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Chapters (27)
  1. Cover
  2. By Taylor Jenkins Reid
  3. Dedication
  4. Author’s Note
  5. December 29, 1984
  6. Seven Years Earlier
  7. Summer 1980
  8. December 29, 1984
  9. Fall 1980
  10. Spring 1981
  11. June 1981
  12. July 1981
  13. December 29, 1984
  14. August 1981
  15. Fall 1981
  16. Winter 1982
  17. Summer 1982
  18. Summer 1983
  19. Fall 1983
  20. Spring and Summer 1984
  21. Fall 1984
  22. The Day Before
  23. December 29, 1984
  24. Acknowledgments
  25. Further Reading
  26. About the Author
  27. What’s next onyour reading list?

December 29, 1984

Joan Goodwin gets to the Johnson Space Center well before nine, and Houston is already airless and muggy. Joan can feel the sweat collecting along her hairline as she walks across the campus to the Mission Control building. She knows it’s the heat. But she also knows that’s not all it is.

Her job today is one of her favorite parts of being an astronaut. She is CAPCOM on the Orion Flight Team for STS-LR9, the third flight of the shuttle Navigator.

The role of CAPCOM—the only person in Mission Control who speaks directly to the crew on the shuttle—is one of many that astronauts fill when they aren’t on a mission.

This is something Joan often has to explain to people at the rare party she agrees to go to. That astronauts train to go up into space, yes. But they also help design the tools and experiments, test out food, prep the shuttle, educate students on what NASA can do, advocate for space travel in Washington, talk to the press, and more. It’s an exhausting list.

Being an astronaut is not just about getting up there. It is about being a member of the team that gets the crew up there.

Plus, Joan has already been. She has, in her nightstand at home, that elusive talisman that every astronaut aches for: the gold pin. Evidence that she was one of the chosen few humans who have ever left this planet.

She has seen the spectacular shimmering blue of the seven oceans from two hundred miles away. Cerulean? Cobalt? Ultramarine? There was no shade vivid enough that she could name. Ninety-nine point nine percent of human beings who have ever lived have never seen that blue. And she has.

But now she is home, both feet on solid ground, and she has a job to do.

So when Joan walks into the Mission Control building that morning with a black coffee in her hand, she is at ease. She is not anxious or terrified or heartbroken.

All of that will come later.

—

Joan enters the Mission Control room through the theater. She watches for a moment as the crew from the last shift prepares two of the mission specialists for their spacewalk.

Her boss—the flight director of Orion Flight, Jack Katowski—is down on the floor already, getting debriefed by the previous flight director.

Jack has a crew cut, graying temples, and a reputation for being particularly stoic, even in an organization known for its stoicism.

Still, he’s long supported Joan in her role as CAPCOM. And they make a good team. That is something Joan prides herself on. That she is an excellent team player.

Especially with the crew on STS-LR9, which is composed almost entirely of astronauts from her class.