Contents ( 121)
- Prologue
- Chapter 1
- Apples First
- Chapter 2
- Questions of Leadership
- Chapter 3
- The Amyrlin’s Anger
- Chapter 4
- The Pattern Groans
- Chapter 5
- Writings
- Chapter 6
- Questioning Intentions
- Chapter 7
- Lighter than a Feather
- Chapter 8
- The Seven-Striped Lass
- Chapter 9
- Blood in the Air
- Chapter 10
- After the Taint
- Chapter 11
- An Unexpected Letter
- Chapter 12
- An Empty Ink Bottle
- Chapter 13
- For What Has Been Wrought
- Chapter 14
- A Vow
- Chapter 15
- Use a Pebble
- Chapter 16
- Shanna’har
- Chapter 17
- Partings, and a Meeting
- Chapter 18
- The Strength of This Place
- Chapter 19
- Talk of Dragons
- Chapter 20
- A Choice
- Chapter 21
- An Open Gate
- Chapter 22
- The End of a Legend
- Chapter 23
- Foxheads
- Chapter 24
- To Make a Stand
- Chapter 25
- Return to Bandar Eban
- Chapter 26
- Parley
- Chapter 27
- A Call to Stand
- Chapter 28
- Oddities
- Chapter 29
- A Terrible Feeling
- Chapter 30
- Men Dream Here
- Chapter 31
- Into the Void
- Chapter 32
- A Storm of Light
- Chapter 33
- A Good Soup
- Chapter 34
- Judgment
- Chapter 35
- The Right Thing
- Chapter 36
- An Invitation
- Chapter 37
- Darkness in the Tower
- Chapter 38
- Wounds
- Chapter 39
- In the Three-fold Land
- Chapter 40
- A Making
- Chapter 41
- An Unexpected Ally
- Chapter 42
- Stronger than Blood
- Chapter 43
- Some Tea
- Chapter 44
- A Backhanded Request
- Chapter 45
- A Reunion
- Chapter 46
- Working Leather
- Chapter 47
- A Teaching Chamber
- Chapter 48
- Near Avendesora
- Chapter 49
- Court of the Sun
- Chapter 50
- Choosing Enemies
- Chapter 51
- A Testing
- Chapter 52
- Boots
- Chapter 53
- Gateways
- Chapter 54
- The Light of the World
- Chapter 55
- The One Left Behind
- Chapter 56
- Something Wrong
- Chapter 57
- A Rabbit for Supper
- Epilogue
- Glossary
- PROLOGUE
- By Grace and Banners Fallen
- About the Authors
- Contents
Shara: A mysterious land to the east of the Aiel Waste which is the source of silk and ivory, among other trade goods. The land is protected both by inhospitable natural features and by man-made walls. Little is known about Shara, as the people of that land work to keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing’s attempted invasion, despite the accounts of eyewitnesses from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh’boan if a woman and a Sh’botay if a man. That monarch rules for exactly seven years, then dies. The rule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the “Will of the Pattern.”
There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the Ayyad laws stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. They are not educated in any fashion, not even how to read or write, and when they reach their twenty-first year or begin to channel, whichever comes first, they are killed and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh’boan or Sh’botay, who is always surrounded by Ayyad women.
Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara, Co’dansin, Tomaka, Kigali and Shibouya.
Shen an Calhar: In the Old Tongue, “the Band of the Red Hand.” (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding.
Sisnera, Darlin: A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn. After serving for a short period as Steward of the Dragon Reborn in Tear, he was chosen to be the first king of Tear.
Snakes and Foxes: A game that is much loved by children until they mature enough to realize that it can never be won without breaking the rules. It is played with a board that has a web of lines with arrows indicating direction. There are ten discs inked with triangles to represent the foxes, and ten discs inked with wavy lines to represent the snakes. The game is begun by saying “Courage to strengthen, fire to blind, music to dazzle, iron to bind,” while describing a triangle with a wavy line through it with one’s hand. Dice are rolled to determine moves for the players and the snakes and foxes. If a snake or fox lands on a player’s piece, he is out of the game, and as long as the rules are followed, this always happens. See also Aelfinn, Eelfinn.