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Chapters (81)
  1. Title Page
  2. Copyright Notice
  3. Dedication
  4. Maps
  5. DOMINIONS OF THE EMPIRE
  6. FOREWORD
  7. PART I
  8. 1: THE OUTLAWS OF BARSINE
  9. 2: A ROTTED FRUIT
  10. 3: THE BARON’S JUSTICE
  11. 4: THE DEMON-CLAIMED CHILD
  12. 5: THE COUNT’S JUSTICE
  13. 6: A JORATESE TOURNAMENT
  14. 7: PLANS OF ATTACK
  15. 8: THE FOOL
  16. 9: THE CONTEST
  17. 10: THE CHOKING OF MEREINA
  18. 11: EIGHT GATES
  19. 12: THE FEAST OF DEMONS
  20. 13: WAITING OUT THE STORM
  21. 14: THE NIGHT HUNT
  22. 15: WHERE THE HERD WANDERS
  23. PART II
  24. 16: BLACK LOTUS
  25. 17: TIGA PASS
  26. 18: DEMON FALLS
  27. 19: ORETH THE SNAKE
  28. 20: BANDITS, AGAIN
  29. 21: A DIFFICULT HEALING
  30. 22: THE COST OF IDORRÁ
  31. 23: THE GREEN
  32. 24: THE BLACK KNIGHT
  33. 25: THE MARAKORI SLUMS
  34. 26: THE GREAT TOURNAMENT OF CHALLENGES
  35. 27: HUNTING THE WHITE HIND
  36. 28: ACCUSATIONS OF WITCHCRAFT
  37. 29: AN ILL-ADVISED DUEL
  38. 30: A WALK IN THE WOODS
  39. 31: SAELEN
  40. PART III
  41. 32: BY THE SEASIDE
  42. 33: A FRIENDLY REUNION
  43. 34: THE ONLY WAY OUT
  44. 35: THE CASTLE OF ICE
  45. 36: AN INSUFFICIENT APOLOGY
  46. 37: THE DUKE’S WIVES
  47. 38: THE EYE OF FIRE
  48. 39: HANDED THE CROWN
  49. 40: THE EMPEROR’S SON
  50. 41: A MOTHER’S LOVE
  51. 42: THE WOLF CUBS
  52. 43: THE FIRE CAVES
  53. 44: THE COURT OF TRUTH
  54. 45: THE SPURNED
  55. 46: THE SEARCH FOR THE BLACK KNIGHT
  56. 47: THE WITCH-QUEEN
  57. 48: REVELATIONS
  58. 49: WINTER TRIALS
  59. 50: WAR RESEARCH
  60. 51: DRAGON HUNT
  61. 52: THE BREAKING OF CHAINS
  62. PART IV
  63. 53: BROTHERS
  64. 54: THE PROBLEM WITH TRUST
  65. 55: THE DRAGON OF WAR
  66. 56: THE ARMY WITH EIGHT GATES
  67. 57: MEMORIES OF HORSES
  68. 58: ASSAULT ON MORIOS
  69. 59: THREE BRANCHES
  70. 60: BROTHERS, AGAIN
  71. 61: UNDER THE WATERS
  72. 62: END GAMES
  73. 63: RESCUES
  74. 64: THE ICE DUCH64ESS
  75. AFTERWORD
  76. APPENDIX 1:DRAGONS
  77. APPENDIX 2:GLOSSARY
  78. ACKNOWLEDGMENTS
  79. Also by Jenn Lyons
  80. ABOUT THE AUTHOR
  81. Newsletter Sign-up

A’val (ah-VAL)—a friend of C’indrol’s.

Avranila (AV-ran-il-AY)—a small town in Tolamer Canton, in the Stavira ward of Jorat. Not directly affected by the Lonezh Hellmarch, but depopulated later as its residents moved away in search of better economic opportunities.

B

Baelosh (BAY-losh)—a dragon.

Baramon, Sir (BARE-ah-mon)—an aging knight who works the tournament circuit, primarily in Barsine Banner.

Barsine Banner (bar-SEEN-ee)—a district in Jorat.

Bikeinoh (beh-KEEN-oh)—Duke Kaen’s second wife.

Bitsy—an alias used by Dorna.

Black Knight, the—an expected figure in Joratese tournaments, meant to represent the unpredictable hand of the divine, often the only way titled nobles may compete in tournaments. Usually used for comic relief.

Blood of Joras (JOR-as)—a Joratese term for any wizard not of either Joratese, Marakori, or Yoran extraction.

Butterbelly—a deceased fence and member of the Shadowdancers who worked in the Capital.

C

Caless (kal-LESS)—goddess of physical love.

Censure—a Joratese custom by which a noble may be removed from power without bloodshed; at least 50 percent of the noble’s vassals typically present the titled noble with gifts, indicating that they have higher idorrá than the noble. Since one must present gifts to a noble in person to Censure them, nobles worried about Censure often travel extensively.

Cherthog (cher-THOG)—a god of winter and ice, primarily worshipped in Yor.

C’indrol (SIN-drol)—of of the past lives of Janel Theranon. Possibly a voras who died during the destruction of Karolaen.

Cloud—a Joratese gelding.

Coldwater—a small village in Barsine Banner.

Cornerstones, the—eight magical artifacts; the Stone of Shackles and Chainbreaker are two of these.

D

Dango (dang-O)—one of Ninavis’s crew.

Danorak (dan-OR-ak)—a fireblood who famously rode himself to death, in an attempt to warn people of Emperor Kandor’s intention to flood the Endless Canyon (which resulted in the creation of Lake Jorat).

D’Aramarin (day-ar-a-MAR-in)—the first ranked Royal House. House D’Aramarin controls the Gatekeepers, the guild of wizards primarily responsible for running and maintaining the gate system. They are thus responsible for and control almost all inter-dominion trade.

Havar (hav-AR)—High Lord of House D’Aramarin.

D’Kard (day-KARD)—a Royal House, primarily associated with crafting.

D’Lorus (du-LOR-us)—a Royal House, primarily associated with paper, books, schools, and education.

Gadrith (GAD-rith)—Lord Heir of House D’Lorus, an infamous necromancer and wizard, widely believed to be dead; also known as Gadrith the Twisted.

Thurvishar (thur-vish-AR)—son of Gadrith D’Lorus, Lord Heir of House D’Lorus.

D’Mon (day-MON)—a Royal House, primarily associated with the healing arts.

Darzin (DAR-zin)—Lord Heir; oldest surviving son of High Lord Therin D’Mon.

Galen (GAL-len)—firstborn son of Lord Heir Darzin D’Mon.

Kihrin (KEAR-rin)—youngest child of High Lord Therin D’Mon and only child of Queen Khaeriel of the vané. Also, the reincarnation of S’arric, one of the Eight Immortals.

Therin (THER-rin)—High Lord of House D’Mon.