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Contents ( 121)
  1. Prologue
  2. Chapter 1
  3. Apples First
  4. Chapter 2
  5. Questions of Leadership
  6. Chapter 3
  7. The Amyrlin’s Anger
  8. Chapter 4
  9. The Pattern Groans
  10. Chapter 5
  11. Writings
  12. Chapter 6
  13. Questioning Intentions
  14. Chapter 7
  15. Lighter than a Feather
  16. Chapter 8
  17. The Seven-Striped Lass
  18. Chapter 9
  19. Blood in the Air
  20. Chapter 10
  21. After the Taint
  22. Chapter 11
  23. An Unexpected Letter
  24. Chapter 12
  25. An Empty Ink Bottle
  26. Chapter 13
  27. For What Has Been Wrought
  28. Chapter 14
  29. A Vow
  30. Chapter 15
  31. Use a Pebble
  32. Chapter 16
  33. Shanna’har
  34. Chapter 17
  35. Partings, and a Meeting
  36. Chapter 18
  37. The Strength of This Place
  38. Chapter 19
  39. Talk of Dragons
  40. Chapter 20
  41. A Choice
  42. Chapter 21
  43. An Open Gate
  44. Chapter 22
  45. The End of a Legend
  46. Chapter 23
  47. Foxheads
  48. Chapter 24
  49. To Make a Stand
  50. Chapter 25
  51. Return to Bandar Eban
  52. Chapter 26
  53. Parley
  54. Chapter 27
  55. A Call to Stand
  56. Chapter 28
  57. Oddities
  58. Chapter 29
  59. A Terrible Feeling
  60. Chapter 30
  61. Men Dream Here
  62. Chapter 31
  63. Into the Void
  64. Chapter 32
  65. A Storm of Light
  66. Chapter 33
  67. A Good Soup
  68. Chapter 34
  69. Judgment
  70. Chapter 35
  71. The Right Thing
  72. Chapter 36
  73. An Invitation
  74. Chapter 37
  75. Darkness in the Tower
  76. Chapter 38
  77. Wounds
  78. Chapter 39
  79. In the Three-fold Land
  80. Chapter 40
  81. A Making
  82. Chapter 41
  83. An Unexpected Ally
  84. Chapter 42
  85. Stronger than Blood
  86. Chapter 43
  87. Some Tea
  88. Chapter 44
  89. A Backhanded Request
  90. Chapter 45
  91. A Reunion
  92. Chapter 46
  93. Working Leather
  94. Chapter 47
  95. A Teaching Chamber
  96. Chapter 48
  97. Near Avendesora
  98. Chapter 49
  99. Court of the Sun
  100. Chapter 50
  101. Choosing Enemies
  102. Chapter 51
  103. A Testing
  104. Chapter 52
  105. Boots
  106. Chapter 53
  107. Gateways
  108. Chapter 54
  109. The Light of the World
  110. Chapter 55
  111. The One Left Behind
  112. Chapter 56
  113. Something Wrong
  114. Chapter 57
  115. A Rabbit for Supper
  116. Epilogue
  117. Glossary
  118. PROLOGUE
  119. By Grace and Banners Fallen
  120. About the Authors
  121. Contents

so’jhin: The closest translation from the Old Tongue would be “a height among lowness,” though some translate it as meaning “both sky and valley” among several other possibilities. So’jhin is the term applied by the Seanchan to hereditary upper servants. They are da’covale, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around so’jhin of the Imperial family, and speak to so’jhin of the Empress herself as to equals. See also da’covale.

Stump: A public meeting among the Ogier. It is presided over by the Council of Elders of a stedding, but any adult Ogier may speak, or may choose an advocate to speak for him. A Stump is often held at the largest tree stump in a stedding, and may last for several years. When a question arises that affects all Ogier, a Great Stump is held, and Ogier from all stedding meet to address the question. The various stedding take turns hosting the Great Stump.

Succession: In general, when one House succeeds another on the throne. In Andor, the term is widely used for the struggle for the throne that arose upon Mordrellen’s death. Tigraine’s disappearance had left Mantear without a Daughter-Heir, and two years passed before Morgase, of House Trakand, took the throne. Outside of Andor, this conflict was known as the Third War of Andoran Succession.

Tarabon: A nation on the Aryth Ocean. Once a great trading nation, a source of rugs, dyes and the Guild of Illuminators’ fireworks among other things, Tarabon has fallen on hard times. Racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, it was ripe for the picking when the Seanchan arrived. It is now firmly under Seanchan control, the chapter house of the Guild of Illuminators has been destroyed and the Illuminators themselves have been made da’covale. Most Taraboners appear grateful that the Seanchan have restored order, and since the Seanchan allow them to continue living their lives with minimal interference, they have no desire to bring on more warfare by trying to chase the Seanchan out. There are, however, some lords and soldiers who remain outside the Seanchan sphere of influence and are fighting to reclaim their land.

Tower of Ravens, the: The central Imperial prison of Seanchan. It is located in the capital of Seandar and serves as the headquarters for the Seekers for Truth. Members of the Blood are imprisoned, questioned and executed within it. The questioning and execution must be accomplished without spilling a drop of blood. See also Seekers.

Towers of Midnight, the: Thirteen fortresses of unpolished black marble located in Imfaral, Seanchan. At the time of the Consolidation of Seanchan, it was the center of military might. The final battle of the Consolidation took place there, leaving Hawkwing’s descendants in power. Since that time, it has been unoccupied. Legend has it that in time of dire need, the Imperial family will return to the Towers of Midnight and “right that which is wrong.” See also Consolidation.