Chapters (57)
- Cover
- ALSO BY SCOTT REINTGEN
- Dedication
- Part One: Lightning
- Chapter 1: The Alchemist
- Chapter 2: The Longhand
- Chapter 3: The Favorite
- Chapter 4: Birthday Dance
- Chapter 5: True Freedom
- Chapter 6: Dreams and Nightmares
- Chapter 7: The Qualifier
- Chapter 8: Ten Faces
- Part Two: Thunder
- Chapter 9: In the Morning Quiet
- Chapter 10: Bright and Loud
- Chapter 11: The Great Display
- Chapter 12: Sounds Like the Truth
- Chapter 13: Clatter
- Chapter 14: Making Noise
- Chapter 15: Disharmony
- Chapter 16: A Quiet Corner
- Chapter 17: Scream
- Chapter 18: Whisper
- Chapter 19: Silence
- Chapter 20: A Door Left Open
- Chapter 21: Distraction
- Chapter 22: The Beginning
- Chapter 23: Changing Skies
- Chapter 24: Ravenous
- Chapter 25: Vibrancy
- Chapter 26: Noises at Night
- Chapter 27: Blinding
- Chapter 28: Wormwood
- Chapter 29: Hunting Grounds
- Chapter 30: Blindsided
- Part Three: Storm
- Chapter 31: Enemies
- Chapter 32: Barriers
- Chapter 33: Setbacks
- Chapter 34: Caves
- Chapter 35: The Mountain Rebels
- Chapter 36: The Wraith
- Chapter 37: Thief
- Chapter 38: Gig’s Wall
- Chapter 39: A Small Request
- Chapter 40: The Ashlord Way
- Chapter 41: The Final Stretch
- Chapter 42: The Storm
- Chapter 43: Victory
- Chapter 44: The Battle of Gig’s Wall
- Chapter 45: One Face
- Chapter 46: The Brightness
- Chapter 47: The Price of War
- Chapter 48: Home
- ACKNOWLEDGMENTS
- ABOUT THE AUTHOR
- What’s next onyour reading list?
A grinding click sets the rows of components into motion. Compartments shift in and out of gridlocked patterns until a baby-pink powder appears in front of you. The sealants of the container whisper open as the entire shelf frees itself from the surrounding compartments. It tilts, pouring fine powder until the first cube in your utility belt’s filled to the brim.
Those choices won’t surprise anyone. They’re the most reliable components for long-distance riding. Gasping Mercies grow healthier lungs and a healthier heart in a phoenix. Lingerluck pushes horses past their natural limitations. It’s the kind of combination that will have you carving out an excellent pace on what you’re hoping will be an unexciting second leg of the race at Bravos’s side. You wait as a golden powder filters into the second compartment.
When it finishes, you give the next order. “Fearfell and Rainroot.”
The mechanisms rumble to life again. Those two will raise a few eyebrows. Separate, neither substance is very powerful. Combined, however, they create the most sure-footed phoenix imaginable. The path you want to take Bravos down on the third and fourth legs is far from straight. It will require consistency. You want to feel fearless as you forge a path to the finish line.
The first four choices were easy. It’s the last one that has your stomach turning. Mother’s advice makes sense, but it’s hard to imagine what possible disasters can strike. You let your eyes wander through the lists of components and you feel more unsure than ever.
Waterlily? But how useful will it be for your horse to run on water? Most of the rivers you saw ran left to right, not forward. Onyx is interesting. Scaled armor might prove useful against the Longhand. There’s Nocturne, too, but a horse with night vision? Useless.
“You have one clockturn remaining, contestant.”
Closing your eyes, you draw on the memory of the map. You see the twisting roads and slashing rivers, the narrow forests and open plains. What do you really need? Your eyes open at the memory of the caves. The fastest route in this year’s Races goes straight through the dark underground.
If something goes horribly wrong, that’s the route you’ll need to catch up.
“Sunscape. I need Sunscape.”
The machine obeys your command, adding the final component to your remaining cube. A second later the judge walks over, seals the box, and waves you out of the room.
“Good luck, contestant.”