Back Ashlords Save as PDF
Chapters (57)
  1. Cover
  2. ALSO BY SCOTT REINTGEN
  3. Dedication
  4. Part One: Lightning
  5. Chapter 1: The Alchemist
  6. Chapter 2: The Longhand
  7. Chapter 3: The Favorite
  8. Chapter 4: Birthday Dance
  9. Chapter 5: True Freedom
  10. Chapter 6: Dreams and Nightmares
  11. Chapter 7: The Qualifier
  12. Chapter 8: Ten Faces
  13. Part Two: Thunder
  14. Chapter 9: In the Morning Quiet
  15. Chapter 10: Bright and Loud
  16. Chapter 11: The Great Display
  17. Chapter 12: Sounds Like the Truth
  18. Chapter 13: Clatter
  19. Chapter 14: Making Noise
  20. Chapter 15: Disharmony
  21. Chapter 16: A Quiet Corner
  22. Chapter 17: Scream
  23. Chapter 18: Whisper
  24. Chapter 19: Silence
  25. Chapter 20: A Door Left Open
  26. Chapter 21: Distraction
  27. Chapter 22: The Beginning
  28. Chapter 23: Changing Skies
  29. Chapter 24: Ravenous
  30. Chapter 25: Vibrancy
  31. Chapter 26: Noises at Night
  32. Chapter 27: Blinding
  33. Chapter 28: Wormwood
  34. Chapter 29: Hunting Grounds
  35. Chapter 30: Blindsided
  36. Part Three: Storm
  37. Chapter 31: Enemies
  38. Chapter 32: Barriers
  39. Chapter 33: Setbacks
  40. Chapter 34: Caves
  41. Chapter 35: The Mountain Rebels
  42. Chapter 36: The Wraith
  43. Chapter 37: Thief
  44. Chapter 38: Gig’s Wall
  45. Chapter 39: A Small Request
  46. Chapter 40: The Ashlord Way
  47. Chapter 41: The Final Stretch
  48. Chapter 42: The Storm
  49. Chapter 43: Victory
  50. Chapter 44: The Battle of Gig’s Wall
  51. Chapter 45: One Face
  52. Chapter 46: The Brightness
  53. Chapter 47: The Price of War
  54. Chapter 48: Home
  55. ACKNOWLEDGMENTS
  56. ABOUT THE AUTHOR
  57. What’s next onyour reading list?

A grinding click sets the rows of components into motion. Compartments shift in and out of gridlocked patterns until a baby-pink powder appears in front of you. The sealants of the container whisper open as the entire shelf frees itself from the surrounding compartments. It tilts, pouring fine powder until the first cube in your utility belt’s filled to the brim.

Those choices won’t surprise anyone. They’re the most reliable components for long-distance riding. Gasping Mercies grow healthier lungs and a healthier heart in a phoenix. Lingerluck pushes horses past their natural limitations. It’s the kind of combination that will have you carving out an excellent pace on what you’re hoping will be an unexciting second leg of the race at Bravos’s side. You wait as a golden powder filters into the second compartment.

When it finishes, you give the next order. “Fearfell and Rainroot.”

The mechanisms rumble to life again. Those two will raise a few eyebrows. Separate, neither substance is very powerful. Combined, however, they create the most sure-footed phoenix imaginable. The path you want to take Bravos down on the third and fourth legs is far from straight. It will require consistency. You want to feel fearless as you forge a path to the finish line.

The first four choices were easy. It’s the last one that has your stomach turning. Mother’s advice makes sense, but it’s hard to imagine what possible disasters can strike. You let your eyes wander through the lists of components and you feel more unsure than ever.

Waterlily? But how useful will it be for your horse to run on water? Most of the rivers you saw ran left to right, not forward. Onyx is interesting. Scaled armor might prove useful against the Longhand. There’s Nocturne, too, but a horse with night vision? Useless.

“You have one clockturn remaining, contestant.”

Closing your eyes, you draw on the memory of the map. You see the twisting roads and slashing rivers, the narrow forests and open plains. What do you really need? Your eyes open at the memory of the caves. The fastest route in this year’s Races goes straight through the dark underground.

If something goes horribly wrong, that’s the route you’ll need to catch up.

“Sunscape. I need Sunscape.”

The machine obeys your command, adding the final component to your remaining cube. A second later the judge walks over, seals the box, and waves you out of the room.

“Good luck, contestant.”