Back The Name of All Things
Chapters (81)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. Maps
  5. DOMINIONS OF THE EMPIRE
  6. FOREWORD
  7. PART I
  8. 1: THE OUTLAWS OF BARSINE
  9. 2: A ROTTED FRUIT
  10. 3: THE BARON’S JUSTICE
  11. 4: THE DEMON-CLAIMED CHILD
  12. 5: THE COUNT’S JUSTICE
  13. 6: A JORATESE TOURNAMENT
  14. 7: PLANS OF ATTACK
  15. 8: THE FOOL
  16. 9: THE CONTEST
  17. 10: THE CHOKING OF MEREINA
  18. 11: EIGHT GATES
  19. 12: THE FEAST OF DEMONS
  20. 13: WAITING OUT THE STORM
  21. 14: THE NIGHT HUNT
  22. 15: WHERE THE HERD WANDERS
  23. PART II
  24. 16: BLACK LOTUS
  25. 17: TIGA PASS
  26. 18: DEMON FALLS
  27. 19: ORETH THE SNAKE
  28. 20: BANDITS, AGAIN
  29. 21: A DIFFICULT HEALING
  30. 22: THE COST OF IDORRÁ
  31. 23: THE GREEN
  32. 24: THE BLACK KNIGHT
  33. 25: THE MARAKORI SLUMS
  34. 26: THE GREAT TOURNAMENT OF CHALLENGES
  35. 27: HUNTING THE WHITE HIND
  36. 28: ACCUSATIONS OF WITCHCRAFT
  37. 29: AN ILL-ADVISED DUEL
  38. 30: A WALK IN THE WOODS
  39. 31: SAELEN
  40. PART III
  41. 32: BY THE SEASIDE
  42. 33: A FRIENDLY REUNION
  43. 34: THE ONLY WAY OUT
  44. 35: THE CASTLE OF ICE
  45. 36: AN INSUFFICIENT APOLOGY
  46. 37: THE DUKE’S WIVES
  47. 38: THE EYE OF FIRE
  48. 39: HANDED THE CROWN
  49. 40: THE EMPEROR’S SON
  50. 41: A MOTHER’S LOVE
  51. 42: THE WOLF CUBS
  52. 43: THE FIRE CAVES
  53. 44: THE COURT OF TRUTH
  54. 45: THE SPURNED
  55. 46: THE SEARCH FOR THE BLACK KNIGHT
  56. 47: THE WITCH-QUEEN
  57. 48: REVELATIONS
  58. 49: WINTER TRIALS
  59. 50: WAR RESEARCH
  60. 51: DRAGON HUNT
  61. 52: THE BREAKING OF CHAINS
  62. PART IV
  63. 53: BROTHERS
  64. 54: THE PROBLEM WITH TRUST
  65. 55: THE DRAGON OF WAR
  66. 56: THE ARMY WITH EIGHT GATES
  67. 57: MEMORIES OF HORSES
  68. 58: ASSAULT ON MORIOS
  69. 59: THREE BRANCHES
  70. 60: BROTHERS, AGAIN
  71. 61: UNDER THE WATERS
  72. 62: END GAMES
  73. 63: RESCUES
  74. 64: THE ICE DUCH64ESS
  75. AFTERWORD
  76. APPENDIX 1:DRAGONS
  77. APPENDIX 2:GLOSSARY
  78. ACKNOWLEDGMENTS
  79. Also by Jenn Lyons
  80. ABOUT THE AUTHOR
  81. Newsletter Sign-up

gaesh (gaysh), pl. gaeshe (gaysh-ay)—an enchantment that forces the victim to follow all commands given by the person who physically possesses their totem focus, up to and including commands of suicide. Being unable or unwilling to perform a command results in death.

Galava (gal-a-VAY)—one of the Eight Immortals; goddess of life and nature.

Gan the Miller’s Daughter—one of Ninavis’s crew.

gate—a.k.a. portal, the magical connection of two different geographic locations, allowing for quick travel across great distances. Only powerful wizards can typically create Gatestone-independent portals.

Gatekeepers—the guild who controls and maintains gate travel. Ruled by House D’Aramarin.

Gatestone—a specially inscribed section of stone that somehow makes gate travel much less magically onerous. Exactly how this is accomplished is a proprietary, heavily protected House D’Aramarin secret.

gelding—a Joratese term for any person, male or female, who does not fall into “stallion” or “mare” stereotypes. Note that this does not indicate the person is sexually neuter.

Gendal (GEN-dal)—former emperor of Quur, murdered by Gadrith D’Lorus.

gender, Joratese—Joratese define gender socially rather than biologically. So while they acknowledge biologically male, female, and intersex individuals, who is labeled a “man” or “woman” has to do with their societal role, rather than genitalia. There is a catch-all “gelding” category for people who refuse to conform to either extreme. But for the most part, gender is still binary in Jorat and still suffers from many of the same problems as binary genders elsewhere. Joratese gender can typically be determined by outward presentation, with “stallions” dressing in elaborately decorated clothing and “mares” dressing in much more modest attire. See: stallions, mares, geldings.

Godslayer—see: Urthaenriel.

god-touched—a “gift” or “curse” (depending on whom one asks) handed down by the Eight Immortals to the eight Royal Houses of Quur. Besides giving each house a distinctive eye color, the god-touched curse prevents the Royal Houses from making laws or ruling over territory.

Gorokai (GORE-o-kai)—a dragon.

Gozen, Sir (GO-zen)—an up-and-coming knight.

Grazings, the—southern Jorat, where large areas of plains and grasslands are dominant.

Great Silence, the—an unexplained event in which every wizard in Quur (and in fact the entire world) was inexplicably rendered deaf for three days.

Grizzst (grizt)—falsely attributed to being one of the Eight Immortals; famous wizard, sometimes considered a god of magic, particularly demonology. Believed to be responsible for binding demons as well as making the Crown and Scepter of Quur.

Guarem (GOW-rem)—the primary language of Quur.

H

Hamarratus (ham-ar-RA-tus)—a fireblood, previously a slave owned by Darzin D’Mon, also called Scandal.

Hará, Kay (HAR-ah, KAY)—one of Ninavis’s crew.

Hedrogha (hay-DRUEG-ah)—a Yoran captain.

Hell—distinct from the Land of Peace; it’s where demons come from.