Back Worlds Enough and Time
Chapters (90)
  1. Title Page
  2. Enter the SF Gateway …
  3. Contents
  4. Author Note
  5. PROLOGUE: TRANSCRIPT
  6. IDENTITIES
  7. YEAR 0.005
  8. EARTHWATCH
  9. A CHANCE TO DREAM
  10. MEETING OF MINDS
  11. GENESIS AND REVELATION
  12. GRAVE IMAGE
  13. THINGS THAT GO BUMP IN THE NIGHT
  14. MANEUVERING
  15. BIG SISTER
  16. THE POWER TO SOOTHE
  17. YEAR 1.00
  18. ABOUT TIME
  19. HAPPY NEW YEAR
  20. TORN BETWEEN TWO LOVERS
  21. FROM EACH ACCORDING TO HIS INCLINATIONS
  22. IN THE DEAD VAST AND MIDDLE OF THE NIGHT
  23. OPTIONS
  24. DRIFTING
  25. DIVIDE AND MULTIPLY
  26. DIONYSUS MEETS GODZILLA
  27. 10
  28. DIDN’T SHE RAMBLE?
  29. YEAR 1.33
  30. LONG-RANGE PLANS
  31. NEW BEGINNINGS
  32. UNTIMELY PLUCKED
  33. BLUES
  34. YEAR 1.88
  35. LABOR-SAVING DEVICE
  36. FROM THE CRADLE TO THE GRAVE TO THE CRADLE
  37. A MODEST PROPOSAL
  38. ADVICE TO THE LOVELORN
  39. ONE PART HARMONY
  40. TWO PARTS DISCORD
  41. YEAR 3.21
  42. LEAVINGS
  43. REMEMBRANCE OF THINGS PAST
  44. TRANSLATING
  45. YEAR 5.71
  46. WATERSHED, BLOODSHED
  47. NIGHT OF THE LIVING DEAD
  48. A WOMAN OF DISCRIMINATION
  49. THAT TIME OF YEAR THOU MAYE5T IN ME BEHOLD
  50. CATEGORIES
  51. YEAR 6.26
  52. AULD ACQUAINTANCE
  53. SOWING, REAPING
  54. TEMPERAMENT
  55. BAD SEED
  56. YEAR 8.36
  57. HUSBANDRY
  58. POPULATION EXPLOSION
  59. YEAR 9.88
  60. HOMECOMING
  61. THE BURDENS OF FAITH
  62. YEAR 11.07
  63. GROWING PAINS
  64. LONG-DISTANCE CALL
  65. FOUR NOVELS
  66. AGE 55
  67. IN DREAMS AWAKE
  68. UP TEMPO
  69. JUVENILIA
  70. POOL PARTY
  71. INTERIM REPORT
  72. CHANCES
  73. BE ALL THAT YOU CAN BE
  74. FINAL APPROACH
  75. AGE 56
  76. DAY ZERO
  77. FIRST CONTACT
  78. LETTER ‘HOME
  79. HOUSEKEEPING
  80. AGE 57
  81. SETTLING, UNSETTLING
  82. THE HUNT
  83. FINAL EXAM
  84. AGE 100
  85. Website
  86. Also by Joe Haldeman
  87. Dedication
  88. EPILOGUE
  89. Author Bio
  90. Copyright

Then the technical people talked for some hours about the sorts of knowledge they could transmit, and the sorts of things they eventually could use in return. They set up a schedule, starting five days hence, for people from each discipline to begin teaching. It was easy to calculate at what time of day we would be above Key West’s horizon, and we would broadcast constantly whenever they could hear us.

O’Hara well understood the Machiavellian angle behind this generous giveaway of knowledge. We wanted to put them in our debt, and fast. Sooner or later the groundhogs would uncover a treasure-trove library and be able to unlock it. Then, if they were so disposed, they could transfer the data to ’Home in a few days or years, depending on their level of technology, and undo a large part of the damage New New had caused.

If they felt they had some reason to withhold data from us, though, there was nothing we could do. We would be back where we started, with the prospect of slowly evolving mathematics, the sciences, and engineering, but with most of history, literature, and music forever lost.

O’Hara’s first assignment in this grand dissemination of data was to teach the rules of games. That seemed less than grand, compared to the responsibilities of people delivering learned disquisitions about trigonometry or ethics, but it was arguably one of the most useful early lessons, relatively easy to follow and associated with pleasure. She brainstormed with Gunter, Lebovski, and Saijo, eliminating games with complicated pieces or rules, starting with children’s play and moving up through more elaborate games of skill and chance.

The short transmission from Earth hadn’t given them any useful clues. Teaching children how to play jacks and marbles would be sort of cruel if there were no jacks or marbles. What simple games could they be sure had survived the cataclysm—should they teach kids how to play tag, hide-and-go-seek? (They decided against that genre, so as not to appear too ridiculous.) They gambled that durable accessories like horseshoes and balls would be available, though their demonstrations of such pastimes would look strange from a groundhog viewpoint. In a rotating frame, every pitch is a curve ball. A horseshoe’s path is a sideways-twisted parabola.

The first dozen or so transmissions were fairly easy to set up, since they involved only simple introductions to selected pastimes. Once past the obvious, though, they had to decide between depth and breadth. They had demonstrated the basic moves and rules of chess, for instance. You could spend hundreds of hours explaining various strategies, but given only one hour of transmission each three days, would it be more constructive to spend it discussing a few classic chess openings or to start something new, relatively obscure—sketch out the rules of Parcheesi, or Texas Hold’-Em? The four of them spent much more time deciding what to teach than teaching.