Chapters (64)
- Other titles by Anne McCaffreyPublished by Ballantine Books:
- Title Page
- Copyright
- Dedication
- Contents
- ACKNOWLEDGMENTS
- INTRODUCTION
- PROLOGUE
- At a Gather—6.15.30
- Part 1
- Turnover at Landing—1.1.31 Present Pass Aivas—Aivas Adjusted Turn 2553
- Benden Weyr—1.1.31
- Southern Hold—1.1.31
- Healer Hall—1.1.31
- Back at Landing—1.2.31
- Fort Hold—late night—1.1.31
- Fort Hold Runner Station—1.2.31
- Keroon Printer Hall—1.3.31
- Benden Weyr—midday—1.3.31
- Monaco Bay Weyr—five days later—1.8.31
- Part 2
- Ruatha Hold—local time 12:04 in the morning—1.9.31
- Telgar Weyr—local time 4:04 in the morning—1.9.31
- Benden Weyr—local time 6:04 in the morning—1.9.31
- Harper Hall—local time 1:00 in the morning—1.9.31
- Landing—local time 10:12 mid-morning—1.9.31
- In the Conference Room at Landing—1.9.31
- Monaco Weyr—10:22 in the morning—Timing it
- In the Conference Room at Landing—local time 1:10–1.9.31
- Sunrise Cliff Seahold—timed-back
- In the Conference Room—local time 2:12 at Landing—1.9.31
- Back at Landing—local time—3:40
- Harper Hall—5:00 in the morning, and Southern Hold—2:00 in the morning–1.9.31
- Landing—late afternoon—1.9.31
- Same time at Keroon Printer Hall—local time 11:15—1.9.31
- Later, on an unusually bright evening at Landing, Sunrise Cliff, and Honshu Hold—1.9.31
- Part 3
- Honshu—1.10.31
- Circle Runner Station—1.18.31
- Harper Hall
- Benden Weyr—
- Benini Hold—east Monaco and Honshu—1.20.31
- Harper Hall—1.28.31
- Honshu Hold—2.1.31
- Fort Hold—2.13.31
- Printer Hall at Wide Bay—same night
- Honshu Hold—2.9.31
- Night at Wide Bay—2.9.31
- Ruatha Hold—late evening—2.9.31
- Core Hold—two days before Council Meeting—2.26.31
- Part 4
- Honshu Weyrhold—2.26–27.31
- Council Meeting at Telgar Hold—3.1.31
- Honshu Weyrhold—3.01.31
- Interim at Benden and elsewhere
- Honshu Weyrhold—time passing slowly
- Landing—3.21.31
- Honshu Weyrhold—3.21.31
- Southern Hold—3.23.31
- Honshu Weyrhold—3.27.31
- Benden Weyr—3.27.31
- Cove Hold—same day, same approximate time
- ABOUT THE AUTHOR
- What’s next onyour reading list?
I owe a particular debt to Georgeanne Kennedy who rallied me to keep to the “real” story line when I had a tendency to go off on tangents because there are so many people on Pern. Thanks also to Lea Day, Elizabeth Kerner and Elizabeth Ann Scarborough who kindly read original draft material and gave me invaluable support. Last but scarcely least is my appreciation for my editors, Shelly Shapiro and Diane Pearson, who helped me refine this latest adventure on Pern. I am deeply grateful for their input.
Music played while writing: Jerry Goldsmith—
The Ghost & the Darkness and other sf theme music
Percy Grainger—Piano for Four Hands (2 volumes)
Elgar—Enigma Variations
James Galway—various CDs
Mendelssohn’s Italian Symphony
Inspector Morse CD
Janis Ian—various CDs
Manuel Barrueco plays Lennon & McCartney
Tania Opland and Mike Freeman—Masterharper and other CDs
INTRODUCTION
Ours not to ponder what were fair in Life,
But, finding what may be,
Make it fair up to our means.
When Mankind first discovered Pern, third planet of the sun Rukbat, in the Sagittarian Sector, they paid little attention to the eccentric orbit of another satellite in the system.
Settling the new planet, adjusting to its differences, the colonists spread out across the southern, most hospitable continent. Then disaster struck in the form of a rain of mycorrhizoid organisms, which voraciously devoured all but stone, metal, and water. The initial losses were staggering. But fortunately for the young colony, “Thread,” as the settlers called the devastating showers, was not entirely invincible: both water and fire would destroy the menace on contact.
Using their old-world ingenuity and genetic engineering, the settlers altered an indigenous life-form that resembled the dragons of legend. Telepathically bonded with a human at birth, these enormous creatures became Pern’s most effective weapon against Thread. Able to chew and digest a phosphine-bearing rock, the dragons could literally breathe fire and sear the airborne Thread before it could reach the ground. Able not only to fly but to teleport as well, the dragons could maneuver quickly to avoid injury during their battles with Thread. And their telepathic communication enabled them to work with their riders and with each other to form extremely efficient fighting units—wings.
Being a dragonrider required special talents and complete dedication. Thus the dragonriders became a separate group, set apart from those who held land against the depredations of Thread, or those whose craft skills produced other necessities of life in their crafthalls.
Over the centuries, the settlers forgot their origins in their struggle to survive against Thread, which fell across the land whenever the Red Star’s eccentric orbit coincided with Pern’s. There were long Intervals, too, when no Thread ravaged the land, when the dragonriders in their Weyrs kept faith with their mighty friends until they would be needed once more to protect the people they were pledged to serve.