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Chapters (64)
  1. Other titles by Anne McCaffreyPublished by Ballantine Books:
  2. Title Page
  3. Copyright
  4. Dedication
  5. Contents
  6. ACKNOWLEDGMENTS
  7. INTRODUCTION
  8. PROLOGUE
  9. At a Gather—6.15.30
  10. Part 1
  11. Turnover at Landing—1.1.31 Present Pass Aivas—Aivas Adjusted Turn 2553
  12. Benden Weyr—1.1.31
  13. Southern Hold—1.1.31
  14. Healer Hall—1.1.31
  15. Back at Landing—1.2.31
  16. Fort Hold—late night—1.1.31
  17. Fort Hold Runner Station—1.2.31
  18. Keroon Printer Hall—1.3.31
  19. Benden Weyr—midday—1.3.31
  20. Monaco Bay Weyr—five days later—1.8.31
  21. Part 2
  22. Ruatha Hold—local time 12:04 in the morning—1.9.31
  23. Telgar Weyr—local time 4:04 in the morning—1.9.31
  24. Benden Weyr—local time 6:04 in the morning—1.9.31
  25. Harper Hall—local time 1:00 in the morning—1.9.31
  26. Landing—local time 10:12 mid-morning—1.9.31
  27. In the Conference Room at Landing—1.9.31
  28. Monaco Weyr—10:22 in the morning—Timing it
  29. In the Conference Room at Landing—local time 1:10–1.9.31
  30. Sunrise Cliff Seahold—timed-back
  31. In the Conference Room—local time 2:12 at Landing—1.9.31
  32. Back at Landing—local time—3:40
  33. Harper Hall—5:00 in the morning, and Southern Hold—2:00 in the morning–1.9.31
  34. Landing—late afternoon—1.9.31
  35. Same time at Keroon Printer Hall—local time 11:15—1.9.31
  36. Later, on an unusually bright evening at Landing, Sunrise Cliff, and Honshu Hold—1.9.31
  37. Part 3
  38. Honshu—1.10.31
  39. Circle Runner Station—1.18.31
  40. Harper Hall
  41. Benden Weyr—
  42. Benini Hold—east Monaco and Honshu—1.20.31
  43. Harper Hall—1.28.31
  44. Honshu Hold—2.1.31
  45. Fort Hold—2.13.31
  46. Printer Hall at Wide Bay—same night
  47. Honshu Hold—2.9.31
  48. Night at Wide Bay—2.9.31
  49. Ruatha Hold—late evening—2.9.31
  50. Core Hold—two days before Council Meeting—2.26.31
  51. Part 4
  52. Honshu Weyrhold—2.26–27.31
  53. Council Meeting at Telgar Hold—3.1.31
  54. Honshu Weyrhold—3.01.31
  55. Interim at Benden and elsewhere
  56. Honshu Weyrhold—time passing slowly
  57. Landing—3.21.31
  58. Honshu Weyrhold—3.21.31
  59. Southern Hold—3.23.31
  60. Honshu Weyrhold—3.27.31
  61. Benden Weyr—3.27.31
  62. Cove Hold—same day, same approximate time
  63. ABOUT THE AUTHOR
  64. What’s next onyour reading list?

After one such long Interval, when Thread renewed its violence, the dragonriders were down to one single Weyr: Benden. Its courageous Weyrwoman, Lessa, rider of the only gold queen, Ramoth, discovering that dragons could move through time as well as space, took a desperate gamble and flew four hundred Turns into the past to bring the other five Weyrs forward in time to renew the defense of Pern.

Circumstances encouraged exploration of the southern continent and there Lord Jaxom, rider of white Ruth; his friend, F’lessan, rider of bronze Golanth; Journeywoman Jancis from the MasterSmithcrafthall; and Piemur, Harper at large, discovered the most important artifact in the settlers’ original Landing: AIVAS—Artificial Intelligence Voice Address System.

With the myriad files of information that the colonists had brought with them, Aivas was able to restore lost pieces of information for all the Crafthalls. He was also able to teach them how to rid their world of the cyclical dangers of the erratic satellite, inaccurately called the Red Star.

F’lar and Lessa, Benden’s courageous and far-seeing Weyrleaders, were the first to encourage Lord Holders and Craftmasters to end the domination of Thread and start a new era on Pern. Almost all Lord Holders and Craftmasters agreed, especially since Aivas could provide them with new methods and technologies for improving health and quality of life.

Those who considered Aivas an “abomination” attempted to stop the splendid project, but were defeated. Instructed and trained by Aivas, the young riders and technicians were able to transport, by means of the dragons, the antimatter engines of the three colony ships—still in orbit above Landing—and place them in a massive fault on the Red Star. The subsequent explosion was visible from much of the planet, and people rejoiced to think they would finally be rid of Thread.

Now, though, Thread continues to fall, because the swarm already brought in by the Red Star has not yet completely passed by Pern. Dragonriders and harpers have explained to those who would listen that this Pass is the last one Pern will have to endure.

They must now start planning for a Threadfree future, making use of the Aivas files, full of helpful but not overly sophisticated technology that will improve life for everyone on Pern. Even the dragonriders, for centuries the defenders of Pern, must fit themselves for new occupations. The questions are: Which technologies can be adopted without disrupting the culture of the planet? And how will the dragonriders integrate themselves and their splendid friends into the new Threadfree society?

PROLOGUE

Crom Mines—5.27.30-Present Pass
Aivas Adjusted Reckoning–2552

The Journeyman on duty in the prisoners’ quarters at Mine 23 in the western foothills was the first one to see the bright, almost bluish streak in the sky. It was coming from a southwesterly direction. It also appeared to be coming straight at him, so he shouted a warning as he scrambled down the steps of the guard tower.