Contents ( 121)
- Prologue
- Chapter 1
- Apples First
- Chapter 2
- Questions of Leadership
- Chapter 3
- The Amyrlin’s Anger
- Chapter 4
- The Pattern Groans
- Chapter 5
- Writings
- Chapter 6
- Questioning Intentions
- Chapter 7
- Lighter than a Feather
- Chapter 8
- The Seven-Striped Lass
- Chapter 9
- Blood in the Air
- Chapter 10
- After the Taint
- Chapter 11
- An Unexpected Letter
- Chapter 12
- An Empty Ink Bottle
- Chapter 13
- For What Has Been Wrought
- Chapter 14
- A Vow
- Chapter 15
- Use a Pebble
- Chapter 16
- Shanna’har
- Chapter 17
- Partings, and a Meeting
- Chapter 18
- The Strength of This Place
- Chapter 19
- Talk of Dragons
- Chapter 20
- A Choice
- Chapter 21
- An Open Gate
- Chapter 22
- The End of a Legend
- Chapter 23
- Foxheads
- Chapter 24
- To Make a Stand
- Chapter 25
- Return to Bandar Eban
- Chapter 26
- Parley
- Chapter 27
- A Call to Stand
- Chapter 28
- Oddities
- Chapter 29
- A Terrible Feeling
- Chapter 30
- Men Dream Here
- Chapter 31
- Into the Void
- Chapter 32
- A Storm of Light
- Chapter 33
- A Good Soup
- Chapter 34
- Judgment
- Chapter 35
- The Right Thing
- Chapter 36
- An Invitation
- Chapter 37
- Darkness in the Tower
- Chapter 38
- Wounds
- Chapter 39
- In the Three-fold Land
- Chapter 40
- A Making
- Chapter 41
- An Unexpected Ally
- Chapter 42
- Stronger than Blood
- Chapter 43
- Some Tea
- Chapter 44
- A Backhanded Request
- Chapter 45
- A Reunion
- Chapter 46
- Working Leather
- Chapter 47
- A Teaching Chamber
- Chapter 48
- Near Avendesora
- Chapter 49
- Court of the Sun
- Chapter 50
- Choosing Enemies
- Chapter 51
- A Testing
- Chapter 52
- Boots
- Chapter 53
- Gateways
- Chapter 54
- The Light of the World
- Chapter 55
- The One Left Behind
- Chapter 56
- Something Wrong
- Chapter 57
- A Rabbit for Supper
- Epilogue
- Glossary
- PROLOGUE
- By Grace and Banners Fallen
- About the Authors
- Contents
Questioners, the: An order within the Children of the Light. They refer to themselves as the Hand of the Light—they intensely dislike being called Questioners—and their avowed purposes are to discover the truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture; their normal manner is that they know the truth already and must only make their victim confess to it. At times they act as if they are entirely separate from the Children and the Council of the Anointed, which commands the Children. Their sign is a blood-red shepherd’s crook.
Redarms: Soldiers of the Band of the Red Hand, who have been chosen out for temporary police duty to make sure that other soldiers of the Band cause no trouble or damage in a town or village where the Band has stopped. So named because, while on duty, they wear very broad red armbands that reach from cuff to elbow. Usually chosen from among the most experienced and reliable men. Since any damages must be paid for by the men serving as Redarms, they work hard to make sure all is quiet and peaceful. See also Shen an Calhar.
Saldaea: A nation in the Borderlands. Its capital is Maradon, and its royal palace is known as the Cordamora (from the Old Tongue for “Heart of the People”). It is ruled by a king or queen, and is a hereditary monarchy. The Crown High Council, also known as the Council of Lords, advises and assists the monarch in administering the nation. The husband or wife of a Saldaean ruler is not simply a consort, but an almost co-equal ruler. Saldaea is currently ruled by Her Most Illumined Majesty, Tenobia si Bashere Kazadi, Queen of Saldaea, Defender of the Light, Sword of the Blightborder, High Seat of House Kazadi and Lady of Shahanyi, Asnelle, Kunwar and Ganai; her Marshal-General and the leader of her army is her uncle and heir, Davram Bashere, although he has been missing from his post for some time.
Seandar: The Imperial capital of Seanchan, located in the northeast of the Seanchan continent. It is also the largest city in the Empire. After the death of Empress Radhanan, it descended into chaos.
Seekers: More formally, Seekers for Truth, they are a police/spy organization of the Seanchan Imperial Throne. Although most Seekers are da’covale and the property of the Imperial family, they have wide-ranging powers. Even one of the Blood can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress. Their reports are sent to Lesser Hands, who control both them and the Listeners. Most Seekers feel that the Hands do not pass on as much information as they should. Unlike the Listeners’, the Seekers’ role is active. Those Seekers who are da’covale are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards, Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they are. See also Listeners.