Back Worlds Enough and Time
Chapters (90)
  1. Title Page
  2. Enter the SF Gateway …
  3. Contents
  4. Author Note
  5. PROLOGUE: TRANSCRIPT
  6. IDENTITIES
  7. YEAR 0.005
  8. EARTHWATCH
  9. A CHANCE TO DREAM
  10. MEETING OF MINDS
  11. GENESIS AND REVELATION
  12. GRAVE IMAGE
  13. THINGS THAT GO BUMP IN THE NIGHT
  14. MANEUVERING
  15. BIG SISTER
  16. THE POWER TO SOOTHE
  17. YEAR 1.00
  18. ABOUT TIME
  19. HAPPY NEW YEAR
  20. TORN BETWEEN TWO LOVERS
  21. FROM EACH ACCORDING TO HIS INCLINATIONS
  22. IN THE DEAD VAST AND MIDDLE OF THE NIGHT
  23. OPTIONS
  24. DRIFTING
  25. DIVIDE AND MULTIPLY
  26. DIONYSUS MEETS GODZILLA
  27. 10
  28. DIDN’T SHE RAMBLE?
  29. YEAR 1.33
  30. LONG-RANGE PLANS
  31. NEW BEGINNINGS
  32. UNTIMELY PLUCKED
  33. BLUES
  34. YEAR 1.88
  35. LABOR-SAVING DEVICE
  36. FROM THE CRADLE TO THE GRAVE TO THE CRADLE
  37. A MODEST PROPOSAL
  38. ADVICE TO THE LOVELORN
  39. ONE PART HARMONY
  40. TWO PARTS DISCORD
  41. YEAR 3.21
  42. LEAVINGS
  43. REMEMBRANCE OF THINGS PAST
  44. TRANSLATING
  45. YEAR 5.71
  46. WATERSHED, BLOODSHED
  47. NIGHT OF THE LIVING DEAD
  48. A WOMAN OF DISCRIMINATION
  49. THAT TIME OF YEAR THOU MAYE5T IN ME BEHOLD
  50. CATEGORIES
  51. YEAR 6.26
  52. AULD ACQUAINTANCE
  53. SOWING, REAPING
  54. TEMPERAMENT
  55. BAD SEED
  56. YEAR 8.36
  57. HUSBANDRY
  58. POPULATION EXPLOSION
  59. YEAR 9.88
  60. HOMECOMING
  61. THE BURDENS OF FAITH
  62. YEAR 11.07
  63. GROWING PAINS
  64. LONG-DISTANCE CALL
  65. FOUR NOVELS
  66. AGE 55
  67. IN DREAMS AWAKE
  68. UP TEMPO
  69. JUVENILIA
  70. POOL PARTY
  71. INTERIM REPORT
  72. CHANCES
  73. BE ALL THAT YOU CAN BE
  74. FINAL APPROACH
  75. AGE 56
  76. DAY ZERO
  77. FIRST CONTACT
  78. LETTER ‘HOME
  79. HOUSEKEEPING
  80. AGE 57
  81. SETTLING, UNSETTLING
  82. THE HUNT
  83. FINAL EXAM
  84. AGE 100
  85. Website
  86. Also by Joe Haldeman
  87. Dedication
  88. EPILOGUE
  89. Author Bio
  90. Copyright

First meeting of the Planetfall Consultant Pool was a circus. The latest bunch of Poolees, including Daniel, have only been out of the can for two days, still kind of disoriented. The first twenty or so are extremely impatient to get things moving. Charlee and I wander somewhere in the middle: will you please stop shouting? Will you please focus your eyes?

The Coordinators supplied us with a list of questions:

1. There are two shuttles plus one backup, each carrying thirty passengers and two crewmembers, and a tonne of supplies, or about three tonnes of supplies and no people. How many people should go down for the first, exploratory landing? How many flights?

My first response would be to send thirty brave, smart, but highly expendable people, along with a second shuttle full of tools and weapons. If they survive for a few weeks, we can send a larger, slightly less intrepid, bunch.

Kena Russel pointed out that all we know about the planet so far is that it’s a water/oxygen world of such-andsuch mass and diameter and average surface temperature. From orbit we’ll be able to tell what the terrain is like, whether there are large animals—or perhaps superhighways and immigration officials!—to contend with. Will we need lasers or linguistics texts? Passports? No way to know until we get there. All the advance planning is tentative.

2. The shuttles are presumably dangerous. They were designed to operate within an intricate maintenance pattern of testing and tweaking that we’ve only partly reconstructed. Estimates for “time till first failure” for each one go from ten flights to two hundred. Who goes on the early ones?

That’s just an inverted way of asking who is most expendable, of course. If anybody were truly indispensable because of what they know, they shouldn’t go near the shuttle in the first place, because ground and orbit will be in constant communication. No one has to be “on the spot” at all, in order to impart information.

Some people are important because of what they can do, though, rather than what they know, or in addition to that. Mechanics, carpenters, surveyors, equipment operators. The most intelligent and strong manual laborers. People with proven leadership skills and organizational ability—especially with planetside experience. That’s me. (Actually, there are quite a few of us, but I’m by far the youngest, at 55.05, or a spry 122, Epsilon years.)

3. Should anybody be asked to go against their will? To stay aboard?

To the first, I’d say absolutely not. It would be a nightmarish invasion of their rights and also impractical. You wouldn’t get any efficient work out of them, and they’d screw up morale.