Chapters (81)
- Title Page
- Copyright Notice
- Dedication
- Maps
- DOMINIONS OF THE EMPIRE
- FOREWORD
- PART I
- 1: THE OUTLAWS OF BARSINE
- 2: A ROTTED FRUIT
- 3: THE BARON’S JUSTICE
- 4: THE DEMON-CLAIMED CHILD
- 5: THE COUNT’S JUSTICE
- 6: A JORATESE TOURNAMENT
- 7: PLANS OF ATTACK
- 8: THE FOOL
- 9: THE CONTEST
- 10: THE CHOKING OF MEREINA
- 11: EIGHT GATES
- 12: THE FEAST OF DEMONS
- 13: WAITING OUT THE STORM
- 14: THE NIGHT HUNT
- 15: WHERE THE HERD WANDERS
- PART II
- 16: BLACK LOTUS
- 17: TIGA PASS
- 18: DEMON FALLS
- 19: ORETH THE SNAKE
- 20: BANDITS, AGAIN
- 21: A DIFFICULT HEALING
- 22: THE COST OF IDORRÁ
- 23: THE GREEN
- 24: THE BLACK KNIGHT
- 25: THE MARAKORI SLUMS
- 26: THE GREAT TOURNAMENT OF CHALLENGES
- 27: HUNTING THE WHITE HIND
- 28: ACCUSATIONS OF WITCHCRAFT
- 29: AN ILL-ADVISED DUEL
- 30: A WALK IN THE WOODS
- 31: SAELEN
- PART III
- 32: BY THE SEASIDE
- 33: A FRIENDLY REUNION
- 34: THE ONLY WAY OUT
- 35: THE CASTLE OF ICE
- 36: AN INSUFFICIENT APOLOGY
- 37: THE DUKE’S WIVES
- 38: THE EYE OF FIRE
- 39: HANDED THE CROWN
- 40: THE EMPEROR’S SON
- 41: A MOTHER’S LOVE
- 42: THE WOLF CUBS
- 43: THE FIRE CAVES
- 44: THE COURT OF TRUTH
- 45: THE SPURNED
- 46: THE SEARCH FOR THE BLACK KNIGHT
- 47: THE WITCH-QUEEN
- 48: REVELATIONS
- 49: WINTER TRIALS
- 50: WAR RESEARCH
- 51: DRAGON HUNT
- 52: THE BREAKING OF CHAINS
- PART IV
- 53: BROTHERS
- 54: THE PROBLEM WITH TRUST
- 55: THE DRAGON OF WAR
- 56: THE ARMY WITH EIGHT GATES
- 57: MEMORIES OF HORSES
- 58: ASSAULT ON MORIOS
- 59: THREE BRANCHES
- 60: BROTHERS, AGAIN
- 61: UNDER THE WATERS
- 62: END GAMES
- 63: RESCUES
- 64: THE ICE DUCH64ESS
- AFTERWORD
- APPENDIX 1:DRAGONS
- APPENDIX 2:GLOSSARY
- ACKNOWLEDGMENTS
- Also by Jenn Lyons
- ABOUT THE AUTHOR
- Newsletter Sign-up
D’Talus (day-TAL-us)—the Royal House in charge of the smelter and smith’s guild, known as the Red Men.
Ibatan—author of Rituals of War.
Dedreugh (deah-DROOG)—captain of the Barsine guard.
demons—an alien race from another dimension that can, through effort, gain access to the material world; famous for their cruelty and power. See: Hellmarch.
Devoran Prophecies, the—a many-book series of prophecies that are believed to foretell the end of the world.
dhole (dole)—a form of wild dog, domesticated in Jorat and also found throughout Marakor.
Diraxon (dear-a-CHON)—a quasi-mythical, infamous Marakori clan known for their skill at stealth and assassination.
Doltar (dol-TAR)—a distant country whose people have pale skin and light-colored hair and eyes. Occasionally, they will be sold in Quur as slaves.
Dorna (DOR-na)—an elderly Joratese woman who served as Janel Theranon’s nanny in childhood. She continues to travel with Janel.
Dragonspires, the—a mountain range running north-south through Quur, dividing the dominions of Kirpis, Kazivar, Eamithon, and Khorvesh from Raenena, Jorat, Marakor, and Yor.
Drehemia (DRAY-hem-EE-ah)—a dragon.
dreth (dreth)—see: vordreth.
drussian (drus-E-an)—a rare metal, superior to iron, which can only be created through superhot magical fires.
Dyono Tomai (DIE-o-no TO-my)—the Red Knight (Yoran words).
E
Eamithon (AY-mith-ON)—a dominion just north of the Capital City, the oldest of the Quuros dominions and considered the most tranquil.
Eight Immortals, the—eight beings of godlike power created by a ritual performed by Relos Var.
Empire of Quur (koor)—see: Quur.
Endless Canyon, the—an extraordinarily large, deep, and convoluted series of canyons that were used as the god-king Khorsal’s refuge and place of power. The Endless Canyon was destroyed when Emperor Kandor dammed the rivers that had eroded it, creating Lake Jorat.
F
Falesini blood sickness (fal-ES-en-EYE)—a hemorrhagic fever associated with mouse urine, sometimes encountered in dry, hot climates such as the dominion of Khorvesh.
Festival of the Turning Leaves—a yearly celebration to the goddess Galava. Here petitioners may, after one year of service to the goddess, petition the goddess to change their biological sex.
firebloods—a race originally related to horses but modified by the god-king Khorsal to possess extraordinary size, power, resilience, loyalty, and intelligence. Firebloods are omnivorous, and although they don’t possess fingers, some are capable of manipulating tenyé. They have an average life expectancy of eighty years or more.
Forest—a Joratese legal practice of declaring a wilderness area “outside” legal protection or repercussions. Used as an early form of eminent domain, but with more opportunity for state-sponsored murder. Outside of Jorat, typically just an area of protected woodland, such as the Kirpis forest.
Four Races, the—four immortal, powerful races that once existed. Only the vané still exist in their original, immortal forms, with the other races having devolved into the morgage, dreth, and human races.