Back Worlds Enough and Time
Chapters (90)
  1. Title Page
  2. Enter the SF Gateway …
  3. Contents
  4. Author Note
  5. PROLOGUE: TRANSCRIPT
  6. IDENTITIES
  7. YEAR 0.005
  8. EARTHWATCH
  9. A CHANCE TO DREAM
  10. MEETING OF MINDS
  11. GENESIS AND REVELATION
  12. GRAVE IMAGE
  13. THINGS THAT GO BUMP IN THE NIGHT
  14. MANEUVERING
  15. BIG SISTER
  16. THE POWER TO SOOTHE
  17. YEAR 1.00
  18. ABOUT TIME
  19. HAPPY NEW YEAR
  20. TORN BETWEEN TWO LOVERS
  21. FROM EACH ACCORDING TO HIS INCLINATIONS
  22. IN THE DEAD VAST AND MIDDLE OF THE NIGHT
  23. OPTIONS
  24. DRIFTING
  25. DIVIDE AND MULTIPLY
  26. DIONYSUS MEETS GODZILLA
  27. 10
  28. DIDN’T SHE RAMBLE?
  29. YEAR 1.33
  30. LONG-RANGE PLANS
  31. NEW BEGINNINGS
  32. UNTIMELY PLUCKED
  33. BLUES
  34. YEAR 1.88
  35. LABOR-SAVING DEVICE
  36. FROM THE CRADLE TO THE GRAVE TO THE CRADLE
  37. A MODEST PROPOSAL
  38. ADVICE TO THE LOVELORN
  39. ONE PART HARMONY
  40. TWO PARTS DISCORD
  41. YEAR 3.21
  42. LEAVINGS
  43. REMEMBRANCE OF THINGS PAST
  44. TRANSLATING
  45. YEAR 5.71
  46. WATERSHED, BLOODSHED
  47. NIGHT OF THE LIVING DEAD
  48. A WOMAN OF DISCRIMINATION
  49. THAT TIME OF YEAR THOU MAYE5T IN ME BEHOLD
  50. CATEGORIES
  51. YEAR 6.26
  52. AULD ACQUAINTANCE
  53. SOWING, REAPING
  54. TEMPERAMENT
  55. BAD SEED
  56. YEAR 8.36
  57. HUSBANDRY
  58. POPULATION EXPLOSION
  59. YEAR 9.88
  60. HOMECOMING
  61. THE BURDENS OF FAITH
  62. YEAR 11.07
  63. GROWING PAINS
  64. LONG-DISTANCE CALL
  65. FOUR NOVELS
  66. AGE 55
  67. IN DREAMS AWAKE
  68. UP TEMPO
  69. JUVENILIA
  70. POOL PARTY
  71. INTERIM REPORT
  72. CHANCES
  73. BE ALL THAT YOU CAN BE
  74. FINAL APPROACH
  75. AGE 56
  76. DAY ZERO
  77. FIRST CONTACT
  78. LETTER ‘HOME
  79. HOUSEKEEPING
  80. AGE 57
  81. SETTLING, UNSETTLING
  82. THE HUNT
  83. FINAL EXAM
  84. AGE 100
  85. Website
  86. Also by Joe Haldeman
  87. Dedication
  88. EPILOGUE
  89. Author Bio
  90. Copyright

O’Hara probably knew better than any other ’Home official what the population of the Church of the Eternal Now, the “Nowers,” had grown to at any given time. She had to physically remove each of them from the VR machines—but usually only once. In their new enlightenment, they found virtual reality confusing, even more so than normal reality, and didn’t come back for more.

Sometimes she had to call Howard Bell, all 120 muscle-bound kilograms of him, to help wrestle the slack lumps out of their couches. Some of them had put on a lot of weight, eating three meals a day and spending the rest of their time and energy keeping their eyes unfocused. By the last day of 2107, they had dragged eighty-eight of the faithful from the dream room.

Newhome’s charter allowed complete freedom of religious expression so long as that expression did not violate civil law. There was no law against being a useless consumer. The police could incarcerate a Nower for being a “public nuisance,” if he or she did something particularly outrageous, but the faithful didn’t mind jail. It just meant that somebody else brought them their meals. Trials were an exasperating farce.

Actually, the ones who sat around vegetating, communing with their inner truth, weren’t as much of a problem as the proselytizers. One of O’Hara’s helpers, Julio Eberhara, fell for the church’s arguments. His sphere of influence was limited to the Game Room door, but for a while everybody who wanted to check out a game had to take a ration of inane theology along with it. Then he stopped answering the door with any reliability, sitting at his table humming, staring at an unfinished jigsaw puzzle of an idyllic mountain scene. O’Hara moved him and the puzzle to the storeroom, where at least his humming wouldn’t bother anybody.

She tried to explain this business to Sandra, without much success. Sandra had had a little careful religious instruction in Creche—this is what some people believe, this is what others believe, and you will develop your own beliefs as you grow—but at third form, they hadn’t yet been exposed to the excesses of religion. To Sandra and most other children, the Nowers were scary. A lot of what adults did was enigmatic or even silly, but in general they followed reassuringly predictable patterns. The Nowers were adults whose behavior was mysteriously infantile, and this regressiveness threatened the security of the children’s world.