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Contents ( 121)
  1. Prologue
  2. Chapter 1
  3. Apples First
  4. Chapter 2
  5. Questions of Leadership
  6. Chapter 3
  7. The Amyrlin’s Anger
  8. Chapter 4
  9. The Pattern Groans
  10. Chapter 5
  11. Writings
  12. Chapter 6
  13. Questioning Intentions
  14. Chapter 7
  15. Lighter than a Feather
  16. Chapter 8
  17. The Seven-Striped Lass
  18. Chapter 9
  19. Blood in the Air
  20. Chapter 10
  21. After the Taint
  22. Chapter 11
  23. An Unexpected Letter
  24. Chapter 12
  25. An Empty Ink Bottle
  26. Chapter 13
  27. For What Has Been Wrought
  28. Chapter 14
  29. A Vow
  30. Chapter 15
  31. Use a Pebble
  32. Chapter 16
  33. Shanna’har
  34. Chapter 17
  35. Partings, and a Meeting
  36. Chapter 18
  37. The Strength of This Place
  38. Chapter 19
  39. Talk of Dragons
  40. Chapter 20
  41. A Choice
  42. Chapter 21
  43. An Open Gate
  44. Chapter 22
  45. The End of a Legend
  46. Chapter 23
  47. Foxheads
  48. Chapter 24
  49. To Make a Stand
  50. Chapter 25
  51. Return to Bandar Eban
  52. Chapter 26
  53. Parley
  54. Chapter 27
  55. A Call to Stand
  56. Chapter 28
  57. Oddities
  58. Chapter 29
  59. A Terrible Feeling
  60. Chapter 30
  61. Men Dream Here
  62. Chapter 31
  63. Into the Void
  64. Chapter 32
  65. A Storm of Light
  66. Chapter 33
  67. A Good Soup
  68. Chapter 34
  69. Judgment
  70. Chapter 35
  71. The Right Thing
  72. Chapter 36
  73. An Invitation
  74. Chapter 37
  75. Darkness in the Tower
  76. Chapter 38
  77. Wounds
  78. Chapter 39
  79. In the Three-fold Land
  80. Chapter 40
  81. A Making
  82. Chapter 41
  83. An Unexpected Ally
  84. Chapter 42
  85. Stronger than Blood
  86. Chapter 43
  87. Some Tea
  88. Chapter 44
  89. A Backhanded Request
  90. Chapter 45
  91. A Reunion
  92. Chapter 46
  93. Working Leather
  94. Chapter 47
  95. A Teaching Chamber
  96. Chapter 48
  97. Near Avendesora
  98. Chapter 49
  99. Court of the Sun
  100. Chapter 50
  101. Choosing Enemies
  102. Chapter 51
  103. A Testing
  104. Chapter 52
  105. Boots
  106. Chapter 53
  107. Gateways
  108. Chapter 54
  109. The Light of the World
  110. Chapter 55
  111. The One Left Behind
  112. Chapter 56
  113. Something Wrong
  114. Chapter 57
  115. A Rabbit for Supper
  116. Epilogue
  117. Glossary
  118. PROLOGUE
  119. By Grace and Banners Fallen
  120. About the Authors
  121. Contents

Questioners, the: An order within the Children of the Light. They refer to themselves as the Hand of the Light—they intensely dislike being called Questioners—and their avowed purposes are to discover the truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture; their normal manner is that they know the truth already and must only make their victim confess to it. At times they act as if they are entirely separate from the Children and the Council of the Anointed, which commands the Children. Their sign is a blood-red shepherd’s crook.

Redarms: Soldiers of the Band of the Red Hand, who have been chosen out for temporary police duty to make sure that other soldiers of the Band cause no trouble or damage in a town or village where the Band has stopped. So named because, while on duty, they wear very broad red armbands that reach from cuff to elbow. Usually chosen from among the most experienced and reliable men. Since any damages must be paid for by the men serving as Redarms, they work hard to make sure all is quiet and peaceful. See also Shen an Calhar.

Saldaea: A nation in the Borderlands. Its capital is Maradon, and its royal palace is known as the Cordamora (from the Old Tongue for “Heart of the People”). It is ruled by a king or queen, and is a hereditary monarchy. The Crown High Council, also known as the Council of Lords, advises and assists the monarch in administering the nation. The husband or wife of a Saldaean ruler is not simply a consort, but an almost co-equal ruler. Saldaea is currently ruled by Her Most Illumined Majesty, Tenobia si Bashere Kazadi, Queen of Saldaea, Defender of the Light, Sword of the Blightborder, High Seat of House Kazadi and Lady of Shahanyi, Asnelle, Kunwar and Ganai; her Marshal-General and the leader of her army is her uncle and heir, Davram Bashere, although he has been missing from his post for some time.

Seandar: The Imperial capital of Seanchan, located in the northeast of the Seanchan continent. It is also the largest city in the Empire. After the death of Empress Radhanan, it descended into chaos.

Seekers: More formally, Seekers for Truth, they are a police/spy organization of the Seanchan Imperial Throne. Although most Seekers are da’covale and the property of the Imperial family, they have wide-ranging powers. Even one of the Blood can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress. Their reports are sent to Lesser Hands, who control both them and the Listeners. Most Seekers feel that the Hands do not pass on as much information as they should. Unlike the Listeners’, the Seekers’ role is active. Those Seekers who are da’covale are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards, Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they are. See also Listeners.