled fingers, and the confidence to get it done.
On this night, Starkey’s mark is a man who comes stumbling drunk out of a bar and slips an overstuffed wallet into the wide pocket of his overcoat. The drunk fumbles with his keys on the way to his car. Starkey strolls past, bumping him just hard enough to dislodge the keys, and they fall to the ground.
“Hey, man, I’m sorry,” Starkey says, picking up the keys and handing them to him. The man never feels the fingers of Starkey’s other hand in his pocket, lifting the wallet at the same moment Starkey’s handing him the keys. Starkey strolls off whistling to himself, knowing the man will be halfway home before he realizes that his wallet is gone, and even then, he’ll think he just left it at the bar.
Starkey turns a corner, making sure he’s out of sight before he opens the wallet, and the second he does, a jolt of electricity courses through him with such power his feet fall out from under him and he’s left semiconscious on the ground, twitching.