Chapters (81)
- Title Page
- Copyright Notice
- Dedication
- Maps
- DOMINIONS OF THE EMPIRE
- FOREWORD
- PART I
- 1: THE OUTLAWS OF BARSINE
- 2: A ROTTED FRUIT
- 3: THE BARON’S JUSTICE
- 4: THE DEMON-CLAIMED CHILD
- 5: THE COUNT’S JUSTICE
- 6: A JORATESE TOURNAMENT
- 7: PLANS OF ATTACK
- 8: THE FOOL
- 9: THE CONTEST
- 10: THE CHOKING OF MEREINA
- 11: EIGHT GATES
- 12: THE FEAST OF DEMONS
- 13: WAITING OUT THE STORM
- 14: THE NIGHT HUNT
- 15: WHERE THE HERD WANDERS
- PART II
- 16: BLACK LOTUS
- 17: TIGA PASS
- 18: DEMON FALLS
- 19: ORETH THE SNAKE
- 20: BANDITS, AGAIN
- 21: A DIFFICULT HEALING
- 22: THE COST OF IDORRÁ
- 23: THE GREEN
- 24: THE BLACK KNIGHT
- 25: THE MARAKORI SLUMS
- 26: THE GREAT TOURNAMENT OF CHALLENGES
- 27: HUNTING THE WHITE HIND
- 28: ACCUSATIONS OF WITCHCRAFT
- 29: AN ILL-ADVISED DUEL
- 30: A WALK IN THE WOODS
- 31: SAELEN
- PART III
- 32: BY THE SEASIDE
- 33: A FRIENDLY REUNION
- 34: THE ONLY WAY OUT
- 35: THE CASTLE OF ICE
- 36: AN INSUFFICIENT APOLOGY
- 37: THE DUKE’S WIVES
- 38: THE EYE OF FIRE
- 39: HANDED THE CROWN
- 40: THE EMPEROR’S SON
- 41: A MOTHER’S LOVE
- 42: THE WOLF CUBS
- 43: THE FIRE CAVES
- 44: THE COURT OF TRUTH
- 45: THE SPURNED
- 46: THE SEARCH FOR THE BLACK KNIGHT
- 47: THE WITCH-QUEEN
- 48: REVELATIONS
- 49: WINTER TRIALS
- 50: WAR RESEARCH
- 51: DRAGON HUNT
- 52: THE BREAKING OF CHAINS
- PART IV
- 53: BROTHERS
- 54: THE PROBLEM WITH TRUST
- 55: THE DRAGON OF WAR
- 56: THE ARMY WITH EIGHT GATES
- 57: MEMORIES OF HORSES
- 58: ASSAULT ON MORIOS
- 59: THREE BRANCHES
- 60: BROTHERS, AGAIN
- 61: UNDER THE WATERS
- 62: END GAMES
- 63: RESCUES
- 64: THE ICE DUCH64ESS
- AFTERWORD
- APPENDIX 1:DRAGONS
- APPENDIX 2:GLOSSARY
- ACKNOWLEDGMENTS
- Also by Jenn Lyons
- ABOUT THE AUTHOR
- Newsletter Sign-up
gaesh (gaysh), pl. gaeshe (gaysh-ay)—an enchantment that forces the victim to follow all commands given by the person who physically possesses their totem focus, up to and including commands of suicide. Being unable or unwilling to perform a command results in death.
Galava (gal-a-VAY)—one of the Eight Immortals; goddess of life and nature.
Gan the Miller’s Daughter—one of Ninavis’s crew.
gate—a.k.a. portal, the magical connection of two different geographic locations, allowing for quick travel across great distances. Only powerful wizards can typically create Gatestone-independent portals.
Gatekeepers—the guild who controls and maintains gate travel. Ruled by House D’Aramarin.
Gatestone—a specially inscribed section of stone that somehow makes gate travel much less magically onerous. Exactly how this is accomplished is a proprietary, heavily protected House D’Aramarin secret.
gelding—a Joratese term for any person, male or female, who does not fall into “stallion” or “mare” stereotypes. Note that this does not indicate the person is sexually neuter.
Gendal (GEN-dal)—former emperor of Quur, murdered by Gadrith D’Lorus.
gender, Joratese—Joratese define gender socially rather than biologically. So while they acknowledge biologically male, female, and intersex individuals, who is labeled a “man” or “woman” has to do with their societal role, rather than genitalia. There is a catch-all “gelding” category for people who refuse to conform to either extreme. But for the most part, gender is still binary in Jorat and still suffers from many of the same problems as binary genders elsewhere. Joratese gender can typically be determined by outward presentation, with “stallions” dressing in elaborately decorated clothing and “mares” dressing in much more modest attire. See: stallions, mares, geldings.
Godslayer—see: Urthaenriel.
god-touched—a “gift” or “curse” (depending on whom one asks) handed down by the Eight Immortals to the eight Royal Houses of Quur. Besides giving each house a distinctive eye color, the god-touched curse prevents the Royal Houses from making laws or ruling over territory.
Gorokai (GORE-o-kai)—a dragon.
Gozen, Sir (GO-zen)—an up-and-coming knight.
Grazings, the—southern Jorat, where large areas of plains and grasslands are dominant.
Great Silence, the—an unexplained event in which every wizard in Quur (and in fact the entire world) was inexplicably rendered deaf for three days.
Grizzst (grizt)—falsely attributed to being one of the Eight Immortals; famous wizard, sometimes considered a god of magic, particularly demonology. Believed to be responsible for binding demons as well as making the Crown and Scepter of Quur.
Guarem (GOW-rem)—the primary language of Quur.
H
Hamarratus (ham-ar-RA-tus)—a fireblood, previously a slave owned by Darzin D’Mon, also called Scandal.
Hará, Kay (HAR-ah, KAY)—one of Ninavis’s crew.
Hedrogha (hay-DRUEG-ah)—a Yoran captain.
Hell—distinct from the Land of Peace; it’s where demons come from.