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Contents ( 121)
  1. Prologue
  2. Chapter 1
  3. Apples First
  4. Chapter 2
  5. Questions of Leadership
  6. Chapter 3
  7. The Amyrlin’s Anger
  8. Chapter 4
  9. The Pattern Groans
  10. Chapter 5
  11. Writings
  12. Chapter 6
  13. Questioning Intentions
  14. Chapter 7
  15. Lighter than a Feather
  16. Chapter 8
  17. The Seven-Striped Lass
  18. Chapter 9
  19. Blood in the Air
  20. Chapter 10
  21. After the Taint
  22. Chapter 11
  23. An Unexpected Letter
  24. Chapter 12
  25. An Empty Ink Bottle
  26. Chapter 13
  27. For What Has Been Wrought
  28. Chapter 14
  29. A Vow
  30. Chapter 15
  31. Use a Pebble
  32. Chapter 16
  33. Shanna’har
  34. Chapter 17
  35. Partings, and a Meeting
  36. Chapter 18
  37. The Strength of This Place
  38. Chapter 19
  39. Talk of Dragons
  40. Chapter 20
  41. A Choice
  42. Chapter 21
  43. An Open Gate
  44. Chapter 22
  45. The End of a Legend
  46. Chapter 23
  47. Foxheads
  48. Chapter 24
  49. To Make a Stand
  50. Chapter 25
  51. Return to Bandar Eban
  52. Chapter 26
  53. Parley
  54. Chapter 27
  55. A Call to Stand
  56. Chapter 28
  57. Oddities
  58. Chapter 29
  59. A Terrible Feeling
  60. Chapter 30
  61. Men Dream Here
  62. Chapter 31
  63. Into the Void
  64. Chapter 32
  65. A Storm of Light
  66. Chapter 33
  67. A Good Soup
  68. Chapter 34
  69. Judgment
  70. Chapter 35
  71. The Right Thing
  72. Chapter 36
  73. An Invitation
  74. Chapter 37
  75. Darkness in the Tower
  76. Chapter 38
  77. Wounds
  78. Chapter 39
  79. In the Three-fold Land
  80. Chapter 40
  81. A Making
  82. Chapter 41
  83. An Unexpected Ally
  84. Chapter 42
  85. Stronger than Blood
  86. Chapter 43
  87. Some Tea
  88. Chapter 44
  89. A Backhanded Request
  90. Chapter 45
  91. A Reunion
  92. Chapter 46
  93. Working Leather
  94. Chapter 47
  95. A Teaching Chamber
  96. Chapter 48
  97. Near Avendesora
  98. Chapter 49
  99. Court of the Sun
  100. Chapter 50
  101. Choosing Enemies
  102. Chapter 51
  103. A Testing
  104. Chapter 52
  105. Boots
  106. Chapter 53
  107. Gateways
  108. Chapter 54
  109. The Light of the World
  110. Chapter 55
  111. The One Left Behind
  112. Chapter 56
  113. Something Wrong
  114. Chapter 57
  115. A Rabbit for Supper
  116. Epilogue
  117. Glossary
  118. PROLOGUE
  119. By Grace and Banners Fallen
  120. About the Authors
  121. Contents

Shara: A mysterious land to the east of the Aiel Waste which is the source of silk and ivory, among other trade goods. The land is protected both by inhospitable natural features and by man-made walls. Little is known about Shara, as the people of that land work to keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing’s attempted invasion, despite the accounts of eyewitnesses from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh’boan if a woman and a Sh’botay if a man. That monarch rules for exactly seven years, then dies. The rule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the “Will of the Pattern.”
There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the Ayyad laws stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. They are not educated in any fashion, not even how to read or write, and when they reach their twenty-first year or begin to channel, whichever comes first, they are killed and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh’boan or Sh’botay, who is always surrounded by Ayyad women.
Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara, Co’dansin, Tomaka, Kigali and Shibouya.

Shen an Calhar: In the Old Tongue, “the Band of the Red Hand.” (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding.

Sisnera, Darlin: A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn. After serving for a short period as Steward of the Dragon Reborn in Tear, he was chosen to be the first king of Tear.

Snakes and Foxes: A game that is much loved by children until they mature enough to realize that it can never be won without breaking the rules. It is played with a board that has a web of lines with arrows indicating direction. There are ten discs inked with triangles to represent the foxes, and ten discs inked with wavy lines to represent the snakes. The game is begun by saying “Courage to strengthen, fire to blind, music to dazzle, iron to bind,” while describing a triangle with a wavy line through it with one’s hand. Dice are rolled to determine moves for the players and the snakes and foxes. If a snake or fox lands on a player’s piece, he is out of the game, and as long as the rules are followed, this always happens. See also Aelfinn, Eelfinn.